GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3151
    Jennings9's Avatar Member
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    Originally Posted by pwndbymeh View Post
    Window open then after a few seconds, it crashes


    Code:
     
    
    4/10/2023 1:20 AM Program exited with message:
     System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.)
     ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 408
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 216
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
       at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
       at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCoroutine c)
       at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
       at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
       at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
     ---> (Inner Exception #1 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #2 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #3 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #4 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #5 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #6 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #7 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #8 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #9 ) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #1 0) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #1 1) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #1 2) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #1 3) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #1 4) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #1 5) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
     ---> (Inner Exception #1 6) System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 415
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
    
    ------------------------------
    Having same issue, using the latest version, v2.0.58 (restarted game and working fine again)
    Last edited by Jennings9; 04-09-2023 at 02:45 PM.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3152
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Jennings9 View Post
    Having same issue, using the latest version, v2.0.58 (restarted game and working fine again)
    thank you everyone who reported this issue, i have fixed it in the latest version, please download it from the first post.

    NOTE: if there are no more crashes for next 1 days I will upload the release version again.
    Last edited by GameHelper; 04-09-2023 at 04:20 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. Thanks fearsome67, criticz (2 members gave Thanks to GameHelper for this useful post)
  4. #3153
    fearsome67's Avatar Contributor
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    Originally Posted by GameHelper View Post
    thank you everyone who reported this issue, i have fixed it in the latest version, please download it from the first post.

    NOTE: if there are no more crashes for next 1 days I will upload the release version again.
    Thank you a LOT for your unstoppable dedication to the project. You're awesome!

  5. #3154
    Forumuser1000's Avatar Active Member
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    The updated version is still crashing to desktop after a few seconds, after opening the program.

    Not sure if it's the same for anyone else. I can't get the program to open for long enough to enable debug/bug reporting, so can't post the crash report.

  6. #3155
    criticz's Avatar Member
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    Gh works fine everywhere except Syndicate Safehouses, its crashes there.

    Code:
     Opened a new handle using IntPtr 0x14A0
    Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
       at SixLabors.ImageSharp.PixelFormats.Rgba32.ToRgba32(SixLabors.ImageSharp.PixelFormats.Rgba32 ByRef)
       at SixLabors.ImageSharp.PixelFormats.PixelOperations`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].UnpackIntoRgbPlanes(System.Span`1<Single>, System.Span`1<Single>, System.Span`1<Single>, System.ReadOnlySpan`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].ConvertStride(Int32)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.JpegEncodingColor, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.WriteHuffmanScans[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrameConfig, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.EncodeWithSeekableStream[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream)
       at SixLabors.ImageSharp.Image+EncodeVisitor.Visit[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Image`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].Accept(SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Advanced.AdvancedImageExtensions.AcceptVisitor(SixLabors.ImageSharp.Image, SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Image.Save(System.IO.Stream, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String)
       at Radar.Radar.GenerateMapTexture()
    .

  7. #3156
    fearsome67's Avatar Contributor
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    Originally Posted by Forumuser1000 View Post
    The updated version is still crashing to desktop after a few seconds, after opening the program.

    Not sure if it's the same for anyone else. I can't get the program to open for long enough to enable debug/bug reporting, so can't post the crash report.
    Windows 11 22H2 22621.1485 - working stable and fine. BTW i'm using radar only. Plz provide Error.log containment to GameHelper

  8. #3157
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by criticz View Post
    Gh works fine everywhere except Syndicate Safehouses, its crashes there.

