GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1741
    lenpox's Avatar Member Authenticator enabled
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    Originally Posted by GameHelper View Post
    released a new version, download from the first post.
    NOTE: I haven't extensively tested this release w.r.t performance/bugs so please consider it as beta and provide feedback.


    - nearby monster condition is now here. You can use the following code in dynamic condition now. Also, updated dynamic condition reference code in the first post.

    MonsterCount(MonsterRarity.Normal|MonsterRarity.Magic)>3
    MonsterCount("Any")>3
    MonsterCount("AtLeastRare")>3
    FriendlyMonsterCount>0


    - Fixed the issue where healthbars were displayed on stupid things like hideen Legion monsters, delirium eye monsters etc.


    that's amazing, thank you !

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1742
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by datz View Post
    3/3/2022 8:56 PM Program exited with message:
    System.MissingMethodException: Method not found: 'Void GameHelper.RemoteObjects.States.InGameStateObjects.Entity.ForceKeepEntity()'.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier)
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 233
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

    edit/ think it had something to do with my old plugins folder.. used new one and works now
    Looks like you didn’t copy paste the new version correctly, please try again.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #1743
    Hidi's Avatar Member
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    Originally Posted by GameHelper View Post
    last time I tried adding them I noticed that some of them don't even show as "Opened" once the user click on them. So they don't even follow the regular chest behaviour.
    So even if you clicked them, GH will show them as un-opened chest, which is annoying.

    For now i have recorded your request as an issue. i will try to add them again once other important stuff is done.
    if I can not resolve the un-opened chest issue, i won't add them.
    Alright thank you.
    Another question about Delve, i've seen in the Content.GGPK>Bundles2>Data>DelveFeatures that there is tiers for nodes in the UI.
    image.png

    Does the Offset DLL contain all required offset for accessing the delve UI ? I don't want to take your time for create another feature and i'll do it myself if possible.
    Thank you

  4. #1744
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Y
    Originally Posted by Hidi View Post
    Alright thank you.
    Another question about Delve, i've seen in the Content.GGPK>Bundles2>Data>DelveFeatures that there is tiers for nodes in the UI.
    image.png

    Does the Offset DLL contain all required offset for accessing the delve UI ? I don't want to take your time for create another feature and i'll do it myself if possible.
    Thank you
    No it doesn’t.
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #1745
    TGillou's Avatar Member
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    hi

    great update with nearby monster conditions

    possible to add mouse buttons in the autokay ? especialy side buttons buttons 4 & 5, those we bind on the ctrl press key command
    exemple changed ctrl S and ctrl Z to buttons 4 & 5

    thx

  6. #1746
    TGillou's Avatar Member
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    hi

    great update with nearby monster conditions

    possible to add mouse buttons in the autokay ? especialy side buttons buttons 4 & 5, those we bind on the ctrl press key command
    exemple changed ctrl S and ctrl Z to buttons 4 & 5

    thx

  7. #1747
    TGillou's Avatar Member
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    a litle tuto to use nearby monster conditions

    let say we play ficker strike so melee
    let resize nearby range in core to 25 ajust the circle to the perimeter you want monster to be nearby
    we now give our prirority to our flasks
    so it will be in that case diamond < vinktar < cinder swallow < bottle of faith
    diamond flask
    we want to trigger on any monsters and 5 in nearby area, so we chose MonsterCount("Any")>x x is the trigger treshold



    let going harder with 2 conditions
    vinktar flask
    we want to trigger on 1 magic OR rare monster (magic are usaly in pack so 1 is good)
    the OR is made with |
    should work wtih AND should be &



    cinderswallow
    we want to trigger on 1 magic OR 4 rare monsters



    bottle of faith
    the most powerfull we don t want to waste

    we want to trigger on more than 1 rare OR unique monster



    and the last we trigger vaal ancestral warchief on unique



    hope it will be usefull for you
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-diamond-jpg   GameHelper: A light version of PoeHUD/Exile-Api-vinktar-jpg   GameHelper: A light version of PoeHUD/Exile-Api-ciderswallow-jpg   GameHelper: A light version of PoeHUD/Exile-Api-bottle_faith-jpg   GameHelper: A light version of PoeHUD/Exile-Api-ancestral_warchief-jpg  

    Last edited by TGillou; 03-05-2022 at 11:02 AM.

  8. Thanks GameHelper, Winterweave, omghaxla, 2klulu, lml78124 (5 members gave Thanks to TGillou for this useful post)
  9. #1748
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Going to link your post in the first page, thx!

    Originally Posted by TGillou View Post
    hi

    great update with nearby monster conditions

    possible to add mouse buttons in the autokay ? especialy side buttons buttons 4 & 5, those we bind on the ctrl press key command
    exemple changed ctrl S and ctrl Z to buttons 4 & 5

    thx
    Yeah, I am gonna work on this and see if it’s possible.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #1749
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    updated, download from first post.

    changelog

    -added mouse buttons in ahk.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #1750
    lenpox's Avatar Member Authenticator enabled
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    Originally Posted by GameHelper View Post
    updated, download from first post.

    changelog

    -added mouse buttons in ahk.
    Thank you !

  12. #1751
    MDbook's Avatar Member
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    Beginner Learning,Thank a lot !

  13. #1752
    thebbandit's Avatar Contributor
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    Wanted to share the dynamic condition I am using to trigger Molten Shell, much more useful than just casting when not idle. Especially since volatile is considered a unique enemy!
    Code:
    MonsterCount(MonsterRarity.Unique)>=1||MonsterCount("Any")>30

  14. #1753
    asus1950's Avatar Member
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    Is there a way to increase the range of how far it looks for the monsters? Trying to use for blighted maps on Skelton mage and it doesn’t cast until monsters are close.

    Regardless this is a great program!! I do not know how I played poe without it.

  15. #1754
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by asus1950 View Post
    Is there a way to increase the range of how far it looks for the monsters? Trying to use for blighted maps on Skelton mage and it doesn’t cast until monsters are close.

    Regardless this is a great program!! I do not know how I played poe without it.
    yeah definitely, change the nearby monster range value. For more details, read the first post.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #1755
    asus1950's Avatar Member
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    Originally Posted by GameHelper View Post
    yeah definitely, change the nearby monster range value. For more details, read the first post.
    lol thx I cannot believe i missed that setting. It's literally the first setting...

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