Radar not worked for me Any ideas?
Radar not worked for me Any ideas?
i tryed to use it when i start it instandly dont say not more responding and crash > close
Thank you!!
If the game is limited user or not shouldn’t have any effect on GH. Just make sure you start 2 games before starting GH and everything will be fine.
Best of luck!!!
Use launcher.exe and everything would be fine.
If I did not reply to you, it mean the question you are asking is stupid.
I have no idea if it is the right place to ask, but can someone explain please why preload still can't detect heist rewards in grand heists?
I think it is like a Map
if you open a map at your device u cant preload that map u need first go into the area to got any preloads
and a Chest or Box or anything else it is the same.
U can see there is a chest but u cant see whats in the Chest, u need to open it first.
Maybe we can’t see it because no one have figured it out yet. Maybe we can’t see cuz we are hacking the game so it’s not us who decide what GGG should do and how they do it.
The only thing I would add to this topic is to use DV tool to find/explore/discover new preloads. That’s the purpose of that tool and if it’s failing you in achieving that goal, give me feedback on how can I improve it ( more documentation, more feature, bugs? ).![]()
If I did not reply to you, it mean the question you are asking is stupid.
this is absolutely amazing and i appreciate all your effort. it's a massive QoL to the game!
However unfortunately the overlay basically reduces my fps from 90ish to 15-30 and makes it rather unsmooth to play, is there anything on my side I can do to make it affect the game performance less?
Is it possible to read data values from the DV using external scripts such as AHK or AutoIT?
It's honestly just for learning purposes. I am currently learning C# and implementing some AutoIT for some simple scripts, most of which already exist but I am trying to do it from scratch as a learning tool which is much more enjoyable than the standard "activities" provided in the textbooks lol.
I'm not quite at a point of understanding memory scanning, offsets and complex pointers at this point so I'm looking to use a tool that can confirm gamestates, UIs, items, etc.. right now my code is limited to using pixel and imagesearch functions for triggers which is far from ideal
How do I proceed with detecting what kind of WorldItem is on the ground?
Name would be enough!
So far I got only the adress of Entity's WorldItem Component and I dont know how to start reading this