Yeah I have stopped updating first page since launcher does auto update. Maybe I should write it on the first page.
Yeah I have stopped updating first page since launcher does auto update. Maybe I should write it on the first page.
If I did not reply to you, it mean the question you are asking is stupid.
everything is good. thanks sir
Last edited by ngoviettanbg; 07-17-2022 at 04:02 AM.
the heist's chest reveal icon disappear, any ideal of this or te bot does not support anymore?
Nice work.
I just started using this app. I have a question. Is there a zoom hack? Just for that, I'm also opening cheat engine.
Hello, how i can add CoPilot plugin or follower plugin for multuboxing in this tool? Or can i tune AutoHotKeyTrigger for targeting monster with spells?
Sorry if this was already asked but is it not possible to show map boss locations(those that are not in a boss room) with radar plugin?
I have two trap skill need to use. For normal monster, I will use trap 1 and for magic/rare monster, i will use both trap 2 + trap 1.
So I will press Rbutton to use Trap1 in game. The action for trap 1 is "throw", so I make a rule like: when my action is throw and there is magic/rare monster, use trap2.
Then the problem is: the trap2 will be triggered when the action throw started. Then the "throw" action will be canceled and replaced by trap2.
Does this mean we waste some time on the canceled "throw" action?
Any better way to do it?
You need to invert the rule. So make a rule where you use trap 2 when animation is NOT throwing.
Then you need to figure out a rule so your trap 2 isn’t spammed continuously. So, that can be nearby monster + some buff that happen due to trap 1 but not trap 2.
Overall it’s gonna be complicated because there is no way to differentiate between 2 traps in GameHelper.
If I did not reply to you, it mean the question you are asking is stupid.
There is no buff for trap 1 and since trap 2 need to be run when my curse target on a speicific position. So it means i need to control when trap2 should be excuted by "key press".
So I am thinking to add a key press moniter function in a local version of gamehelper. When AHK detect a key press for example "f", it will judge whether trap 1 or trap 2 should be used.
Any suggestion which key press function is good to be used? Win32 API?
I'm getting the following error when trying to run GH on Windows 10 Pro. The video drivers are up to date, as is the OS. DXDiag detects no errors. GH is at the latest version (1.1.19). I can run the launcher no problem but trying to run gamehelper.exe (in either normal or admin mode) gives me the error. Any way to fix it ?
System.NullReferenceException: Object reference not set to an instance of an object.
at Vortice.Direct3D11.D3D11.RawD3D11CreateDeviceNoContext(IntPtr adapterPtr, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels, ID3D11Device& device, FeatureLevel& featureLevel)
at Vortice.Direct3D11.D3D11.D3D11CreateDevice(IntPtr adapterPtr, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels, ID3D11Device& device)
at Veldrid.D3D11.D3D11GraphicsDevice..ctor(D3D11DeviceOptions options, Nullable`1 swapchainDesc)
at Veldrid.D3D11.D3D11GraphicsDevice..ctor(GraphicsDeviceOptions options, D3D11DeviceOptions d3D11DeviceOptions, Nullable`1 swapchainDesc)
at Veldrid.GraphicsDevice.CreateD3D11(GraphicsDeviceOptions options, SwapchainDescription swapchainDescription)
at Veldrid.StartupUtilities.VeldridStartup.CreateDefaultD3D11GraphicsDevice(Graphic sDeviceOptions options, Sdl2Window window)
at Veldrid.StartupUtilities.VeldridStartup.CreateGraphicsDevice(Sdl2Window window, GraphicsDeviceOptions options, GraphicsBackend preferredBackend)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()