GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1636
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    is it possible for the preloads, to also add option to select icon or custom text, that will show in the radar overlay, or add in the Icon settings in the radar plugin, tab for preloads, that show your preloads and option to add icon to them, and tnx again for your work

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1637
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by smaili View Post
    is it possible for the preloads, to also add option to select icon or custom text, that will show in the radar overlay, or add in the Icon settings in the radar plugin, tab for preloads, that show your preloads and option to add icon to them, and tnx again for your work
    Can you please create a small image in paint to show me what you want?
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #1638
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    something like this https://i.imgur.com/cA0nLfq.jpeg , and then it show the selected icon in the map overlay https://i.imgur.com/RneLsQm.jpeg

    edit: or adding tab for the preloads in the radar options like this https://i.imgur.com/6Zep7SF.jpeg , no idea whats easier
    Last edited by CausalityMerchant; 02-22-2022 at 10:43 AM.

  4. #1639
    arturino009's Avatar Contributor
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    Originally Posted by smaili View Post
    something like this https://i.imgur.com/cA0nLfq.jpeg , and then it show the selected icon in the map overlay https://i.imgur.com/RneLsQm.jpeg
    The thing is, it is already possible, and it's not meant for preload alerts. When you enter a map, there are certain textures that are loaded, and that helps to determine the things that will be in a map. For example, if a harvest texture is loaded, there will be a harvest in a map. And it just shows it in the corner, not the minimap, since GameHelper doesn't know where the things are until you come near them.
    If you want a specific icon in the minimap, you can change that in Radar plugin. Most of the things are already there, like strongboxes and legion chests.
    It would be helpful if you could give a specific use case for this. There is an argument for possibility to add custom textures to Radar plugin (just like preloads), but that might get messy.

    Also, I'm just talking about PreloadAlert out the ass, I don't actually know how it works, but this is the way that makes the most sense for me and how I guess it works.

  5. #1640
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by smaili View Post
    something like this https://i.imgur.com/cA0nLfq.jpeg , and then it show the selected icon in the map overlay https://i.imgur.com/RneLsQm.jpeg

    edit: or adding tab for the preloads in the radar options like this https://i.imgur.com/6Zep7SF.jpeg , no idea whats easier
    This level of configuration will be very bad for the game helper performance.

    Imagine preload alert file size growing to 20,000 preloads 10 leagues from now and comparing those 20,000 preloads with 1k monsters in the map. that's a loop of size 20,000,000.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #1641
    baksz0r's Avatar Member
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    I was framed
    Last edited by baksz0r; 02-22-2022 at 05:01 PM.

  7. #1642
    kekenser3's Avatar Member
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    Hi, helper crash too often in heavy packsize maps with new influences
    Any fix for it?

  8. #1643
    Mutica's Avatar Member
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    Right now the game defaults to giving you a second skill bar... where the keys are all modified with ctrl.... so instead of q,w,e you can map skill to ctrl + q, or ctrl + w. There doesn't seem to be a way to setup your autohotkeytriggers with modifier keys... so i wanted conditions to trigger the press of "ctrl + q" I can't. I could remap all the in game secondary keys to something else I guess; but it would be great to allow for modifier keys in the key list.

  9. #1644
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Mutica View Post
    Right now the game defaults to giving you a second skill bar... where the keys are all modified with ctrl.... so instead of q,w,e you can map skill to ctrl + q, or ctrl + w. There doesn't seem to be a way to setup your autohotkeytriggers with modifier keys... so i wanted conditions to trigger the press of "ctrl + q" I can't. I could remap all the in game secondary keys to something else I guess; but it would be great to allow for modifier keys in the key list.
    yeah, i will add that, not sure when.


    Originally Posted by kekenser3 View Post
    Hi, helper crash too often in heavy packsize maps with new influences
    Any fix for it?
    share the crash logs.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #1645
    kekenser3's Avatar Member
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    Originally Posted by GameHelper View Post
    yeah, i will add that, not sure when.




    share the crash logs.
    23.02.2022 0:25 Program exited with message:
    System.Exception: New flask base found Tenderizer. Please let the developer know.
    at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
    at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
    at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
    at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
    at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    23.02.2022 0:28 Program exited with message:
    System.Exception: New flask base found Royal Sceptre. Please let the developer know.
    at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
    at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
    at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
    at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
    at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    23.02.2022 0:37 Program exited with message:
    System.Exception: New flask base found Shagreen Boots. Please let the developer know.
    at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
    at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
    at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
    at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
    at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  11. #1646
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by kekenser3 View Post
    23.02.2022 0:25 Program exited with message:
    System.Exception: New flask base found Tenderizer. Please let the developer know.
    at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
    at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
    at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
    at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
    at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    23.02.2022 0:28 Program exited with message:
    System.Exception: New flask base found Royal Sceptre. Please let the developer know.
    at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
    at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
    at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
    at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
    at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    23.02.2022 0:37 Program exited with message:
    System.Exception: New flask base found Shagreen Boots. Please let the developer know.
    at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
    at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
    at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
    at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
    at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    What version r u using? Also, does it crashes in the middle of the map or only when you are changing area/zone/map?

    This crash basically means that GameHelper is having trouble reading your flask inventory data. I am trying to figure out why is that the case. So do you see any pattern w.r.t this crash? Any specific steps or any specific item/monster after which this crash happens…
    Last edited by GameHelper; 02-22-2022 at 11:12 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #1647
    bigcheater1's Avatar Member
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    I crash a ton in the same conditions he describes, when running through activating legion packs with high pack size especially. The problem is, nothing is being generated to the error log. The minimap just freezes and slides and eventually crashes. Most recent version.
    Last edited by bigcheater1; 02-22-2022 at 11:07 PM.

  13. #1648
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by bigcheater1 View Post
    I crash a ton in the same conditions he describes, when running through activating legion packs especially. The problem is, nothing is being generated to the error log. The minimap just freezes and slides and eventually crashes. Most recent version.
    Sorry about that bad experience, unfortunately I can not do much in crashes where error txt file isn’t generated. I need the error log/txt file to see what’s going on and why did it crashed.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #1649
    chezit's Avatar Member
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    Is there a way to trigger flasks with Rampage. For it to hit D1 if the Kills counter goes down, but not trigger if it's not present?

  15. #1650
    11562355's Avatar Member
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    Can I change the size of Radar?


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