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Active Member
Originally Posted by
GameHelper
Adding to this, in order to make it transparent, change the Alpha to 0, it's in the same place as the RGB/HSV boxes.
ge5SJMC.png
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Member
Thanks, works! Can you get to that color via the sliders or do you just have to know it?
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Active Member
Originally Posted by
Baki667
Thanks, works! Can you get to that color via the sliders or do you just have to know it?
You can use Color Hex Color Codes in order to find your fav color and the hexcode, or via the sliders. #00000080 would be "navyblue" on the site, or in RGB, 0,0,128
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Member
Is it possible to use ExpiditionIcons with Gamehelper? And if yes, how to make it work?
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Member
Originally Posted by
Mapple123
Is it possible to use ExpiditionIcons with Gamehelper? And if yes, how to make it work?
Probably not what you want to know but just I use both PoEHelper and Gamehelper.
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Member
Originally Posted by
Mapple123
Is it possible to use ExpiditionIcons with Gamehelper? And if yes, how to make it work?
I wish, if you find a way please tell me, I much prefer Gamehelper.
Originally Posted by
Baki667
Probably not what you want to know but just I use both PoEHelper and Gamehelper.
Clever, Ill be doing that as well from now on :P
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Active Member
Originally Posted by
Mapple123
Is it possible to use ExpiditionIcons with Gamehelper? And if yes, how to make it work?
No, it's not possible as GH is not compatible with plugins made for ExileAPI/PoEHelper/other tools
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Active Member
so do we have any plugins compatibile with gamehelper ? its such a good program
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Member
tool running flawlessly!
-is it possible to trigger a skill when a debuff is not present on a nearby unique mob?
in my case i want to use arcanist brand to proc curses (when missing) and a unique is nearby
- is it possible to set ranges or have multiple nearbies? like nearby1, nearby2.. for vortex that has a shorter range for example
if its not possible its not a big deal, just QoL
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Originally Posted by
Dekayo
tool running flawlessly!
-is it possible to trigger a skill when a debuff is not present on a nearby unique mob?
in my case i want to use arcanist brand to proc curses (when missing) and a unique is nearby
- is it possible to set ranges or have multiple nearbies? like nearby1, nearby2.. for vortex that has a shorter range for example
if its not possible its not a big deal, just QoL
lot of ppl have asked for 2 x nearby, so i can do that but I won't go above 2.
for the first one, triggering based on Monster stats/condition, i will not do that, that's just too much work for me.
this was suppose to be league start/light weight HUD, with limited number of features.
Last edited by GameHelper; 04-16-2023 at 03:14 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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Member
Did the HotFix just brake the helper ?
ahh never mind rebooted game and its going
Last edited by elfboi; 04-16-2023 at 11:32 PM.
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Member
anyone figured out how to weapon swap, cast corrupting blood (for adrelline) and then weapon swap back? I was looking at DV visualization and couldn't even locate weapon swap animation (if there even is one).
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Member
Hi, try to add some things like
Code:
Name : Berserk
add a new -> StatusEffectCondition
BuffName : rage
checkType : CHARGES
operator : BIGGER_THAN >= 5 (so you check for 5 or more charges)
add a new -> StatusEffectCondition
BuffName : berserk
checkType : CHARGES
operator : NOT_CONTAINS
Then add a AnimationCondition
PlayerMoving -> EQUAL_TO -> 500ms
but I ran into a problem where to insert this very code for its work, I would also like to add triggers like checking for Targetable and CannotBeDamaged to AutoHotkey so that they are not squeezed before the boss stage, as performed in the Co-pilot
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Originally Posted by
roffeewest
Hi, try to add some things like
Code:
Name : Berserk
add a new -> StatusEffectCondition
BuffName : rage
checkType : CHARGES
operator : BIGGER_THAN >= 5 (so you check for 5 or more charges)
add a new -> StatusEffectCondition
BuffName : berserk
checkType : CHARGES
operator : NOT_CONTAINS
Then add a AnimationCondition
PlayerMoving -> EQUAL_TO -> 500ms
but I ran into a problem where to insert this very code for its work, I would also like to add triggers like checking for Targetable and CannotBeDamaged to AutoHotkey so that they are not squeezed before the boss stage, as performed in the Co-pilot
I am going to add a feature where you can enable/disable all flasks rules on key-press. You can use that feature to disable flasks rule when boss can not be damaged and/or un-targetable. sound good?
Originally Posted by
clawface
anyone figured out how to weapon swap, cast corrupting blood (for adrelline) and then weapon swap back? I was looking at DV visualization and couldn't even locate weapon swap animation (if there even is one).
someone did it few posts before, you have to find that post.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
clawface (1 members gave Thanks to GameHelper for this useful post)
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Member
Yeah, that sounds good.
And you didn't answer whether it is possible to add a trigger for Berserk not at full charges, but only at 10. As I have already thrown off this code from above, it seems to have worked in the old version of AHK, but now it does not work, so I would like to know if it is possible to optimize it