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  1. #4666
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by zhardee View Post
    hello guys, first thank you for this, this looks absolutely insane! but leads me to a question i have with it. i am looking to only use this for wisp collection, i have filters already tightly made and all of that stuff, so the only things that i would need is the overlay for wisps. setting this up as a limited user and such, what is the risk of ban? i only ask cause this account is older than atziri and i really dont wanna risk it to a ban, but dammit the wildwood is such a PitA lol.
    should be pretty safe, make sure u turn off the plugin you don't need. don't keep them on.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks zhardee (1 members gave Thanks to GameHelper for this useful post)
  3. #4667
    fyfy's Avatar Member
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    Originally Posted by amnemon View Post
    well i play years, only using map hack and preloads, never get banned
    ok but how much juice do you build up every map? do you ever just purposely get low juice to not keep your average map juice # high so they don't lead to you cheating? etc

  4. #4668
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by kurofafi View Post
    I need help, app crashed once enter map

    Version: v4.0.5.

    Error.log:

    [ CODE ]
    SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
    ]
    at SharpGen.Runtime.Result.ThrowFailureException()
    at SharpGen.Runtime.Result.CheckError()
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
    at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
    at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
    at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1070
    at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 946
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
    at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    [ / CODE ]
    finally was able to re-produce this issue, thanks to folks who did some testing and let me know the atlas tree, map required to reproduce this issue

    Uploaded a new version that fixes this issue, feel free to download it from the first post or use auto-updater.
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #4669
    JuliusKjeldsen's Avatar Member
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    hey is there any way to add specific red beasts as preload alert?, ive tried but theres so much stuff in data visualization when using einhar

  6. #4670
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by JuliusKjeldsen View Post
    hey is there any way to add specific red beasts as preload alert?, ive tried but theres so much stuff in data visualization when using einhar
    yes, here's how i am doing it on my side.

    https://i.ibb.co/TH9MnVs/Untitled.png
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #4671
    JuliusKjeldsen's Avatar Member
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    okay i think i can try setting up for myself tmr with that, it was just so confusing when i went into map and tried filtering the data visualiser for like monsters,bestiary,league because it came with 50+ results and i had to try my luck with finding which one was the red beast i wanted haha tysm tho 🙌 am loving ur work 💕

  8. #4672
    hoanglam2801's Avatar Member
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    Have anoyone figured out how put Harvest spot in WildWood appears on PreloadAlert? I have tried DV tool to get Entity near the Harvest spot but it always show on preload althought there is no Harvest spot.

  9. #4673
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by JuliusKjeldsen View Post
    okay i think i can try setting up for myself tmr with that, it was just so confusing when i went into map and tried filtering the data visualiser for like monsters,bestiary,league because it came with 50+ results and i had to try my luck with finding which one was the red beast i wanted haha tysm tho 🙌 am loving ur work 💕
    you can just get it from poedb (PoEDB, Path of Exile Wiki), the metadata value.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #4674
    gze's Avatar Member
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    Is it possible to edit the Radar plugin to also show the King of the Mist maze portal?

  11. #4675
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by gze View Post
    Is it possible to edit the Radar plugin to also show the King of the Mist maze portal?
    I think so, but I have never done it myself so not sure how.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #4676
    DopamineDreams's Avatar Member
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    Has there been any reported bans for just the wisp radar?

    How do bans work on poe? If I were to get banned, is it just the account or is the hwid/ip banned aswell?

  13. #4677
    Themineaxel's Avatar Member
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    for info, the software is using 40/50 % of my cpu !
    i have a i9 10900 k :thinking:

    is crypto mining still worht ? lol

    i fixed this probleme with windows task manager, i have limite my core to 1 for this process and i get no lag on the soft with max 7% cpu


    can you do something about the cpu (useless) usage ? (because the soft work exactly the same with one core... ^^" )

  14. #4678
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Themineaxel View Post
    for info, the software is using 40/50 % of my cpu !
    i have a i9 10900 k :thinking:

    is crypto mining still worht ? lol

    i fixed this probleme with windows task manager, i have limite my core to 1 for this process and i get no lag on the soft with max 7% cpu


    can you do something about the cpu (useless) usage ? (because the soft work exactly the same with one core... ^^" )
    If its using 40/50% of your CPU... that sounds like a problem on your side or you downloaded from some other sketchy source. I haven't used GH in a while... but aren't there settings to reduce (or increase) its general resource intensity? I know ExileAPI/PoEHelper has a tab where you can see what is taking up your resources.

  15. #4679
    madmanmoose616's Avatar Member
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    im also having the same problem, in a juicy map GH will shoot up to about 50% cpu

  16. #4680
    Themineaxel's Avatar Member
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    my friend stoped using it exactly for the same reason :S too much cpu usage :S

    we are both play magic finding with abyss that create lot of stuff but idk..
    as i said, i fixed it by allocate only one core to the processus :S


    i will check to know what is taking ressource

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