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Active Member
Originally Posted by
GameHelper
you can already do that.
Example Scenario: let's say your blood rage buff last for 30 seconds and you want to trigger blood rage every time when "player not equal to idle"
Name: Rule_Blood Rage
Key: whatever key the bloodrage is on
CoolDown Timer: 28
==Conditions==
Animation Condition: Player NOT_EQUAL idle
NOTE: you can even do it for any flask too.
FYI users of GH, what I am currently working on (i.e. enabling non-english text display).

If you need to translate these contents to Chinese, tell me, I could help you.

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Okay, I will add timer left condition.
Originally Posted by
arturino009
Also, there is an unnecessary button when you add new conditions. Every condition has "Add" button which is left from the previous version, and it just doesn't do anything, because it's functionality has been replaced with "Done".
I think the last big thing that could be added is different conditional operators for conditions. Currently all conditions have to be true, so they use AND operator. It would be cool to add OR operator for some specific condition, because currently you have to make a different rule that presses the same button for that
Without add button you can not add the condition. Done button just closes the popup.
Nah, can’t do that. Make multiple rules. With OR and AND in the same rule comes the issue of brackets.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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Member
Hi,
this is a great tool.
I love the Flask Manager. Can set it up exactly the way I want.
Can't seem to get Enduring Cry to trigger though.
Do you have an idea why?
Untitled.png
Thanks!
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Member
Hi,
I just update the to the newest version, then all my rules in flask manager are lost.
Is it because when you add the new cooldown function, all the old rules are not working and I should rewrite the rules?
Cheer
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to setim for this useful post)
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Contributor
This keeps getting better
gj dude
I saw you talking about nearby enemies requiring a new offset. But the minimap is being rendered as an overlay already, which has the objects positioned around you. Would it be possible to give a value to those, and possibly just make a square thats 8 units, and just count the overlay positions within that square? I hope it's possible without a new offset, if not I can totally understand.
Being able to conditionally pop the vaal skills like vaal grace or vaal molten shell in a large pack automatically would be amazing. Other flasks, such as Armour/Evasion can be used a bit more effectively. My idea would be give a value for each type of monster, so maybe normal would have 1, magic gets 2, rare gets 10 and unique gets 20. Then for instance, a condition value of 20 would be active at all bosses, and during any large packs. Or flasks such as phasing can be used much more effectively to allow for 100% phasing uptime when running through packs.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Originally Posted by
thebbandit
This keeps getting better

gj dude
I saw you talking about nearby enemies requiring a new offset. But the minimap is being rendered as an overlay already, which has the objects positioned around you. Would it be possible to give a value to those, and possibly just make a square thats 8 units, and just count the overlay positions within that square? I hope it's possible without a new offset, if not I can totally understand.
Being able to conditionally pop the vaal skills like vaal grace or vaal molten shell in a large pack automatically would be amazing. Other flasks, such as Armour/Evasion can be used a bit more effectively. My idea would be give a value for each type of monster, so maybe normal would have 1, magic gets 2, rare gets 10 and unique gets 20. Then for instance, a condition value of 20 would be active at all bosses, and during any large packs. Or flasks such as phasing can be used much more effectively to allow for 100% phasing uptime when running through packs.
it's not offset issue. I haven't found any time to do it.
Currently I am working on integrating non-english fonts in imgui.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Good day, I use this and exilehud at the same time because of copilot. However, exilehud is very wonky and keeps not responding frequently but I saw copilot saying it's compatible with poehelper.
Is Gamehelper and Poehelper the same, because I would love to use this instead because of how stable this hud is
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Originally Posted by
ShizuMegpod
Good day, I use this and exilehud at the same time because of copilot. However, exilehud is very wonky and keeps not responding frequently but I saw copilot saying it's compatible with poehelper.
Is Gamehelper and Poehelper the same, because I would love to use this instead because of how stable this hud is
not same.......use simple flask manager, it can do most of the stuff that co-pilot can do.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
not same.......use simple flask manager, it can do most of the stuff that co-pilot can do.
thank you, I'll try to study and test more for using this with skills. thanks
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uploaded a new version download from the first post.
Change-log
- support custom fonts along with custom font sizes and custom languages (Chinese, Russian etc etc). Now if POE client is running in non-english language, GH will not show ?????????.
- added multiple POE client support. if you have 2 POE client running, u can now attach to a specific one.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
wannac (1 members gave Thanks to GameHelper for this useful post)
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Member
hey guys how do i remove those QJRMOBT.png ?
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Originally Posted by
mega2k0
you don't want to open this chest? why do you want to remove it?
EDIT:
uploaded a new version, fixed the issue where re-naming SFM rules was P.I.T.A.
Last edited by GameHelper; 11-20-2021 at 10:43 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
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Originally Posted by
yangfei9099
我是在Tencent 服务器进行游玩的
Path of exile tencent client code is very far behind the path of exile western client code. GameHelper will support Tencent client only when their client code catches up to the western client code ( so maybe next league ).
Code:
流放之路腾讯客户端代码与流放西方客户端代码路径相差甚远。GameHelper 只有在客户代码赶上西方客户代码(因此可能还会支持下一个联盟)时才会支持腾讯客户端。
Last edited by GameHelper; 11-20-2021 at 01:20 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Hey man this still needs windows aero to be able to use, right? Also how do I just get only Vaal side area working? I remember in the old versions this was so simple to use. I just used monsters and Vaal side area to show on the map and that was really good.