GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3241
    Dareqt's Avatar Member
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    Originally Posted by Anderson11 View Post
    GGG fixed this few leagues ago and detecting beasts in preload doesn't work anymore. As far as I'm aware there is no workaround.
    Gotcha, yeah I knew about that. I was able to somewhat get around it by turning off all mob icons in the minimap Radar plugin and only show icons for the ones I wanted to see. I was wondering if that was still doable.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3242
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Dareqt View Post
    Gotcha, yeah I knew about that. I was able to somewhat get around it by turning off all mob icons in the minimap Radar plugin and only show icons for the ones I wanted to see. I was wondering if that was still doable.
    you can still do that, if you know those beast Path (metadata/), you can add it in the Core -> monster tracker text box.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. Thanks clawface (1 members gave Thanks to GameHelper for this useful post)
  4. #3243
    arkapara's Avatar Member
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    How can i automate that he is always pressing berserk if its avaible and rage is at 50?

  5. #3244
    heoquoay's Avatar Member
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    IS there a way to pop a flask when monster health 99% or below?

  6. #3245
    clawface's Avatar Member
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    anyoen figure out how to open doors automatically? is it even psosible?

  7. #3246
    guilhermera's Avatar Member
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    Originally Posted by JTrove View Post
    Has anyone else had an issue with GameHelper detecting BladeVortex and VaalBladeVortex as usable? GameHelper uses all my spells and vaal auras perfectly, but for some reason when I add PlayerSkillIsUseable.Contains("VaalBladeVortex") or PlayerSkillIsUseable.Contains("BladeVortex"), the condition always yields false, even when they are ready.
    This happens to me using VaalColdSnap too

  8. #3247
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by guilhermera View Post
    This happens to me using VaalColdSnap too
    yeah looks like a bug, i have the fix ready, will release it soon.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. Thanks guilhermera (1 members gave Thanks to GameHelper for this useful post)
  10. #3248
    criticz's Avatar Member
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    Originally Posted by GameHelper View Post
    yeah looks like a bug, i have the fix ready, will release it soon.
    Same thing happens for vaal lightning arrow and tornado skills too. They look usable but autohotkeytrigger never use them.

  11. #3249
    clawface's Avatar Member
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    How would one go about automating Spirit Offering? I can see if I have the buff or not, but not sure about checking for available corpses?

  12. #3250
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by criticz View Post
    Same thing happens for vaal lightning arrow and tornado skills too. They look usable but autohotkeytrigger never use them.
    uploaded a new version, please download from first post.
    it fixes all of the skill-usable-but-not-detected-by-AHKT issues.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks guilhermera (1 members gave Thanks to GameHelper for this useful post)
  14. #3251
    guilhermera's Avatar Member
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    Originally Posted by GameHelper View Post
    yeah looks like a bug, i have the fix ready, will release it soon.
    thank you SO MUCH!

  15. #3252
    JTrove's Avatar Active Member
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    Originally Posted by GameHelper View Post
    uploaded a new version, please download from first post.
    it fixes all of the skill-usable-but-not-detected-by-AHKT issues.
    Thank you so much for your quick work on this!

  16. #3253
    Slix212's Avatar Member
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    anyone else having an issue with radar not working? did offsets change?

    Edit: hotkey trigger doesnt seem to work atm either. something wont cast when conditions validate as true, and health expressions are throwing "Exception while evaluation: Object reference not set to an instance of an object" error
    Last edited by Slix212; 04-15-2023 at 06:27 PM.

  17. #3254
    Baki667's Avatar Member
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    Can we make the background of the preload box transparent?

    the closest I got is #000000FF which makes the background black.

  18. #3255
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Baki667 View Post
    Can we make the background of the preload box transparent?

    the closest I got is #000000FF which makes the background black.
    yes you can, my fav one is over the Mana globe with #00000080

    https://i.ibb.co/LZw97pd/Untitled.png
    If I did not reply to you, it mean the question you are asking is stupid.

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