-
Contributor
Originally Posted by
jakerayfiel
My flask settings got wiped, the only thing left is the profile name. The config is gone after this latest update :/
As GameHelper said:
Originally Posted by
GameHelper
This is backword incompatible version, so your existing Flask Manager configs will not work.
-
★ Elder ★
Alright. To the best of my knowledge, this should convert Flask Manager settings from the previous release to the current release. Drag your plugin settings file (Plugins\SimpleFlaskManager\config\settings.txt) onto this and it should just replace it with a new version (creating a backup in the process).
ConvertProfile.zip
-
Post Thanks / Like - 3 Thanks
-
Member
puttin copilot in "Plugins" but it doesnt shows in the programm, any ideas?
nvm confused GameHelper and PoeHelper, sry
Last edited by ry3bl4; 11-17-2021 at 03:52 AM.
-
Post Thanks / Like - 1 Thanks
berloga03rus (1 members gave Thanks to ry3bl4 for this useful post)
-
Member
Hi , i download the new update and now i cannot launch the overlay anymore , i fix path name when launcher.exe say me to do it but now it just do nothing exept create a new .exe file with random name
Any idea ?
-
Originally Posted by
posini
Hi , i download the new update and now i cannot launch the overlay anymore , i fix path name when launcher.exe say me to do it but now it just do nothing exept create a new .exe file with random name
Any idea ?
try pressing Show/Hide overlay button, everything working fine on my side.
you can also look for "Error" file, in case there are any errors.
after launcher has created that new file, you can also double click that file directly.
If I did not reply to you, it mean the question you are asking is stupid.
-
Member
Originally Posted by
GameHelper
Remove helper from the path/folder name
thanks mate!
-
Member
Originally Posted by
GameHelper
try pressing Show/Hide overlay button, everything working fine on my side.
you can also look for "Error" file, in case there are any errors.
after launcher has created that new file, you can also double click that file directly.
I manage to fix the issue , somehow the updated HUD not liked my old config files
-
Member
Originally Posted by
GameHelper
first explain to me why are you checking a message by pressing alt-tab with monsters around you?

That wasn't my point, anything that takes focus out of Path of Exile's window will make the autoquit useless, what method are you using for quitting?
Is it not feasible to take a look and overhaul the autoquit portion friend?
-
Originally Posted by
Hydeo99S
That wasn't my point, anything that takes focus out of Path of Exile's window will make the autoquit useless, what method are you using for quitting?
Is it not feasible to take a look and overhaul the autoquit portion friend?
it is definitely feasible but I do not see the use-case where a user will go a.f.k OR open a browser OR press alt-tab while monsters are around them or near them. So, I will not implement this feature until you can convince me with a really good use-case.
If I did not reply to you, it mean the question you are asking is stupid.
-
Contributor
Any chance to add a skills duration (TimeLeft) condition to SimpleFlaskManager? Currently there is just an activation cooldown which you have to set manually. Basically what I want is this:
Player LESS_THAN blood_rage buff with 2 seconds remaining
Basically it checks the skills remaining cooldown, and if it is less than specified, it activates the skill. This example would activate blood rage every time its duration is less than 2 seconds. I guess its more important for skills that reset fully when their duration ends. I don't think it's a new offset, since there is a TimeLeft property for buffs in Data Visualization.
-
Originally Posted by
arturino009
Any chance to add a skills duration (TimeLeft) condition to SimpleFlaskManager? Currently there is just an activation cooldown which you have to set manually. Basically what I want is this:
Player LESS_THAN blood_rage buff with 2 seconds remaining
Basically it checks the skills remaining cooldown, and if it is less than specified, it activates the skill. This example would activate blood rage every time its duration is less than 2 seconds. I guess its more important for skills that reset fully when their duration ends. I don't think it's a new offset, since there is a TimeLeft property for buffs in Data Visualization.
you can already do that.
Example Scenario: let's say your blood rage buff last for 30 seconds and you want to trigger blood rage every time when "player not equal to idle"
Name: Rule_Blood Rage
Key: whatever key the bloodrage is on
CoolDown Timer: 28
==Conditions==
Animation Condition: Player NOT_EQUAL idle
NOTE: you can even do it for any flask too.
