I got problem, GameHelper start's but window not hiding, and not working ingame.
I got problem, GameHelper start's but window not hiding, and not working ingame.
Code:ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2949FBEE470 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2949FBEB6F0 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2949FBEBA30 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29453E1E0D0 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29453E1EDD0 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29453E22370 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29428997270 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2953BC040B0 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29433734BD0 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29433734A30 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29445E10070 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x29445E11730 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x294C99494B0 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x294C9945210 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x293FB31B0D0 ERROR: Failed To Read the Memory (array) due to Error Number: 0x6 on address 0x2949395FA30 with size 12 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x2939810D840 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x293BB3CBCD0 ERROR: Failed To Read the Memory (T) due to Error Number: 0x6 on adress 0x293439AA250
ty for speedy updates <3
hope you are enjoying your league
Patch broke GH for me. No rush. Enjoy your league too, GH.
Code:Program exited with message: System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() --- End of inner exception stack trace --- at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body) at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 408 at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 216 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309 at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds) at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCoroutine c) at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match) at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds) at Coroutine.CoroutineHandler.Tick(Double deltaSeconds) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91 at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender) at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token) at ClickableTransparentOverlay.Overlay.<Start>b__26_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() ---> (Inner Exception #1 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #2 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #3 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #4 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #5 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #6 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #7 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #8 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
Last edited by Graxizz; 04-09-2023 at 10:47 AM.
usepeopleCode:hide me
Code:Patch broke GH for me. No rush. Enjoy your league too, GH. Program exited with message: System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() --- End of inner exception stack trace --- at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body) at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 408 at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 216 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309 at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds) at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCoroutine c) at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match) at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds) at Coroutine.CoroutineHandler.Tick(Double deltaSeconds) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91 at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender) at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token) at ClickableTransparentOverlay.Overlay.<Start>b__26_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() ---> (Inner Exception #1 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #2 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #3 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #4 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #5 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #6 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #7 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #8 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 410 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
use latest version also use [ code ] and [ / code ]. (without any spaces).
If I did not reply to you, it mean the question you are asking is stupid.
Sorry. Fixed. Thought I updated already. Turn out I'm just an idiot. Cheers.
Last edited by Graxizz; 04-09-2023 at 10:50 AM.
Hi, I am wondering as a dev what I can do to contribute? Is it built with C# or C++?
Also I am unable to get my player characters icon to show up.
Window open then after a few seconds, it crashes
Code:4/10/2023 1:20 AM Program exited with message: System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() --- End of inner exception stack trace --- at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body) at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 408 at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 216 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63 at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309 at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds) at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCoroutine c) at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match) at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds) at Coroutine.CoroutineHandler.Tick(Double deltaSeconds) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85 at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender) at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token) at ClickableTransparentOverlay.Overlay.<Start>b__26_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() ---> (Inner Exception #1 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #2 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #3 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #4 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #5 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #6 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #7 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #8 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #9 ) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #1 0) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #1 1) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #1 2) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #1 3) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #1 4) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #1 5) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ---> (Inner Exception #1 6) System.IndexOutOfRangeException: Index was outside the bounds of the array. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute()<--- ------------------------------
when I put 2 conditions vitals and ailment, it wont use falsk untill both are true, how can I make it if either of them is true to use it
Is it possible to add a line that makes it easier to follow quests? In the Radar