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  1. #4636
    sweatyboy's Avatar Member
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    Originally Posted by MashaPetrova View Post
    what an interesting reference and a good idea. And what a delusional implementation and implausible information.
    But thanks anyway - didn't know about this page!

    Your application has a bug or a feature, or maybe I haven't figured it out and you can tell me how to fix it.
    If you open an additional window - for example, the one with debugging information on components, etc. and press it against one of the program walls - I think it's called docking, then after restarting the program next time the addition window is not shown and it is not in its place. As far as I remember, if you don't do docking, it opens correctly after restarting the program.
    The site literally describes every part of the strategy in great detail, shows what drops, and the div/hr is current with the market. How is that delusional or implausible? Are you unable to figure out how to make currency, even when using an external tool?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks redpepsi, GameHelper, bigcheater1 (3 members gave Thanks to sweatyboy for this useful post)
  3. #4637
    TacoBiter's Avatar Member
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    Is this currently broken? Insta-Crash, it does not even show the UI.

    Code:
    1/27/2024 11:49 AM Program exited with message:
     System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
     ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 62
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
       at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 80
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    Last edited by TacoBiter; 01-27-2024 at 11:56 AM. Reason: Added log

  4. #4638
    chureulas's Avatar Member
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    Originally Posted by TacoBiter View Post
    Is this currently broken? Insta-Crash, it does not even show the UI.

    Code:
    1/27/2024 11:49 AM Program exited with message:
     System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
     ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 62
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
       at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 80
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    You can't use old configs with new version.

  5. Thanks bigcheater1 (1 members gave Thanks to chureulas for this useful post)
  6. #4639
    MashaPetrova's Avatar Banned
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    Originally Posted by sweatyboy View Post
    The site literally describes every part of the strategy in great detail, shows what drops, and the div/hr is current with the market. How is that delusional or implausible? Are you unable to figure out how to make currency, even when using an external tool?
    Oh dear, you are either a somewhat limited person or a hardened troll.
    If not, no offense intended.

    I haven't played in the last 3 leagues and am not familiar with current winning strategies.
    Nevertheless, a table like this will only give really plausible information under this or a similar scenario -just for the sake of example.

    We put a mechanism in the GH core that takes into account sextants on the map + scarabs invested in the MapDEvise + and the mods chosen for it. When farming, our core also takes into account the drop of tir-1 uniques and drop the divine orbs - for example. After each map this information is sent to the server. And so for each GH user. Only in this case the table will show the real result.
    Now it shows the nonsense posted by people whose nams are in the right column.

  7. #4640
    chureulas's Avatar Member
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    Originally Posted by MashaPetrova View Post
    Oh dear, you are either a somewhat limited person or a hardened troll.
    If not, no offense intended.

    I haven't played in the last 3 leagues and am not familiar with current winning strategies.
    Nevertheless, a table like this will only give really plausible information under this or a similar scenario -just for the sake of example.

    We put a mechanism in the GH core that takes into account sextants on the map + scarabs invested in the MapDEvise + and the mods chosen for it. When farming, our core also takes into account the drop of tir-1 uniques and drop the divine orbs - for example. After each map this information is sent to the server. And so for each GH user. Only in this case the table will show the real result.
    Now it shows the nonsense posted by people whose nams are in the right column.
    Maybe you haven't played enough or did endgame farming strategies, otherwise you would know that this type of program wouldnt make currency for you per-se. This is a QOL tool that will assist you. If you do the meta strategy right now that it's MFing with league mechanic, it would help seeing the radar inside wildwood, if you do beast farming you would be able to see if the beast is in the current map, about strategies you can just use your brain (being a little passive aggressive like you) and search on YouTube some strategies that fit your style and then think how a radar, preload, etc, can assist you on such strategy, the website that GH showed it's just some of many strategies that exist on the game, there is no specific strategy that the program will make you profit more than a person that doesn't use it would, if the person knows how a beast looks , it can zoom through the farming just like someone using radar would.

  8. Thanks bigcheater1 (1 members gave Thanks to chureulas for this useful post)
  9. #4641
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by MashaPetrova View Post
    We put a mechanism in the GH core that takes into account sextants on the map + scarabs invested in the MapDEvise + and the mods chosen for it. When farming, our core also takes into account the drop of tir-1 uniques and drop the divine orbs
    This feature is W.I.P on that website. You can dump all items that your map devices uses in one stash tab and dump all items that map produces in another stash tab and the website read your stash tabs to generate the strategy for you. Integrating such feature in GH would be a waste of time of the developer since you can easily do that via 2 stash tabs. Also, more offsets are required and that would break rule number 1.
    Last edited by GameHelper; 01-27-2024 at 06:19 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #4642
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    okay folks, next league would be in a 1 - 1.5 months.
    Going to close this thread until then.
    This league was amazing, had a lot of fun.

