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Member
AutoHotKeyTrigger not working.no crash and error message
Last edited by NickLi; 02-23-2022 at 08:53 PM.
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yeah offset changed, working on a fix.
Will update this specific message once I upload a new version.
EDIT: GameHelper updated, please download from the first post.
EDIT2: Also added offsets for Taiwan server, download it from first post
(fuck my life, had to make 2 custom releases in a day)
Last edited by GameHelper; 02-23-2022 at 10:08 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
GameHelper
yeah offset changed, working on a fix.
Will update this specific message once I upload a new version.
EDIT: GameHelper updated, please download from the first post.
EDIT2: Also added offsets for Taiwan server, download it from first post
(fuck my life, had to make 2 custom releases in a day)
TYVM! we appreciate your hard work -so- much. Making the game playable for so many people!
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Member
i know its been asked a ton of times but im having issues with flasks spamming. speed flask will press 5 times each time i have one available. i am using the leaguestart profile. any help would be great
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Originally Posted by
qqcakesqq
i know its been asked a ton of times but im having issues with flasks spamming. speed flask will press 5 times each time i have one available. i am using the leaguestart profile. any help would be great
read first post/put your mouse over "Key Timeout" bar.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Operative is StrongboxScarab
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Member
holy shit man youre so fast
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Originally Posted by
KVon
Operative is StrongboxScarab
Radar already show this strongbox as an important one (similar icon as to div, currency strongbox).
Feel free to add this in your preload alert and let me know if it's detecting 100% of the time or just when it's near your map spawn point.
Last edited by GameHelper; 02-24-2022 at 02:35 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
bigcheater1
Is it possible to have iconbuilder put something over expedition chests that have certain mods? Wouldn't even have to be a custom image, just a bigger picture or something maybe?
Why would u want it anyway? For example when farming gwennen books u only look for inc quant from monsters and runic monster are duplicated (which is easy to spot if u are used to because its always one line on dark blue one part) Better thing would be to mark runic monsters on map but i assume its not possible. Even if u farm Tujen/Dannig most mods on remnants dont matter if u are into doing it efficiently (ie. focusing on reroll currency/artifacts). Marking runic monsters tho would be awesome as good pathing with 1-2 inc quant and duplicated monsters results in 60-100 reroll currencies from one logbook.
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Active Member
In the process of updating offsets. Almost done, shouldn't be too long. 
Edit: Wrong thread lol
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Active Member
Originally Posted by
GameHelper
Radar already show this strongbox as an important one (similar icon as to div, currency strongbox).
Feel free to add this in your preload alert and let me know if it's detecting 100% of the time or just when it's near your map spawn point.
Seems it has the same limitations as the other strongboxes, only shows whenever it's near the map spawning point.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to VioletVibes for this useful post)
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Member
Last edited by berloga03rus; 02-24-2022 at 09:20 AM.
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Member
Hi GameHelper
I start to use this tool from last league. I don't remember there is any crash in last league.
But in 3.17, the tool will crash, or just terminated automatically randomly. There is no error log created.
When I check the window system event log, I found below information.
Application: Obblfqqgdx.exe
CoreCLR Version: 5.0.1422.5710
.NET Version: 5.0.14
Description: The process was terminated due to an internal error in the .NET Runtime at IP 00007FFA6E4F2BE9 (00007FFA6E340000) with exit code c0000005.
Faulting application name: Obblfqqgdx.exe, version: 1.0.0.0, time stamp: 0x61d8cace
Faulting module name: coreclr.dll, version: 5.0.1422.5710, time stamp: 0x61d8c007
Exception code: 0xc0000005
Fault offset: 0x00000000001b2be9
Faulting process id: 0x4348
Faulting application start time: 0x01d829a8a6748f19
Faulting application path: C:\PersonalData\GameCenter\Tools\00 GamePlay\Tracker\Obblfqqgdx.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\5.0.14\coreclr.dll
Report Id: ac8f092c-61aa-4e90-8157-d26932016bff
Faulting package full name:
Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Obblfqqgdx.exe
P2: 1.0.0.0
P3: 61d8cace
P4: coreclr.dll
P5: 5.0.1422.5710
P6: 61d8c007
P7: c0000005
P8: 00000000001b2be9
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b97c275f-285c-4c58-92eb-3dc75a45c67f.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.15d0f5ec-3f56-4930-aaa8-6992dad626b4.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.5b4ebecf-863e-4e5f-9a71-58d1d4ba39bd.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.5eb1f837-14fe-4498-b307-c9a09b29f087.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.d603ec3d-e28b-4347-bb01-fc3c8b4a313a.tmp.txt
\\?\C:\Users\setao\AppData\Local\Temp\WER.638f9894-6461-494d-80b6-4ebcb91d9d34.tmp.appcompat.txt
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Obblfqqgdx.exe_5ff 5355e29543ec9199ebcf549d2609f994de8_cddd2000_cab_0649eac0-ef66-41a5-90b2-8938c9f8dc1c
Analysis symbol:
Rechecking for solution: 0
Report Id: ac8f092c-61aa-4e90-8157-d26932016bff
Report Status: 4
Hashed bucket:
Cab Guid: 0
Fault bucket 1329220885216249804, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Obblfqqgdx.exe
P2: 1.0.0.0
P3: 61d8cace
P4: coreclr.dll
P5: 5.0.1422.5710
P6: 61d8c007
P7: c0000005
P8: 00000000001b2be9
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b97c275f-285c-4c58-92eb-3dc75a45c67f.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.15d0f5ec-3f56-4930-aaa8-6992dad626b4.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.5b4ebecf-863e-4e5f-9a71-58d1d4ba39bd.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.5eb1f837-14fe-4498-b307-c9a09b29f087.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.d603ec3d-e28b-4347-bb01-fc3c8b4a313a.tmp.txt
\\?\C:\Users\setao\AppData\Local\Temp\WER.638f9894-6461-494d-80b6-4ebcb91d9d34.tmp.appcompat.txt
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Obblfqqgdx.exe_5 ff5355e29543ec9199ebcf549d2609f994de8_cddd2000_0649eac0-ef66-41a5-90b2-8938c9f8dc1c
Analysis symbol:
Rechecking for solution: 0
Report Id: ac8f092c-61aa-4e90-8157-d26932016bff
Report Status: 268435456
Hashed bucket: a9edea40ad0e7bed6272575a435847cc
BTW, we should use Launcher.exe to start the tools, right?
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Contributor
Not going to lie, I keep checking back into the thread to see if the nearby enemies logic has been added! XD That new GUI element that shows the nearby range has me all giddy!
HYPE
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to thebbandit for this useful post)
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Member
Any solution for this usecase?
To use lancing steel, we will use call of steel to get steel shard first.
So I make a condition that when the steel_shard charg less than 1, use call of steel.
But the problem is the lancing steel will consume 4 steel shard when used. So just after I click the key for lancing sheel -> steel charg will be consummed before the lancing steel action finish -> GH detect lancing sheel < 1, it triggered call of steel -> then the action of lancing steel will be interrupted.
So I add another condition, animation not equal to "lancing steel" for 300 ms. The problem fixed.
But another problem generated, if I hold down the key for lancing steel when I face tank a monster, then my animation is alway "lancing steel", then it will not trigger call of steel.
Proposal: as another guy mentioned before, if you can add a condition for "key pressing or key down", then I can use this "key down for 500ms + steel charg < 1" to trigger call of steel.
I think it should not be difficult to implement this condition by adding some lib to detect the keyboard status.
Anyhow, this tool is really a great tool. I use the POEAPI before with my own plugin. With you great tool, I never use POEAPI anymore.