GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4621
    chureulas's Avatar Member
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    Originally Posted by Schweineschnauze View Post
    Hey guys!

    I tried some stuff but didnt manage to add a King of the Mists to the preload alerts...is there a way to add him to preloads?
    For me and my friend when there is the totems to active on wildwood, when I enter "King of the Mists" is on the radar, I've killed dozens like that.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4622
    hideandseek's Avatar Member
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    can this tool show where will tangled altar appear?(searing exarch/eater of worlds altars)

  3. #4623
    chureulas's Avatar Member
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    Originally Posted by hideandseek View Post
    can this tool show where will tangled altar appear?(searing exarch/eater of worlds altars)
    If you see what the atlas notable "The Light of Dawn" says, altars have X chance of appearing when the mobs does, you can see where those eldrich mobs spawns on radar, but I guess the altar doesn't have a chance of appearing till you encounter with those.

  4. #4624
    hacker143's Avatar Knight
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    how to make preload window background transparent with no color?

  5. #4625
    Schweineschnauze's Avatar Member
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    Yeah for the radar it works but not for the preload alerts thats what i meant - so i could see it right when entering a map if there is a king in the wildwood or not. I know it only saves some seconds but was just a thought

  6. Thanks PrinzValium91 (1 members gave Thanks to Schweineschnauze for this useful post)
  7. #4626
    491926814's Avatar Member
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    It keeps flashing, I don’t know why

  8. #4627
    ScorpioKing's Avatar Member
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    v4.0.5

    What was changed in recent version? Cant load with old config files anymore, only fresh install. I got .net 7

    Code:
    26/01/2024 20:14 Program exited with message:
     System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
     ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 62
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
       at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 80
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    Last edited by ScorpioKing; 01-26-2024 at 01:25 PM.

  9. #4628
    pcmdxx's Avatar Member
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    Same Issue here

    HTML Code:
    26.01.2024 20:03 Program exited with message:
     System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
     ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 62
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
       at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 80
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

  10. #4629
    hkjhkh's Avatar Member
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    Originally Posted by pcmdxx View Post
    Same Issue here

    HTML Code:
    26.01.2024 20:03 Program exited with message:
     System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
     ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 62
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
       at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 80
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    make a new folder and copy it in

  11. #4630
    chureulas's Avatar Member
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    Originally Posted by ScorpioKing View Post
    v4.0.5

    What was changed in recent version? Cant load with old config files anymore, only fresh install. I got .net 7

    Code:
    26/01/2024 20:14 Program exited with message:
     System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
     ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 62
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
       at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 80
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    Latest versions cannot work with older configs like the OP said.

  12. #4631
    Nue000's Avatar Member
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    Is it possible for this plugin support tencent server? Now it could only successfully load when I log in ggg server, and always shows "GameNotLoaded" when tried in tencent server.

  13. #4632
    shadowik12's Avatar Member
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    Anyone mind sharing ways of making good currency using this tool?

  14. #4633
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by shadowik12 View Post
    Anyone mind sharing ways of making good currency using this tool?
    https://wealthyexile.com/strategies/public
    If I did not reply to you, it mean the question you are asking is stupid.

  15. Thanks Ferzian, bigcheater1 (2 members gave Thanks to GameHelper for this useful post)
  16. #4634
    MashaPetrova's Avatar Banned
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    Originally Posted by GameHelper View Post
    what an interesting reference and a good idea. And what a delusional implementation and implausible information.
    But thanks anyway - didn't know about this page!

    Your application has a bug or a feature, or maybe I haven't figured it out and you can tell me how to fix it.
    If you open an additional window - for example, the one with debugging information on components, etc. and press it against one of the program walls - I think it's called docking, then after restarting the program next time the addition window is not shown and it is not in its place. As far as I remember, if you don't do docking, it opens correctly after restarting the program.

  17. #4635
    kurofafi's Avatar Member
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    I need help, app crashed once enter map

    Version: v4.0.5.

    Error.log:

    [ CODE ]
    SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
    ]
    at SharpGen.Runtime.Result.ThrowFailureException()
    at SharpGen.Runtime.Result.CheckError()
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
    at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
    at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
    at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1070
    at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 946
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
    at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    [ / CODE ]

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