Can you please update one, after the error message, not out of the version menu. Part of the server can be in the case of an error to continue using PreloadAlert plug-in. Tencent PreloadAlert can be used independently
Can you please update one, after the error message, not out of the version menu. Part of the server can be in the case of an error to continue using PreloadAlert plug-in. Tencent PreloadAlert can be used independently
Hey All,
Hope Archnemesis is treating you all good.
Just wondering if anyone has advice/tips on consistently finding "Resonator3" nodes in Delve?
Thanks
Hello,
First of all thank you for your hard work and fast updates.
I saw that this issue is happening to someone else , so i decided to add some informations.
I'm having this issue randomly like 2/6 times a day, i do mainly maps/delve and thoses errors happens everywhere and close the HUD .
I started having them in version 0.272 , rollback to version 0.264 and it was fine.
Since the game changed few days ago version 0.264 doesn't works anymore.
Hope it helps you, i can do some testing if needed.Code:------------------------------ 28/02/2022 00:20 Program exited with message: System.Exception: New (IsValid=True) flask base found Sapphire Ring. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility3 Metadata/Items/Flasks/FlaskUtility2 Metadata/Items/Flasks/FlaskUtility4 Metadata/Items/Flasks/FlaskUtility6 Metadata/Items/Flasks/FlaskLife12 at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match) at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85 at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken) at ClickableTransparentOverlay.Overlay.<Start>b__20_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------ 28/02/2022 16:45 Program exited with message: System.Exception: New (IsValid=True) flask base found Jeweller's Orb. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility4 Metadata/Items/Flasks/FlaskUtility2 Metadata/Items/Flasks/FlaskUtility3 Metadata/Items/Flasks/FlaskUtility6 Metadata/Items/Flasks/FlaskLife12 at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match) at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85 at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken) at ClickableTransparentOverlay.Overlay.<Start>b__20_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------ 01/03/2022 16:59 Program exited with message: System.Exception: New (IsValid=True) flask base found Portal Scroll. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility2 Metadata/Items/Flasks/FlaskUtility4 Metadata/Items/Flasks/FlaskUtility3 Metadata/Items/Flasks/FlaskUtility6 Metadata/Items/Flasks/FlaskLife12 at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match) at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85 at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken) at ClickableTransparentOverlay.Overlay.<Start>b__20_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------
Last edited by Hidi; 03-01-2022 at 01:18 PM. Reason: Quote
It's just sometimes i forgot chest that weren't in my fov.
Also, i noticed some other chest are missing here's the list (I know for Encounter is intended, i don't know if DelveChestCityVaal are encounter or unused things tbh):
(Just custom script i made for checking missing metadata name to the dll)Code:DelveMiningSuppliesFlaresEncounter Not found ! Resonator1Encounter Not found ! Resonator2Encounter Not found ! Resonator3Encounter Not found ! DelveChestMapShaperGuardianMap Not found ! DelveChestMapElderGuardianMap Not found ! DelveChestMapConquerorGuardianMap Not found ! DelveChestCityVaalImplicit Not found ! DelveChestCityVaalAtzoatlRare Not found ! DelveChestCityVaalUberAtziri Not found ! DelveChestCityVaalDoubleCorrupted Not found ! DelveChestCityAbyssStygian Not found ! DelveChestCityAbyssJewels Not found ! DelveChestCityAbyssUnique Not found ! DelveChestCityAbyssHighJewel Not found ! DelveChestCityProtoVaalAzurite Not found ! DelveChestCityProtoVaalFossils Not found ! DelveChestCityProtoVaalResonator Not found ! DelveChestCityProtoVaalEmblem Not found ! DelveChestCitySpecial1 Not found ! DelveChestCitySpecial2 Not found ! DelveChestCitySpecial3 Not found !
Hello, Thank you so much for this tool. I really enjoy the map and flasks. You've done a wonderful job. I know you mentioned keeping the client light for update purposes, I would love to see some sort of monster kill counter / exp tracker in the future should it fall within your guidelines for the client.
HELLO, i'm new to the bot then, i want to increase the range of detect those delve item in map like resonator/ fossile chest, in default i need to go near it to see what extactly which type of chests are, and almost of them in she dead end of shadow fog that waste me the flare. the only thing show op in long range that is the delve wall. Any way to help me ?
pls adapdet this soft for win 7? Please?
Last edited by Rymex; 03-02-2022 at 06:35 AM.
hello, such a problem, I use it together with aurawork on the VM, and when the screen starts to get fucked up and the fps drops, the timings of pressing the flask start to behave strangely, it is possible to somehow increase the performance of the helper itself so that this does not happen, because you need to press livianga in the timing but he can't.
last time I tried adding them I noticed that some of them don't even show as "Opened" once the user click on them. So they don't even follow the regular chest behaviour.
So even if you clicked them, GH will show them as un-opened chest, which is annoying.
For now i have recorded your request as an issue. i will try to add them again once other important stuff is done.
if I can not resolve the un-opened chest issue, i won't add them.
If I did not reply to you, it mean the question you are asking is stupid.