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Originally Posted by
usebatu
hey there. i tried few things but i couldnt figure out how to add new "operative strongboxes".
will add it in and make a release.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 3 Thanks
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Member
Would it be possible to add Character Name as a condition to the flask settings?
Usage would be for players who use a boss killer character and speed running character with slightly different flask setups. This would allow you to quickly log into your boss killer without changing profiles in Gamehelper.
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Originally Posted by
Unknown_B
Would it be possible to add Character Name as a condition to the flask settings?
Usage would be for players who use a boss killer character and speed running character with slightly different flask setups. This would allow you to quickly log into your boss killer without changing profiles in Gamehelper.
use 2 profiles.
u can add as many profiles as you want.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Thank you for the Garena version, I am stupid and can't do anything, I can only post the Garena version of FlaskNameToBuff, I hope it will be useful.
Download link: Just a moment...
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Active Member
Would it be possible to have conditions templates that can be used when creating autohotkeytrigger events?
For example, you can make a template named "Quicksilver" and attach the conditions "Player does not have the effect of flask x", "Flask x has bigger_than 29 charges" and "Player animation is equal_to run for 500 ms".
Whenever you then make a new entry under a profile, you can select to use the template named "quicksilver", which would then automagically add all the above conditions, leaving you to just fill in the flask number.
Could obviously be extended to a ton of stuff, like plague bearer, vaal skills, etc. Would also allow us to share templates which could then maybe be added to the main post/come bundled down the line.
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Active Member
I get frequent crashes without logs when running delve.
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let's hope the upcoming 3.17.1 doesn't break anything. 15mins..
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Member
well it did break
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Updated GH for 3.17.1, please download it from the first post.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 10 Thanks
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Member
Originally Posted by
GameHelper
Updated GH for 3.17.1, please download it from the first post.
That was fast, thank you!
I did notice some flasks not working when overwriting the new files with the performance version, other things seem to work.
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Member
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Member
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Member
Any way the stashie plugin could be implemented into this? It's probably the biggest time saver in POE. Or at least a non speed release version?
After using this version I never want to touch normal Exileapi again.
Last edited by dtmajors; 02-17-2022 at 06:53 PM.
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Originally Posted by
dtmajors
Any way the stashie plugin could be implemented into this? It's probably the biggest time saver in POE. Or at least a non speed release version?
After using this version I never want to touch normal Exileapi again.
thank you for saying that.
Unfortunately, I can not do that because Game Helper will lose the agility if I implement other plugins (e.g. stashie, follower, pickup, rare-set-manager, Archnemesis Reciepy helper, Fully automated flask manager etc etc) in it.
EDIT: I have to think of a way where Game Helper agility isn't lost and it supports development of the other plugins. There is a way but it will take time, around 1 year I would say (based on my current speed).
Last edited by GameHelper; 02-17-2022 at 07:06 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
dtmajors (1 members gave Thanks to GameHelper for this useful post)
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Member
Hayo! just wanted to ask about the Guide of the Dynamic function for AutoHotKeyTrigger
what is the state of it ?