GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3256
    VioletVibes's Avatar Active Member
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    Originally Posted by GameHelper View Post
    yes you can, my fav one is over the Mana globe with #00000080

    https://i.ibb.co/LZw97pd/Untitled.png
    Adding to this, in order to make it transparent, change the Alpha to 0, it's in the same place as the RGB/HSV boxes.

    ge5SJMC.png

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3257
    Baki667's Avatar Member
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    Thanks, works! Can you get to that color via the sliders or do you just have to know it?

  3. #3258
    VioletVibes's Avatar Active Member
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    Originally Posted by Baki667 View Post
    Thanks, works! Can you get to that color via the sliders or do you just have to know it?
    You can use Color Hex Color Codes in order to find your fav color and the hexcode, or via the sliders. #00000080 would be "navyblue" on the site, or in RGB, 0,0,128

  4. #3259
    Mapple123's Avatar Member
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    Is it possible to use ExpiditionIcons with Gamehelper? And if yes, how to make it work?

  5. #3260
    Baki667's Avatar Member
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    Originally Posted by Mapple123 View Post
    Is it possible to use ExpiditionIcons with Gamehelper? And if yes, how to make it work?
    Probably not what you want to know but just I use both PoEHelper and Gamehelper.

  6. #3261
    Meepdeepbeep's Avatar Member
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    Originally Posted by Mapple123 View Post
    Is it possible to use ExpiditionIcons with Gamehelper? And if yes, how to make it work?
    I wish, if you find a way please tell me, I much prefer Gamehelper.



    Originally Posted by Baki667 View Post
    Probably not what you want to know but just I use both PoEHelper and Gamehelper.

    Clever, Ill be doing that as well from now on :P

  7. #3262
    VioletVibes's Avatar Active Member
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    Originally Posted by Mapple123 View Post
    Is it possible to use ExpiditionIcons with Gamehelper? And if yes, how to make it work?
    No, it's not possible as GH is not compatible with plugins made for ExileAPI/PoEHelper/other tools

  8. #3263
    marekjemiolak's Avatar Active Member
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    so do we have any plugins compatibile with gamehelper ? its such a good program

  9. #3264
    Dekayo's Avatar Member
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    tool running flawlessly!
    -is it possible to trigger a skill when a debuff is not present on a nearby unique mob?
    in my case i want to use arcanist brand to proc curses (when missing) and a unique is nearby

    - is it possible to set ranges or have multiple nearbies? like nearby1, nearby2.. for vortex that has a shorter range for example

    if its not possible its not a big deal, just QoL

  10. #3265
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Dekayo View Post
    tool running flawlessly!
    -is it possible to trigger a skill when a debuff is not present on a nearby unique mob?
    in my case i want to use arcanist brand to proc curses (when missing) and a unique is nearby

    - is it possible to set ranges or have multiple nearbies? like nearby1, nearby2.. for vortex that has a shorter range for example

    if its not possible its not a big deal, just QoL
    lot of ppl have asked for 2 x nearby, so i can do that but I won't go above 2.

    for the first one, triggering based on Monster stats/condition, i will not do that, that's just too much work for me.
    this was suppose to be league start/light weight HUD, with limited number of features.
    Last edited by GameHelper; 04-16-2023 at 03:14 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. Thanks Dekayo, LongJohnDude (2 members gave Thanks to GameHelper for this useful post)
  12. #3266
    elfboi's Avatar Member
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    Did the HotFix just brake the helper ?

    ahh never mind rebooted game and its going
    Last edited by elfboi; 04-16-2023 at 11:32 PM.

  13. #3267
    clawface's Avatar Member
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    anyone figured out how to weapon swap, cast corrupting blood (for adrelline) and then weapon swap back? I was looking at DV visualization and couldn't even locate weapon swap animation (if there even is one).

  14. #3268
    roffeewest's Avatar Member
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    Hi, try to add some things like
    Code:
    Name : Berserk
    
    add a new -> StatusEffectCondition
    BuffName : rage
    checkType : CHARGES
    operator : BIGGER_THAN >= 5 (so you check for 5 or more charges)
    
    
    add a new -> StatusEffectCondition
    BuffName : berserk
    checkType : CHARGES
    operator : NOT_CONTAINS
    
    Then add a AnimationCondition
    PlayerMoving -> EQUAL_TO -> 500ms
    but I ran into a problem where to insert this very code for its work, I would also like to add triggers like checking for Targetable and CannotBeDamaged to AutoHotkey so that they are not squeezed before the boss stage, as performed in the Co-pilot

  15. #3269
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by roffeewest View Post
    Hi, try to add some things like
    Code:
    Name : Berserk
    
    add a new -> StatusEffectCondition
    BuffName : rage
    checkType : CHARGES
    operator : BIGGER_THAN >= 5 (so you check for 5 or more charges)
    
    
    add a new -> StatusEffectCondition
    BuffName : berserk
    checkType : CHARGES
    operator : NOT_CONTAINS
    
    Then add a AnimationCondition
    PlayerMoving -> EQUAL_TO -> 500ms
    but I ran into a problem where to insert this very code for its work, I would also like to add triggers like checking for Targetable and CannotBeDamaged to AutoHotkey so that they are not squeezed before the boss stage, as performed in the Co-pilot
    I am going to add a feature where you can enable/disable all flasks rules on key-press. You can use that feature to disable flasks rule when boss can not be damaged and/or un-targetable. sound good?


    Originally Posted by clawface View Post
    anyone figured out how to weapon swap, cast corrupting blood (for adrelline) and then weapon swap back? I was looking at DV visualization and couldn't even locate weapon swap animation (if there even is one).
    someone did it few posts before, you have to find that post.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. Thanks clawface (1 members gave Thanks to GameHelper for this useful post)
  17. #3270
    roffeewest's Avatar Member
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    Yeah, that sounds good.
    And you didn't answer whether it is possible to add a trigger for Berserk not at full charges, but only at 10. As I have already thrown off this code from above, it seems to have worked in the old version of AHK, but now it does not work, so I would like to know if it is possible to optimize it

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