    If GGG releases a new patch, I will update GH.
    If you have any bugs/issues (that isn't already reported) feel free to PM me.

    see you all next league <3


    EDIT: uploaded a new version, auto-upgrade feature is now implemented + preload alert UI/UX improvements (thx to staf).
    Last edited by GameHelper; 02-08-2024 at 12:14 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #4643
    gze's Avatar Member
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    anyone know how to fix preloadalert not showing king of the mist but Radar does

  12. #4644
    SASAZA's Avatar Member
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    Has anyone come up with a good Flask use condition for Divination Distillate?
    While Magic finding, the flask is full 99% of the time, but I don't just want to make a 4s wait condition. I would rather have some kind of Random cooldown between presses since the condition will be true all the time while I'm in a pack of monsters. I am scared that perfectly 4000ms presses will be too easy to find. Is there a possibility that it gets pressed as soon as there are over 5 monsters and it isn't running? after that, it is pressed randomly between 3-5 seconds while there are still 5 or more monsters nearby.

    So something like these activation conditions:
    Flask is not active = >5 mobs nearby (cooldown 2-3 seconds)
    Flask is active = >5 mobs nearby & it hasn't been pressed for 3 seconds (with a random 1-2 second delay to make it more human-like)

  13. #4645
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by SASAZA View Post
    Has anyone come up with a good Flask use condition for Divination Distillate?
    While Magic finding, the flask is full 99% of the time, but I don't just want to make a 4s wait condition. I would rather have some kind of Random cooldown between presses since the condition will be true all the time while I'm in a pack of monsters. I am scared that perfectly 4000ms presses will be too easy to find. Is there a possibility that it gets pressed as soon as there are over 5 monsters and it isn't running? after that, it is pressed randomly between 3-5 seconds while there are still 5 or more monsters nearby.

    So something like these activation conditions:
    Flask is not active = >5 mobs nearby (cooldown 2-3 seconds)
    Flask is active = >5 mobs nearby & it hasn't been pressed for 3 seconds (with a random 1-2 second delay to make it more human-like)
    There is built in randomness in every key that GH presses, it’s between 0-20 millisecond. There is also a keyboard delay which is normally 2.5x latency ( e.g. 80ms )…. Do u want another one that is in the range of seconds?
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #4646
    SASAZA's Avatar Member
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    Originally Posted by GameHelper View Post
    There is built in randomness in every key that GH presses, it’s between 0-20 millisecond. There is also a keyboard delay which is normally 2.5x latency ( e.g. 80ms )…. Do u want another one that is in the range of seconds?

    I didn't know about the built-in delay. Just started using the Radar and World Drawing yesterday and figured that I try to use Auto Flasks for the Divination Distillate.
    I just couldn't make a good enough condition string to use it in the right situations.
    It's a life flask, so it can not be used on full life, or the GH will spam the flask without loosing charges. I was worried about missing a "human" delay, but that concern is gone now that I know about the built-in delay.

    I will probably try to make a condition like the following:
    Flasks charges >20 & >1 rare monsters nearby & Life >51% (55% is my max with reservation)
    Together with a 4-sec cooldown. It should check and wait until I'm near a rare and already dropped a bit of life so it can start. 4 sec cooldown and recheck if I'm still in combat/ IE near a rare.
    It won't spam the flask during fighting since it has a cooldown, and not use it while looting since there are no rares left in the map as well as me being on full 55% life.

    I don't think I will need an other delay if I can make the conditions work like that.


    edit:
    PlayerVitals.HP.CURRENT <= 2420 && Flasks.Flask1.Charges > 20 && (MonsterCount(MonsterRarity.AtLeastRare, MonsterNearbyZones.OuterCircle) > 0 || MonsterCount(MonsterRarity.Any, MonsterNearbyZones.OuterCircle) > 10)

    This is what I am trying out right now. With a 4.5s cooldown for a 5s flask.
    Last edited by SASAZA; 02-15-2024 at 04:12 PM.

  15. #4647
    Rukola_1's Avatar Active Member
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    I use a similar rule for offensive flasks. Added a condition for certain skill animations like && (PlayerAnimation.Equals(Animation.Cyclone) | PlayerAnimation.Equals(Animation.Melee)) to trigger the flasks only when using this skills too.

  16. #4648
    Themineaxel's Avatar Member
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    isthere a way to get a unique build with the launcher pls?

  17. #4649
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Themineaxel View Post
    isthere a way to get a unique build with the launcher pls?
    what do you mean?
    If I did not reply to you, it mean the question you are asking is stupid.

  18. #4650
    dakdld's Avatar Member
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    Do you happen to be thinking of adding features for tracking unique items?

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