GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1726
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by roffeewest View Post
    hello, such a problem, I use it together with aurawork on the VM, and when the screen starts to get fucked up and the fps drops, the timings of pressing the flask start to behave strangely, it is possible to somehow increase the performance of the helper itself so that this does not happen, because you need to press livianga in the timing but he can't.
    please provide me the following screenshots.

    1: GameHelper performance Stats window when your are in hideout
    2: GameHelper performance Stats window when your are in town
    3: GameHelper performance Stats window when your are in a map with very few monsters
    4: GameHelper performance Stats window when your are in a map when screen gets fked up.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1727
    Smartillian's Avatar Member
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    Is there a way to check if a monster is nearby for the AutoHotKeyTrigger?
    Want to activate my BloodRage if inactive but only if there are enemies nearby.

  3. #1728
    arturino009's Avatar Contributor
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    Originally Posted by Smartillian View Post
    Is there a way to check if a monster is nearby for the AutoHotKeyTrigger?
    Want to activate my BloodRage if inactive but only if there are enemies nearby.
    There is no way to check for mobs nearby. But you can trigger it on attack animation, so it triggers when you attack a mob. Basically the same thing.

  4. Thanks Smartillian (1 members gave Thanks to arturino009 for this useful post)
  5. #1729
    Smartillian's Avatar Member
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    Originally Posted by arturino009 View Post
    There is no way to check for mobs nearby. But you can trigger it on attack animation, so it triggers when you attack a mob. Basically the same thing.
    Makes sense. Thanks

  6. #1730
    criticz's Avatar Member
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    @GameHelper 3.17.2 patch out flasks working but radar not.

  7. #1731
    jackbutt12's Avatar Banned
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    yep radar not working, along with some other things

  8. #1732
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    will fix it within 1 or 2 hours.


    EDIT: fixed offset, download from first post.
    Last edited by GameHelper; 03-02-2022 at 09:58 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. Thanks datz, criticz, chaosad1, thebbandit (4 members gave Thanks to GameHelper for this useful post)
  10. #1733
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Uploaded a new version, download from the first post.


    - now legion boss, chest, epic chest, monsters-with-chests-icon displays different icons.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. Thanks Harmes12, GlebSmet, Patolino, thebbandit, JustAnotherGamer, ProfesionnalLeecher (6 members gave Thanks to GameHelper for this useful post)
  12. #1734
    thebbandit's Avatar Contributor
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    the new icon for legion boss is fantastic! very useful!
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  13. #1735
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    released new version, please download it from first post.

    Minor QOL changes to AutoHotkeyTrigger -> Rules and Conditions UI

    - Disabled rules now have red color text to identify them without clicking on them
    - All conditions now show their evaluation result on the UI.

    Originally Posted by thebbandit View Post
    the new icon for legion boss is fantastic! very useful!
    Thx! I have re-factored the entity categorization system and moved it to core.
    This was the only thing that was blocking nearby enemy condition, so that's cool.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #1736
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    released a new version, download from the first post.
    NOTE: I haven't extensively tested this release w.r.t performance/bugs so please consider it as beta and provide feedback.


    - nearby monster condition is now here. You can use the following code in dynamic condition now. Also, updated dynamic condition reference code in the first post.

    MonsterCount(MonsterRarity.Normal|MonsterRarity.Magic)>3
    MonsterCount("Any")>3
    MonsterCount("AtLeastRare")>3
    FriendlyMonsterCount>0


    - Fixed the issue where healthbars were displayed on stupid things like hideen Legion monsters, delirium eye monsters etc.
    Last edited by GameHelper; 03-03-2022 at 06:13 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. Thanks thebbandit (1 members gave Thanks to GameHelper for this useful post)
  16. #1737
    datz's Avatar Active Member
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    updated to 3.0 and keeps crashing when entering a zone

  17. #1738
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    new version released, minor UI improvements, please download from first post.

    Originally Posted by datz View Post
    updated to 3.0 and keeps crashing when entering a zone
    share error logs please.
    If I did not reply to you, it mean the question you are asking is stupid.

  18. #1739
    datz's Avatar Active Member
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    Originally Posted by GameHelper View Post
    new version released, minor UI improvements, please download from first post.



    share error logs please.
    3/3/2022 8:56 PM Program exited with message:
    System.MissingMethodException: Method not found: 'Void GameHelper.RemoteObjects.States.InGameStateObjects.Entity.ForceKeepEntity()'.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier)
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 233
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

    edit/ think it had something to do with my old plugins folder.. used new one and works now
    Last edited by datz; 03-03-2022 at 10:58 PM.

  19. #1740
    iruleatants's Avatar Active Member
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    I still get extremely common crashes without an error when doing delve.

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