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Originally Posted by
roffeewest
hello, such a problem, I use it together with aurawork on the VM, and when the screen starts to get fucked up and the fps drops, the timings of pressing the flask start to behave strangely, it is possible to somehow increase the performance of the helper itself so that this does not happen, because you need to press livianga in the timing but he can't.
please provide me the following screenshots.
1: GameHelper performance Stats window when your are in hideout
2: GameHelper performance Stats window when your are in town
3: GameHelper performance Stats window when your are in a map with very few monsters
4: GameHelper performance Stats window when your are in a map when screen gets fked up.
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Member
Is there a way to check if a monster is nearby for the AutoHotKeyTrigger?
Want to activate my BloodRage if inactive but only if there are enemies nearby.
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Contributor
Originally Posted by
Smartillian
Is there a way to check if a monster is nearby for the AutoHotKeyTrigger?
Want to activate my BloodRage if inactive but only if there are enemies nearby.
There is no way to check for mobs nearby. But you can trigger it on attack animation, so it triggers when you attack a mob. Basically the same thing.
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Post Thanks / Like - 1 Thanks
Smartillian (1 members gave Thanks to arturino009 for this useful post)
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Member
Originally Posted by
arturino009
There is no way to check for mobs nearby. But you can trigger it on attack animation, so it triggers when you attack a mob. Basically the same thing.
Makes sense. Thanks
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Member
@GameHelper 3.17.2 patch out flasks working but radar not.
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Banned
yep radar not working, along with some other things
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will fix it within 1 or 2 hours.
EDIT: fixed offset, download from first post.
Last edited by GameHelper; 03-02-2022 at 09:58 PM.
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Post Thanks / Like - 4 Thanks
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Uploaded a new version, download from the first post.
- now legion boss, chest, epic chest, monsters-with-chests-icon displays different icons.
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Post Thanks / Like - 6 Thanks
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Contributor
the new icon for legion boss is fantastic!
very useful!
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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released new version, please download it from first post.
Minor QOL changes to AutoHotkeyTrigger -> Rules and Conditions UI
- Disabled rules now have red color text to identify them without clicking on them
- All conditions now show their evaluation result on the UI.
Originally Posted by
thebbandit
the new icon for legion boss is fantastic!

very useful!
Thx! I have re-factored the entity categorization system and moved it to core.
This was the only thing that was blocking nearby enemy condition, so that's cool.
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released a new version, download from the first post.
NOTE: I haven't extensively tested this release w.r.t performance/bugs so please consider it as beta and provide feedback.
- nearby monster condition is now here. You can use the following code in dynamic condition now. Also, updated dynamic condition reference code in the first post.
MonsterCount(MonsterRarity.Normal|MonsterRarity.Magic)>3
MonsterCount("Any")>3
MonsterCount("AtLeastRare")>3
FriendlyMonsterCount>0
- Fixed the issue where healthbars were displayed on stupid things like hideen Legion monsters, delirium eye monsters etc.
Last edited by GameHelper; 03-03-2022 at 06:13 PM.
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thebbandit (1 members gave Thanks to GameHelper for this useful post)
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Active Member
updated to 3.0 and keeps crashing when entering a zone
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new version released, minor UI improvements, please download from first post.
Originally Posted by
datz
updated to 3.0 and keeps crashing when entering a zone
share error logs please.
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Active Member
Originally Posted by
GameHelper
new version released, minor UI improvements, please download from first post.
share error logs please.
3/3/2022 8:56 PM Program exited with message:
System.MissingMethodException: Method not found: 'Void GameHelper.RemoteObjects.States.InGameStateObjects.Entity.ForceKeepEntity()'.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier)
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 233
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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edit/ think it had something to do with my old plugins folder.. used new one and works now
Last edited by datz; 03-03-2022 at 10:58 PM.
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Active Member
I still get extremely common crashes without an error when doing delve.