    Code:
     Opened a new handle using IntPtr 0x14A0
    Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
       at SixLabors.ImageSharp.PixelFormats.Rgba32.ToRgba32(SixLabors.ImageSharp.PixelFormats.Rgba32 ByRef)
       at SixLabors.ImageSharp.PixelFormats.PixelOperations`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].UnpackIntoRgbPlanes(System.Span`1<Single>, System.Span`1<Single>, System.Span`1<Single>, System.ReadOnlySpan`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].ConvertStride(Int32)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder.EncodeScanBaselineInterleaved[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.JpegEncodingColor, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.WriteHuffmanScans[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrame, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.JpegFrameConfig, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.SpectralConverter`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder.HuffmanScanEncoder, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoderCore.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.Jpeg.JpegEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.EncodeWithSeekableStream[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream, System.Threading.CancellationToken)
       at SixLabors.ImageSharp.Formats.ImageEncoder.Encode[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>, System.IO.Stream)
       at SixLabors.ImageSharp.Image+EncodeVisitor.Visit[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]](SixLabors.ImageSharp.Image`1<SixLabors.ImageSharp.PixelFormats.Rgba32>)
       at SixLabors.ImageSharp.Image`1[[SixLabors.ImageSharp.PixelFormats.Rgba32, SixLabors.ImageSharp, Version=3.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13]].Accept(SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Advanced.AdvancedImageExtensions.AcceptVisitor(SixLabors.ImageSharp.Image, SixLabors.ImageSharp.Advanced.IImageVisitor)
       at SixLabors.ImageSharp.Image.Save(System.IO.Stream, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String, SixLabors.ImageSharp.Formats.IImageEncoder)
       at SixLabors.ImageSharp.ImageExtensions.Save(SixLabors.ImageSharp.Image, System.String)
       at Radar.Radar.GenerateMapTexture()
    .
    i will test it once i have that on my exile.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. Thanks Forumuser1000 (1 members gave Thanks to GameHelper for this useful post)
  10. #3158
    criticz's Avatar Member
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    Originally Posted by GameHelper View Post
    i will test it once i have that on my exile.
    Yes this is Research Safehouse btw.

  11. #3159
    hurrhurr1's Avatar Member
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    jefoyE1.png Getting this with fresh DL of the latest version, happens just as im launching it, can't really do anything. Closes down after hitting "OK".

  12. #3160
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by criticz View Post
    Yes this is Research Safehouse btw.
    tier 3? i tested in standard, T1, no failure...hmm.
    does it crashes even after restarting the game or GH?
    ah this is gonna be difficult to debug because I am not playing that, any quick way to get that safe house?
    Last edited by GameHelper; 04-09-2023 at 07:20 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks Forumuser1000 (1 members gave Thanks to GameHelper for this useful post)
  14. #3161
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by hurrhurr1 View Post
    jefoyE1.png Getting this with fresh DL of the latest version, happens just as im launching it, can't really do anything. Closes down after hitting "OK".
    what windows are you using?
    do u have .net 7?
    not sure what to say, its only on your side,
    for everyone else its working..,..
    maybe format windows?
    If I did not reply to you, it mean the question you are asking is stupid.

  15. Thanks ownedreven, Forumuser1000 (2 members gave Thanks to GameHelper for this useful post)
  16. #3162
    hurrhurr1's Avatar Member
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    Originally Posted by GameHelper View Post
    what windows are you using?
    do u have .net 7?
    not sure what to say, its only on your side,
    for everyone else its working..,..
    maybe format windows?
    Yea was pretty sure it was on my end.
    win10, thought I had .net7 x64, only showed x86 version when I checked, last league I installed both (not sure if that's a thing lol) and it helped an issue back then so I did same now this league before using your previous versions, worked until I downloaded this latest one.

    Rechecked and .net 7 x64 didn't show up so installed it again and not getting that error anymore, all seems good on my side now. Thank you for this

  17. #3163
    roffeewest's Avatar Member
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    heist underbelly contract
    Code:
    10.04.2023 6:12 Program exited with message:
     System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.Components.Actor.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Actor.cs:line 223
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 255
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 292
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 222
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 600
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 86
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

  18. #3164
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by roffeewest View Post
    heist underbelly contract
    Code:
    10.04.2023 6:12 Program exited with message:
     System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at GameHelper.RemoteObjects.Components.Actor.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Actor.cs:line 223
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 255
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 292
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 222
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 600
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 86
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    fixed download from first post.
    If I did not reply to you, it mean the question you are asking is stupid.

  19. Thanks pwndbymeh, Forumuser1000, McWash (3 members gave Thanks to GameHelper for this useful post)
  20. #3165
    arkapara's Avatar Member
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    Is there any way just to "update" and keep the settings ?

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