-
Active Member
Originally Posted by
Keldonv7
Getting errors now, both old and updated version. Any idea is it on my side or something broke?
Code:
13.04.2023 19:44 Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.SaveSettings() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 317
at GameHelper.Plugin.PManager.SavePluginSettingsCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 237
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.Settings.SettingsWindow.RenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Settings\SettingsWindow.cs:line 372
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
had the exact same btw every 20 minutes, wasnt sure if it is because my radar plugin or not, seems like it is global problem is someone else has it
-
Might be something on your side, can you put GameHelper in a fresh folder and try again?
Do not copy the radar plugin config from old to new folder (for testing purposes).
or delete the following files from radar folder and try again.
- important_tgt_files.txt
- config folder
Last edited by GameHelper; 04-13-2023 at 01:25 PM.
If I did not reply to you, it mean the question you are asking is stupid.
-
Active Member
Originally Posted by
GameHelper
uploaded a new version the bug is now fixed.
please download it from the first post.
also, improved the description of the feature so ppl don't miss it in the future.
now it works strange, only shows first pack of that monsters on map and then disappears completely, when there are like 30+ packs on that on map
-
Originally Posted by
madd123
now it works strange, only shows first pack of that monsters on map and then disappears completely, when there are like 30+ packs on that on map
open DV and check monster Path with what you have put in that box.
let me know if you see something weird/different and want an update based on your observation.
NOTE: you may want to leave/enter the area if u change the content of that box (after pressing apply).
If I did not reply to you, it mean the question you are asking is stupid.
-
Active Member
well i just hit apply again without editing anything there and reentered map, now it works fine i guess, ty
-
Member
Originally Posted by
madd123
well i just hit apply again without editing anything there and reentered map, now it works fine i guess, ty
So can u type how did u add Poi for Atlas invaders? Is it working fine if u add via Radar menu?
-
Active Member
Originally Posted by
criticz
So can u type how did u add Poi for Atlas invaders? Is it working fine if u add via Radar menu?
Metadata/Monsters/AtlasInvaders/
not radar menu, it is in Core menu
-
Post Thanks / Like - 1 Thanks
criticz (1 members gave Thanks to madd123 for this useful post)
-
Originally Posted by
madd123
Metadata/Monsters/AtlasInvaders/
not radar menu, it is in Core menu
you can change those monster icons/healthbars from radar/healthbar menu. let me know the final config (core, radar, healthbar) and I can make it a default for everyone else use.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
criticz (1 members gave Thanks to GameHelper for this useful post)
-
Active Member
im not using healthbars at all though, only core and radar
Metadata/Monsters/AtlasInvaders/
"POI Monster": {
"Clicked": {
"X": 2.0,
"Y": 16.0
},
"IconSize": {
"X": 64.0,
"Y": 64.0
},
"IconScale": 12.0,
"FilePathName": "Plugins\\Radar\\icons.png"
}
-
Member
Anyone figured out how to trigger Plague Bearer when it is MAX level/stacks/value? I found the aura but not how to check if it is full/max amount. Also, any way to add auto open doors?
-
Member
is it possible to auto lvl gems with this or a plugin? thanks
-
Active Member
Has anyone else had an issue with GameHelper detecting BladeVortex and VaalBladeVortex as usable? GameHelper uses all my spells and vaal auras perfectly, but for some reason when I add PlayerSkillIsUseable.Contains("VaalBladeVortex") or PlayerSkillIsUseable.Contains("BladeVortex"), the condition always yields false, even when they are ready.
-
Member
Originally Posted by
clawface
Anyone figured out how to trigger Plague Bearer when it is MAX level/stacks/value? I found the aura but not how to check if it is full/max amount. Also, any way to add auto open doors?
plague bearer has a different aura when filled stacks
you can use something like this
PlayerSkillIsUseable.Contains("CorrosiveShroud" ) && PlayerBuffs.Has("corrosive_shroud_at_max_damage") | !PlayerBuffs.Has("corrosive_shroud_buff")
+
MonsterCount("Any")>6 | MonsterCount("AtLeastRare")>0
-
Post Thanks / Like - 2 Thanks
-
Member
Is there a way to update the file so that only certain beasts are shown by the radar plugin on the map (i.e. split/imprint beasts)? I remember doing this several leagues ago but I remember something about this not being open source anymore.
-
Contributor
Originally Posted by
Dareqt
Is there a way to update the file so that only certain beasts are shown by the radar plugin on the map (i.e. split/imprint beasts)? I remember doing this several leagues ago but I remember something about this not being open source anymore.
GGG fixed this few leagues ago and detecting beasts in preload doesn't work anymore. As far as I'm aware there is no workaround.
-
Post Thanks / Like - 1 Thanks
Sychotix (1 members gave Thanks to Anderson11 for this useful post)