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Originally Posted by
tvinki
he about wisp sizes
Oh, that’s coming this weekend.
If I did not reply to you, it mean the question you are asking is stupid.
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RebrandSoft (1 members gave Thanks to GameHelper for this useful post)
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Active Member
[QUOTE=GameHelper;4450381]There is a note on every medium note that gives you time since it started and pass/fail once it finish. Isn’t that enough to tell you if current node is cleared and it started moving to next? This note and lines always keep me on track./QUOTE]
Idk, drawn info about currently not activated abysses gives me nothing but confusion, there are like 4 abysses in 1 screen sometimes, so it turned off
maybe it is my personal brain problem, so if everyone else is fine i guess i ll just go through useless entities in separate thread and find needed abyss node to draw it myself
nvm then
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Member
Before the patch a few days ago I was running a second character on a VM and it was running pretty smooth for a VM to scout in the wildwood. Ever since then it's been unplayably laggy. I did start using preload alert, could it be because preload alert takes up so many resources? Or is it more likely to be related to the last large patch.
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Member
Originally Posted by
GameHelper
yeah, those are gonna be there.
First version is almost ready. I will upload it on this website on Tuesday.
Is this avaible in plugin yet ?
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Member
what do you think about using both GH and ExileAPI simultaneously? Is it possible? If I turn off everything in ExileAPI except for one function, and use everything else in GH, would that work? What about security concerns? I really like GH for its design, but ExileAPI has one indispensable thing - UniqueLootHelper. Playing without it is simply impossible right now, so at the moment, I prefer ExileAPI only because of this plugin. In all other aspects, I like GH more, but that's the only drawback...
https://imgur.com/wWEHnRY
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sunnypark (1 members gave Thanks to stexinern for this useful post)
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Member
Originally Posted by
stexinern
what do you think about using both GH and ExileAPI simultaneously? Is it possible? If I turn off everything in ExileAPI except for one function, and use everything else in GH, would that work? What about security concerns? I really like GH for its design, but ExileAPI has one indispensable thing - UniqueLootHelper. Playing without it is simply impossible right now, so at the moment, I prefer ExileAPI only because of this plugin. In all other aspects, I like GH more, but that's the only drawback...
https://imgur.com/wWEHnRY
This is an interesting things because i installed ExileAPI just for this plugin, can run the two without big problems (i do it myself, basically i clear my map and then launch ExileAPI), but my CPU is too weak to let the two running at same time during gameplay. It would be a nice feature to have for GH, but i think 1) It require a lot of work, 2) May not be in the spirit of a "lite" version of PoEHud/ExileAPI like the developper intended it to be
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sunnypark (1 members gave Thanks to Hidi for this useful post)
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Member
How to save settings for Autohotkey? Every time I set everything and turn off gamehelper I have to set everything again...
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Member
It would be nice if I didn't have to check the belt with the mouse.
If this happens, I think I will be very happy. Because I failed to even run the exile app on its own for 5 days.
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Member
Originally Posted by
Wloczykij
How to save settings for Autohotkey? Every time I set everything and turn off gamehelper I have to set everything again...
save setting text in Plugins\AutoHotKeyTrigger\config
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GameHelper (1 members gave Thanks to hkjhkh for this useful post)
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Member
Originally Posted by
stexinern
what do you think about using both GH and ExileAPI simultaneously? Is it possible? If I turn off everything in ExileAPI except for one function, and use everything else in GH, would that work? What about security concerns? I really like GH for its design, but ExileAPI has one indispensable thing - UniqueLootHelper. Playing without it is simply impossible right now, so at the moment, I prefer ExileAPI only because of this plugin. In all other aspects, I like GH more, but that's the only drawback...
https://imgur.com/wWEHnRY
you can run easily both, the overlapping function you need only to disable in one tool
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Uploaded a new version, download from first post
==changes==
Added wisp small, medium, large icons
Removed abyss med/crack/end nodes icons by default
Added multiple colors for different abysses
WARNING:
Delete following files otherwise this version will crash
Plugins\Radar\config
Plugins\WorldDrawing\config
if you have done any changes in these files, u can make a backup and manually overwrite from json/menu later.
closing this thread for 2 days so this important msg isn't lost in the messages. if u have a bug report or something, just pm me.
EDIT: aware of the wisp with wrong color issue, working on a fix.
EDIT2: fixed the issue, download from first post.
Last edited by GameHelper; 01-21-2024 at 03:47 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
My dude, this is fucking amazing! Thank you, sent you some coffee money!
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GameHelper (1 members gave Thanks to cavad for this useful post)
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Knight
BUG REPORT
Gameplayer detects haste as usable even tho its not usable at all because it lacks mana
https://i.imgur.com/lvW8D1h.png
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GameHelper (1 members gave Thanks to hacker143 for this useful post)
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Member
Do I need to take any safe measures to not get banned? If so, can someone direct me to some threads.
Many thanks.
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Member
I see this like every time. For everyone wondering if this will get you banned. There is always that chance to get banned even with Limited user. I highly suggest everyone to read the sticky thread: [Discussion] Bans and what we know by Sychotix.
Also don't RMT.