GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3196
    Rrrs's Avatar Member
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    [QUOTE=GameHelper;4416285]working fine on my side, please provide more detail/video/etc

    Thank you! Please see below links

    https://streamable.com/zdbxs1
    https://streamable.com/qs82em

    Cheers,

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3197
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    [QUOTE=Rrrs;4416330]
    Originally Posted by GameHelper View Post
    working fine on my side, please provide more detail/video/etc

    Thank you! Please see below links

    https://streamable.com/zdbxs1
    https://streamable.com/qs82em

    Cheers,
    dude, caustic arrow can be triggered again and again without any cooldown. Why are you checking for cooldown?
    Basically remove that condition, you don't need it.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #3198
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TouchOfDead View Post
    Weirdly inside a Syndicate Safehouse the whole thing crash with no log. Just dissapears.

    Even inside Error.log there is nothing.
    yeah ppl are reporting this issue, unfortunately i don't have/run syndicate so can not understand/figure out why is it happening.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #3199
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Uploaded a new version, this fixes a GameHelper crash, please download it from the first post.
    If I did not reply to you, it mean the question you are asking is stupid.

  5. Thanks datz (1 members gave Thanks to GameHelper for this useful post)
  6. #3200
    TouchOfDead's Avatar Member
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    Originally Posted by GameHelper View Post
    yeah ppl are reporting this issue, unfortunately i don't have/run syndicate so can not understand/figure out why is it happening.
    It is also happening in heist maps where mechanical entities spawns. Not sure if it's related or if it helps.

  7. #3201
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TouchOfDead View Post
    It is also happening in heist maps where mechanical entities spawns. Not sure if it's related or if it helps.
    let me know the heist contract/blueprint name/type and i will check it out.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #3202
    Galaxy83's Avatar Member
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    How do I make it so that in Blood and Sand it always selects only Blood and does not switch?
    and how to make sure that auras are not pressed on CD, but simply activated while they are not active. I seem to have configured everything, but it continues to spam them

    Upd : It turned out to be very simple, I figured it out
    Last edited by Galaxy83; 04-12-2023 at 03:00 AM.

  9. Thanks GameHelper (1 members gave Thanks to Galaxy83 for this useful post)
  10. #3203
    beecha's Avatar Member
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    Hello, thank you for your hard work as always.
    May I know where I can find the Korean Flask file that was on page 1?

  11. #3204
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by beecha View Post
    Hello, thank you for your hard work as always.
    May I know where I can find the Korean Flask file that was on page 1?
    Not required anymore
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #3205
    roffeewest's Avatar Member
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    Originally Posted by GameHelper View Post
    Not required anymore
    Hi, how do I set autohotkey to trigger when a boss is activated and not just when approaching?

  13. #3206
    Rrrs's Avatar Member
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    Thanks mate.

    this is what I planned only on Blood Aquaduct.

    (monster >= 10) --> Frenzy is usable --> trigger Frenzy automatically, or any other skill so I can be really lazy as I have farmed over 10 hours and I have only 5 Humility cards.

    tried to invert the frenzy status and didn't work as I thought the animation might be part of the condition, thanks again for the clarification.


    Cheers,

  14. #3207
    criticz's Avatar Member
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    Originally Posted by GameHelper View Post
    Uploaded a new version, this fixes a GameHelper crash, please download it from the first post.
    Got new log, still Research and Intervention safehouses still crashing Hope this log will be enough coz whole gh crashing and there is no log file. I took log file via cmd window.

