-
Member
Originally Posted by
Anderson11
GGG fixed this few leagues ago and detecting beasts in preload doesn't work anymore. As far as I'm aware there is no workaround.
Gotcha, yeah I knew about that. I was able to somewhat get around it by turning off all mob icons in the minimap Radar plugin and only show icons for the ones I wanted to see. I was wondering if that was still doable.
-
Originally Posted by
Dareqt
Gotcha, yeah I knew about that. I was able to somewhat get around it by turning off all mob icons in the minimap Radar plugin and only show icons for the ones I wanted to see. I was wondering if that was still doable.
you can still do that, if you know those beast Path (metadata/), you can add it in the Core -> monster tracker text box.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
clawface (1 members gave Thanks to GameHelper for this useful post)
-
Member
How can i automate that he is always pressing berserk if its avaible and rage is at 50?
-
Member
IS there a way to pop a flask when monster health 99% or below?
-
Member
anyoen figure out how to open doors automatically? is it even psosible?
-
Member
Originally Posted by
JTrove
Has anyone else had an issue with GameHelper detecting BladeVortex and VaalBladeVortex as usable? GameHelper uses all my spells and vaal auras perfectly, but for some reason when I add PlayerSkillIsUseable.Contains("VaalBladeVortex") or PlayerSkillIsUseable.Contains("BladeVortex"), the condition always yields false, even when they are ready.
This happens to me using VaalColdSnap too
-
Originally Posted by
guilhermera
This happens to me using VaalColdSnap too
yeah looks like a bug, i have the fix ready, will release it soon.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
guilhermera (1 members gave Thanks to GameHelper for this useful post)
-
Member
Originally Posted by
GameHelper
yeah looks like a bug, i have the fix ready, will release it soon.
Same thing happens for vaal lightning arrow and tornado skills too. They look usable but autohotkeytrigger never use them.
-
Member
How would one go about automating Spirit Offering? I can see if I have the buff or not, but not sure about checking for available corpses?
-
Originally Posted by
criticz
Same thing happens for vaal lightning arrow and tornado skills too. They look usable but autohotkeytrigger never use them.
uploaded a new version, please download from first post.
it fixes all of the skill-usable-but-not-detected-by-AHKT issues.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
guilhermera (1 members gave Thanks to GameHelper for this useful post)
-
Member
Originally Posted by
GameHelper
yeah looks like a bug, i have the fix ready, will release it soon.
thank you SO MUCH!
-
Active Member
Originally Posted by
GameHelper
uploaded a new version, please download from first post.
it fixes all of the skill-usable-but-not-detected-by-AHKT issues.
Thank you so much for your quick work on this!
-
Member
anyone else having an issue with radar not working? did offsets change?
Edit: hotkey trigger doesnt seem to work atm either. something wont cast when conditions validate as true, and health expressions are throwing "Exception while evaluation: Object reference not set to an instance of an object" error
Last edited by Slix212; 04-15-2023 at 06:27 PM.
-
Member
Can we make the background of the preload box transparent?
the closest I got is #000000FF which makes the background black.
-
Originally Posted by
Baki667
Can we make the background of the preload box transparent?
the closest I got is
#000000FF which makes the background black.
yes you can, my fav one is over the Mana globe with #00000080
https://i.ibb.co/LZw97pd/Untitled.png
If I did not reply to you, it mean the question you are asking is stupid.