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Originally Posted by
zhardee
hello guys, first thank you for this, this looks absolutely insane! but leads me to a question i have with it. i am looking to only use this for wisp collection, i have filters already tightly made and all of that stuff, so the only things that i would need is the overlay for wisps. setting this up as a limited user and such, what is the risk of ban? i only ask cause this account is older than atziri and i really dont wanna risk it to a ban, but dammit the wildwood is such a PitA lol.
should be pretty safe, make sure u turn off the plugin you don't need. don't keep them on.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
zhardee (1 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
amnemon
well i play years, only using map hack and preloads, never get banned
ok but how much juice do you build up every map? do you ever just purposely get low juice to not keep your average map juice # high so they don't lead to you cheating? etc
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Originally Posted by
kurofafi
I need help, app crashed once enter map
Version: v4.0.5.
Error.log:
[ CODE ]
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1070
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 946
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------------------------
[ / CODE ]
finally was able to re-produce this issue, thanks to folks who did some testing and let me know the atlas tree, map required to reproduce this issue 
Uploaded a new version that fixes this issue, feel free to download it from the first post or use auto-updater.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
hey is there any way to add specific red beasts as preload alert?, ive tried but theres so much stuff in data visualization when using einhar
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Originally Posted by
JuliusKjeldsen
hey is there any way to add specific red beasts as preload alert?, ive tried but theres so much stuff in data visualization when using einhar

yes, here's how i am doing it on my side.
https://i.ibb.co/TH9MnVs/Untitled.png
If I did not reply to you, it mean the question you are asking is stupid.
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Member
okay i think i can try setting up for myself tmr with that, it was just so confusing when i went into map and tried filtering the data visualiser for like monsters,bestiary,league because it came with 50+ results and i had to try my luck with finding which one was the red beast i wanted haha tysm tho 🙌 am loving ur work 💕
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Member
Have anoyone figured out how put Harvest spot in WildWood appears on PreloadAlert? I have tried DV tool to get Entity near the Harvest spot but it always show on preload althought there is no Harvest spot.
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Originally Posted by
JuliusKjeldsen
okay i think i can try setting up for myself tmr with that, it was just so confusing when i went into map and tried filtering the data visualiser for like monsters,bestiary,league because it came with 50+ results and i had to try my luck with finding which one was the red beast i wanted haha tysm tho 🙌 am loving ur work 💕
you can just get it from poedb (PoEDB, Path of Exile Wiki), the metadata value.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Is it possible to edit the Radar plugin to also show the King of the Mist maze portal?
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Originally Posted by
gze
Is it possible to edit the Radar plugin to also show the King of the Mist maze portal?
I think so, but I have never done it myself so not sure how.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Has there been any reported bans for just the wisp radar?
How do bans work on poe? If I were to get banned, is it just the account or is the hwid/ip banned aswell?
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Member
for info, the software is using 40/50 % of my cpu ! 
i have a i9 10900 k :thinking:
is crypto mining still worht ? lol
i fixed this probleme with windows task manager, i have limite my core to 1 for this process and i get no lag on the soft with max 7% cpu
can you do something about the cpu (useless) usage ? (because the soft work exactly the same with one core... ^^" )
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Originally Posted by
Themineaxel
for info, the software is using 40/50 % of my cpu !

i have a i9 10900 k :thinking:
is crypto mining still worht ? lol
i fixed this probleme with windows task manager, i have limite my core to 1 for this process and i get no lag on the soft with max 7% cpu
can you do something about the cpu (useless) usage ? (because the soft work exactly the same with one core... ^^" )
If its using 40/50% of your CPU... that sounds like a problem on your side or you downloaded from some other sketchy source. I haven't used GH in a while... but aren't there settings to reduce (or increase) its general resource intensity? I know ExileAPI/PoEHelper has a tab where you can see what is taking up your resources.
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Member
im also having the same problem, in a juicy map GH will shoot up to about 50% cpu
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Member
my friend stoped using it exactly for the same reason :S too much cpu usage :S
we are both play magic finding with abyss that create lot of stuff but idk..
as i said, i fixed it by allocate only one core to the processus :S
i will check to know what is taking ressource