    Code:
    Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
       at SixLabors.ImageSharp.PixelFormats.Rgba32.ToRgba32(SixLabors.ImageSharp.PixelFormats.Rgba32 ByRef)
       at SixLabors.ImageSharp.PixelFormats.PixelOperations`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].UnpackIntoRgbPlanes(System.Span`1<Single>, System.Span`1<Single>, System.Span`1<Single>, System.ReadOnlySpan`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].ConvertStride(Int32)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.JpegEncodingColor, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.WriteHuffmanScans[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrameConfig, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.EncodeWithSeekableStream[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream)
       at SixLabors.ImageSharp.Image+EncodeVisitor.Visit[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Image`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].Accept(SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Advanced.AdvancedImageExtensions.AcceptVisitor(SixLabors.ImageSharp.Image, SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Image.Save(System.IO.Stream, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String)
       at Radar.Radar.GenerateMapTexture()
       at Radar.Radar+<ClearCachesAndUpdateAreaInfo>d__28.MoveNext()
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Coroutine.Event)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Coroutine.Event)
       at Coroutine.CoroutineHandler.RaiseEvent(Coroutine.Event)
       at GameHelper.RemoteObjects.States.AreaLoadingState+<>c.<UpdateData>b__12_0()
       at Coroutine.CoroutineHandlerInstance+<InvokeLaterImpl>d__22.MoveNext()
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.Tick(Double)
       at Coroutine.CoroutineHandlerInstance+<>c__DisplayClass15_0.<Tick>b__0(Coroutine.ActiveCoroutine)
       at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=7.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].RemoveAll(System.Predicate`1<System.__Canon>)
       at Coroutine.CoroutineHandlerInstance.Tick(Double)
       at Coroutine.CoroutineHandler.Tick(Double)
       at GameHelper.GameOverlay.Render()
       at ClickableTransparentOverlay.ImGuiRenderer.Update(Single, System.Action)
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(System.Threading.CancellationToken)
       at ClickableTransparentOverlay.Overlay+<<Start>b__26_0>d.MoveNext()
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[ClickableTransparentOverlay.Overlay+<<Start>b__26_0>d, ClickableTransparentOverlay, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null]](<<Start>b__26_0>d ByRef)
       at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[[ClickableTransparentOverlay.Overlay+<<Start>b__26_0>d, ClickableTransparentOverlay, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null]](<<Start>b__26_0>d ByRef)
    Last edited by criticz; 04-12-2023 at 05:42 AM.

  15. #3208
    Fireball's Avatar Member
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    GameHelper.exe (GameHelper-Debug-v2.0.76) close in Betrayal Syndicate Hideout (reproduced 3 from 3 - Research, Transportation and Intervention). Log:
    Code:
    Application: GameHelper.exe
    CoreCLR Version: 7.0.122.56804
    .NET Version: 7.0.1
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    Stack:
       at SixLabors.ImageSharp.PixelFormats.Rgba32.ToRgba32(SixLabors.ImageSharp.PixelFormats.Rgba32 ByRef)
       at SixLabors.ImageSharp.PixelFormats.PixelOperations`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].UnpackIntoRgbPlanes(System.Span`1<Single>, System.Span`1<Single>, System.Span`1<Single>, System.ReadOnlySpan`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].ConvertStride(Int32)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.JpegEncodingColor, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.WriteHuffmanScans[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrameConfig, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.EncodeWithSeekableStream[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream)
       at SixLabors.ImageSharp.Image+EncodeVisitor.Visit[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Image`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].Accept(SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Advanced.AdvancedImageExtensions.AcceptVisitor(SixLabors.ImageSharp.Image, SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Image.Save(System.IO.Stream, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String)
       at Radar.Radar.GenerateMapTexture()
       at Radar.Radar+<ClearCachesAndUpdateAreaInfo>d__28.MoveNext()
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Coroutine.Event)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Coroutine.Event)
       at Coroutine.CoroutineHandler.RaiseEvent(Coroutine.Event)
       at GameHelper.RemoteObjects.States.AreaLoadingState+<>c.<UpdateData>b__12_0()
       at Coroutine.CoroutineHandlerInstance+<InvokeLaterImpl>d__22.MoveNext()
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.Tick(Double)
       at Coroutine.CoroutineHandlerInstance+<>c__DisplayClass15_0.<Tick>b__0(Coroutine.ActiveCoroutine)
       at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=7.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].RemoveAll(System.Predicate`1<System.__Canon>)
       at Coroutine.CoroutineHandlerInstance.Tick(Double)
       at Coroutine.CoroutineHandler.Tick(Double)
       at GameHelper.GameOverlay.Render()
       at ClickableTransparentOverlay.ImGuiRenderer.Update(Single, System.Action)
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(System.Threading.CancellationToken)
       at ClickableTransparentOverlay.Overlay+<<Start>b__26_0>d.MoveNext()
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[ClickableTransparentOverlay.Overlay+<<Start>b__26_0>d, ClickableTransparentOverlay, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null]](<<Start>b__26_0>d ByRef)
       at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[[ClickableTransparentOverlay.Overlay+<<Start>b__26_0>d, ClickableTransparentOverlay, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null]](<<Start>b__26_0>d ByRef)
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    Last edited by Fireball; 04-12-2023 at 12:51 PM.

  16. #3209
    camapxam's Avatar Active Member
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    confirming intervention crash GH

  17. #3210
    moerrts's Avatar Member
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    awesome
    Last edited by moerrts; 04-12-2023 at 01:12 PM.

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