FYI users of GH, what I am currently working on (i.e. enabling non-english text display).
Last edited by GameHelper; 11-18-2021 at 09:16 PM.
If I did not reply to you, it mean the question you are asking is stupid.
-
Member
For "player not contains flask effect of flask" : is the option only 0 or 1 or can we select which flask is active?
for example is it possible for flask 2 triggers only if flask 3 is not active.
I've tried with an enchanted quicksilver and it doesn't look like it's working. It just chugs all the charges at once unless I put a delay ( the flask effect last nearly 12seconds)
Last edited by shaneomahony; 11-18-2021 at 10:58 PM.
-
Contributor
Originally Posted by
shaneomahony
For "player not contains flask effect of flask" : is the option only 0 or 1 or can we select which flask is active?
for example is it possible for flask 2 triggers only if flask 3 is not active.
I've tried with an enchanted quicksilver and it doesn't look like it's working. It just chugs all the charges at once unless I put a delay ( the flask effect last nearly 12seconds)
in "player not contains flask effect of flask" condition you have to specify the flask that is active from 1-5. If you want to use two flasks not at the same time, you have to set up "player not contains flask effect of flask 2" and "player not contains flask effect of flask 3" for both flasks 2 and 3. This way flask 2 activates only when flask 2 or 3 isnt active
-
Contributor
Originally Posted by
GameHelper
you can already do that.
Example Scenario: let's say your blood rage buff last for 30 seconds and you want to trigger blood rage every time when "player not equal to idle"
Name: Rule_Blood Rage
Key: whatever key the bloodrage is on
CoolDown Timer: 28
==Conditions==
Animation Condition: Player NOT_EQUAL idle
NOTE: you can even do it for any flask too.
Yes, I do understand that. But it won't work well if the duration changes. If I add a "longer duration" support gem and it goes to 40sec duration, it would activate with 12 seconds remaining. With this implementation I have to change the rules everytime the duration changes. But if you add TimeLeft to conditions, it just looks at current time remaining, and changing the duration of the skill wont impact it.
But this is a very minor thing and useful for some niche use cases.
Also, there is an unnecessary button when you add new conditions. Every condition has "Add" button which is left from the previous version, and it just doesn't do anything, because it's functionality has been replaced with "Done".
I think the last big thing that could be added is different conditional operators for conditions. Currently all conditions have to be true, so they use AND operator. It would be cool to add OR operator for some specific condition, because currently you have to make a different rule that presses the same button for that
Last edited by arturino009; 11-19-2021 at 04:29 AM.
-
Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to arturino009 for this useful post)
-
Active Member
Originally Posted by
GameHelper
you can already do that.
Example Scenario: let's say your blood rage buff last for 30 seconds and you want to trigger blood rage every time when "player not equal to idle"
Name: Rule_Blood Rage
Key: whatever key the bloodrage is on
CoolDown Timer: 28
==Conditions==
Animation Condition: Player NOT_EQUAL idle
NOTE: you can even do it for any flask too.
This is not a reliable way to do this. If it's something that requires casttime and you do any action at the second it's about to cast again like flame dashing or any other skill (because using cooldown timer) it will only cast once and if it can't because global cd it will skip it and nothing happens. An example to try to setup this yourself would be march of the legions (every aura cast has cast time and if you lose the aura u die).
It is very complicated to set up without any condition to check for (de)buff timer remaining.
Right now with current conditions there is no reliable way to keep your buffs up 100% of the time 
Sometimes i die because my march of the legion goes down (I have for example purity of elements and if it goes down because i did some other action when it was about to refresh i have - allres and die instantly)
I have to use multiple autohotkey scripts to keep it up and check for cooldown timers but sometimes i have too many buffs and autohotkey cant see the cooldown and doesnt save me either.
I hope this will be added at some point if it's not too much work or new offsets because playing with march is very annoying atm. (It would also help for flasks which have different random durations like if you are selfcursing temp chains etc and needs 100% uptime)
Last edited by nevalopo; 11-19-2021 at 04:35 AM.
-
Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to nevalopo for this useful post)