GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3166
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by arkapara View Post
    Is there any way just to "update" and keep the settings ?
    yeah, just extract the new zip file on the good old folder.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks Forumuser1000, McWash, camapxam, criticz (4 members gave Thanks to GameHelper for this useful post)
  3. #3167
    PPPPoEEEE's Avatar Member
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    Thank you for your efforts with fast updates and continuous updates.

  4. #3168
    Cequez's Avatar Member
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    Does anyone know of a way to place/pickup banner near uniques/rares?

  5. #3169
    criticz's Avatar Member
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    Originally Posted by GameHelper View Post
    tier 3? i tested in standard, T1, no failure...hmm.
    does it crashes even after restarting the game or GH?
    ah this is gonna be difficult to debug because I am not playing that, any quick way to get that safe house?
    Tier doesn't matter. Just tried Intervention safehouse its crashing also. I'm talking about the ones to build up Catarina. Easy way is proper atlas setup, and Jun missions. Tried PoeHelper it's not crashing.

  6. #3170
    Jennings9's Avatar Member
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    Originally Posted by GameHelper View Post
    what windows are you using?
    do u have .net 7?
    not sure what to say, its only on your side,
    for everyone else its working..,..
    maybe format windows?
    Same thing happened to me, crashed when I entered safe houses but not the main master mission Katrina

  7. Thanks criticz (1 members gave Thanks to Jennings9 for this useful post)
  8. #3171
    lenpox's Avatar Member Authenticator enabled
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    The dynamic condition interface link is invalid , could you update it

  9. #3172
    ohyea003's Avatar Member
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    jkgq.jpg

    May I ask where the configuration path of this picture is found?
    I currently only know the path to setting the potion
    AutoHotKeyTrigger → Profiles → LeagueStartDefaultProfile(?)
    I can add it here, but I can't find the option for this picture
    I want to set it as shown in the picture so that monsters with different rarities can trigger different skills or potions
    Last edited by ohyea003; 04-10-2023 at 09:22 AM.

  10. #3173
    Hidi's Avatar Member
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    Thank you for maintaining this amazing tool GH
    Is there a way to create our own plugins ? I know that i can link the DLL in Visual Studio and read classes and properties with some softwares but i don't know if GH will load the loose file plugin
    Thanks

  11. #3174
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Hidi View Post
    Thank you for maintaining this amazing tool GH
    Is there a way to create our own plugins ? I know that i can link the DLL in Visual Studio and read classes and properties with some softwares but i don't know if GH will load the loose file plugin
    Thanks
    No, however for the future league I will add more plugins like expedition plugin. Let’s see if I find time for it in this league.


    Originally Posted by ohyea003 View Post
    jkgq.jpg

    May I ask where the configuration path of this picture is found?
    I currently only know the path to setting the potion
    AutoHotKeyTrigger → Profiles → LeagueStartDefaultProfile(?)
    I can add it here, but I can't find the option for this picture
    I want to set it as shown in the picture so that monsters with different rarities can trigger different skills or potions
    Let me add a template for that. That image is old and needs updating. In the mean time just select dynamic condition from the template options and copy paste that manually.

    Originally Posted by lenpox View Post
    The dynamic condition interface link is invalid , could you update it
    Yeah, it’s broken. I will try to fix it. For now use templates since it has everything you will ever need.

    Originally Posted by Jennings9 View Post
    Same thing happened to me, crashed when I entered safe houses but not the main master mission Katrina
    Originally Posted by criticz View Post
    Tier doesn't matter. Just tried Intervention safehouse its crashing also. I'm talking about the ones to build up Catarina. Easy way is proper atlas setup, and Jun missions. Tried PoeHelper it's not crashing.
    How often does it happen? 100%? Randomly? Also share error msg. I am also wondering how do you fix it once it crashes? Does restarting the game helps?
    If I did not reply to you, it mean the question you are asking is stupid.

  12. Thanks Hidi, ohyea003 (2 members gave Thanks to GameHelper for this useful post)
  13. #3175
    criticz's Avatar Member
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    No restarting the game not helps. When you enter Research/Intervention safehouses Gh just hard crashes . Even i run Gh again it's still crashing in Research/Intervention safe houses. It's not crashing in Fortification and main Catherina tileset. Fortification and Catherina main tileset are the same tileset. So i think the issue appears in Research/Intervention safehouses only.

    I shared error code when its happen.

    Code:
    Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
       at SixLabors.ImageSharp.PixelFormats.Rgba32.ToRgba32(SixLabors.ImageSharp.PixelFormats.Rgba32 ByRef)
       at SixLabors.ImageSharp.PixelFormats.PixelOperations`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].UnpackIntoRgbPlanes(System.Span`1<Single>, System.Span`1<Single>, System.Span`1<Single>, System.ReadOnlySpan`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].ConvertStride(Int32)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.JpegEncodingColor, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.WriteHuffmanScans[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrameConfig, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.EncodeWithSeekableStream[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream)
       at SixLabors.ImageSharp.Image+EncodeVisitor.Visit[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Image`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].Accept(SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Advanced.AdvancedImageExtensions.AcceptVisitor(SixLabors.ImageSharp.Image, SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Image.Save(System.IO.Stream, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String)
       at Radar.Radar.GenerateMapTexture()
    Last edited by criticz; 04-10-2023 at 10:34 AM.

  14. Thanks GameHelper (1 members gave Thanks to criticz for this useful post)
  15. #3176
    dontwanttodie's Avatar Member
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    Yep, same error. I usually just disable the radar for safehouses, that prevents the crash.

  16. #3177
    criticz's Avatar Member
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    Yes disabling radar fixing the issue. So it's about radar Plugin. I just tried and there is no crashes when i disable radar plugin.

  17. #3178
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Uploaded a new version, please download it from the first post.

    Changes: Now you can specify nearby monster/friendly condition via the condition template (click ADD New Condition -> NEARBY_MONSTER_COUNT).



    Originally Posted by lenpox View Post
    The dynamic condition interface link is invalid , could you update it
    Originally Posted by ohyea003 View Post
    jkgq.jpg

    Since in the new version all the dynamic conditions have template, there is no point in exposing that interface anymore (let me know if that's not the case).
    May I ask where the configuration path of this picture is found?
    I currently only know the path to setting the potion
    AutoHotKeyTrigger → Profiles → LeagueStartDefaultProfile(?)
    I can add it here, but I can't find the option for this picture
    I want to set it as shown in the picture so that monsters with different rarities can trigger different skills or potions
    I will consider these two issues as fixed now. (Let me know if that's not the case).
    If I did not reply to you, it mean the question you are asking is stupid.

  18. Thanks datz, ohyea003 (2 members gave Thanks to GameHelper for this useful post)
  19. #3179
    sweeb's Avatar Member
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    Originally Posted by GameHelper View Post
    Uploaded a new version, please download it from the first post.

    Changes: Now you can specify nearby monster/friendly condition via the condition template (click ADD New Condition -> NEARBY_MONSTER_COUNT).







    I will consider these two issues as fixed now. (Let me know if that's not the case).

    AWESOME addition champ. keep up the fantastic work. I enjoy playing this game because of all of you that put in the time to create these programs.



    Is there a way to disable flask use when a KEY is held down or toggled? I have some flasks on run and would like to be able to hold a KEY (shift or alt something) to temp disable them so I dont burn flasks when running around

  20. #3180
    heoquoay's Avatar Member
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    Hi GameHelper. I use F9 to autoquit but it kept popup display please fix your autoquit condition.
    Last edited by heoquoay; 04-10-2023 at 04:54 PM.

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