GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1696
    BillNyePoeGuy's Avatar Member
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    Are the preloads working atm? If so, I will continue to work on my end.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1697
    RebrandSoft's Avatar Member
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    After the update:

    Code:
    21.2.2022 г. 19:41 Program exited with message:
     System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.)
     ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 132
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 173
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in PrivateDIR\GameHelper.RemoteObjects\RemoteObjectBase.cs:line 42
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 215
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 213
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 419
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in PrivateDIR\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    21.2.2022 г. 20:21 Program exited with message:
     System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.)
     ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 132
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 173
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in PrivateDIR\GameHelper.RemoteObjects\RemoteObjectBase.cs:line 42
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 215
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 213
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 419
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in PrivateDIR\GameHelper\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  3. #1698
    Hydeo99S's Avatar Member
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    Is there a github / place where i can find new plugins for it?

  4. #1699
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by RebrandSoft View Post
    After the update:

    Code:
    21.2.2022 г. 19:41 Program exited with message:
     System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.)
     ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 132
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 173
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in PrivateDIR\GameHelper.RemoteObjects\RemoteObjectBase.cs:line 42
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 215
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 213
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 419
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in PrivateDIR\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    21.2.2022 г. 20:21 Program exited with message:
     System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.)
     ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 132
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 173
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in PrivateDIR\GameHelper.RemoteObjects\RemoteObjectBase.cs:line 42
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 215
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 213
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in PrivateDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 419
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in PrivateDIR\GameHelper\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    Looking at it. Can you specify the following.

    1: How often it happens?
    2: What were you doing when this happens? (in a map killing monsters/in town doing nothing/opening chests/etc etc)
    3: which version did u upgrade from, do u remember that?


    EDIT: nevermind, fixed the issue, download the latest version. thx for reporting the bug.
    Last edited by GameHelper; 02-26-2022 at 11:55 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #1700
    thebbandit's Avatar Contributor
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    Originally Posted by GameHelper View Post
    Minor Update

    I have updated the first post to include dynamic condition interfaces. Please read HowTo -> Auto HotKey Trigger -> Dynamic -> NOTES.
    It is nice to be able to observe the structure, is it possible to include a reference expression to serve as an example? You are doing gods work! ty
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  6. #1701
    seankimy's Avatar Member
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    Error after FlaskNameToBuff.json (KR version) Changed

    Hi.
    An error occurred after changing the FlaskNameToBuff.json file to my own language.
    I've used it with previous versions without any problems.
    Thanks.
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-error-jpg  

  7. #1702
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by seankimy View Post
    Hi.
    An error occurred after changing the FlaskNameToBuff.json file to my own language.
    I've used it with previous versions without any problems.
    Thanks.
    Oh shit! Update process will overwrite your FlaskNameToBuff.json file. Please redownload it from the first post. Sorry you would have to do it every time you upgrade.
    Last edited by GameHelper; 02-27-2022 at 08:57 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #1703
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by thebbandit View Post
    It is nice to be able to observe the structure, is it possible to include a reference expression to serve as an example? You are doing gods work! ty
    Yeah, working on it. Will be available within GameHelper window. For now, I have written one in the first post, right beside the interface URL.
    Last edited by GameHelper; 02-27-2022 at 09:14 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #1704
    Rymex's Avatar Member
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    Hi, this soft support with win 7 x64?

  10. #1705
    Smokin76's Avatar Member
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    Nevermind Im an idiot.
    Last edited by Smokin76; 02-27-2022 at 04:21 PM.

  11. #1706
    seankimy's Avatar Member
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    It goes well too.
    Thank you for your efforts.
    thank you.

  12. #1707
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    anyone know if these are the correct preloads for the harvest bosses?

    Metadata/Monsters/LeagueHarvest/Blue/ravenboss
    Metadata/Monsters/LeagueHarvest/Green/CatBoss
    Metadata/Monsters/LeagueHarvest/Red/BearBoss

  13. #1708
    shka1's Avatar Member
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    how to add other plugins like stashie and miscinfo from poehelper ?

  14. #1709
    RebrandSoft's Avatar Member
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    Originally Posted by shka1 View Post
    how to add other plugins like stashie and miscinfo from poehelper ?
    You can’t do this.

  15. #1710
    datz's Avatar Active Member
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    any1 got a decent flask setup i can use?
    tried adding if frozen/bleeding etc and it cancels every other condition u add ><

    edit: nvm think i fixed it with adding a new rule for the same flask/key
    Last edited by datz; 02-28-2022 at 09:37 PM.

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