GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3076
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by rods321 View Post
    4/8/2023 9:01 AM Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    Crashing everytime Im playing
    hmm, wierd, i will check if I can reproduce it on my side...
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3077
    shiggykame's Avatar Member
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    this is what i got in delve
    08.04.2023 14:51 Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

  3. #3078
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by setim View Post
    Any way to detect how many toxic rain totem summoned?
    I use FriendlyMonsterCount to detect how many friendly monster around me before.
    But it is not a good solution since all friendly monster will be counted.
    Is it possible to add a config to only count the friendly monster by "name"?
    When I code the friendlyMonsterCount function, I notice it is not easy to do that in AHK due to the way how monster count are implemeted in the GH.
    But now I may have a solution. Just to provide a interface to let player to set a "name" (Not in the profile). Then when GH do the monster count, if it is friendly, check the "name" first before count.
    Can you implement this? It will be very useful for totem build or minion build.
    uploaded a new version that adds this feature (download from first post). please look for the condition type "DEPLOYED_OBJECT_COUNT"
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #3079
    ShadowLord69's Avatar Member
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    Trying to get the Radar working, but I'm not seeing any icons. Checked and I have Net 7 installed and downloaded the other files and they seem to be where they should be, but under the Icons Setting > BaseGame Icons, I only see the POI Monster icon and I can't seem to set any icons:

    RadarIconsMissing.png
    Most of the icons under each Icon area are also blank and double clicking brings up the window of icons, but double clicking on any of them doesn't set anything. I figure it's got to be something I'm doing wrong, but I've never had this problem before so I don't know where to start looking.

    SOLVED

    Ok I found an setting in the PLugins>Radar>config>settings.txt file. I found the settings for the few icons that were working and the ones that weren't and the only difference was the IconSize.

    "IconSize": {
    "X": 0.0,
    "Y": 0.0
    }
    --Couldn't see those

    "IconSize": {
    "X": 64.0,
    "Y": 64.0
    }
    --Could see those

    So I did a mass replace for the that code block and I can now see the Icons in the config window and the maps.
    Last edited by ShadowLord69; 04-08-2023 at 10:57 AM. Reason: Solution Found

  5. #3080
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ShadowLord69 View Post
    Trying to get the Radar working, but I'm not seeing any icons. Checked and I have Net 7 installed and downloaded the other files and they seem to be where they should be, but under the Icons Setting > BaseGame Icons, I only see the POI Monster icon and I can't seem to set any icons:

    RadarIconsMissing.png
    Most of the icons under each Icon area are also blank and double clicking brings up the window of icons, but double clicking on any of them doesn't set anything. I figure it's got to be something I'm doing wrong, but I've never had this problem before so I don't know where to start looking.

    SOLVED

    Ok I found an setting in the PLugins>Radar>config>settings.txt file. I found the settings for the few icons that were working and the ones that weren't and the only difference was the IconSize.

    "IconSize": {
    "X": 0.0,
    "Y": 0.0
    }
    --Couldn't see those

    "IconSize": {
    "X": 64.0,
    "Y": 64.0
    }
    --Could see those

    So I did a mass replace for the that code block and I can now see the Icons in the config window and the maps.
    nuke your radar settings and use the default one.
    another option for the future
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #3081
    Defeat's Avatar Member
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    On opening launcher.exe I am receiving the below error weather I use yes or no

    Failed to upgrade GameHelper due to: System.Net.WebException: The remote server returned an error: (404) Not Found.
    at System.Net.HttpWebRequest.GetResponse()
    at Launcher.AutoUpdate.get_latest_version_info()
    at Launcher.AutoUpdate.UpgradeGameHelper(String gameHelperDir)
    at Launcher.Program.Main(String[] args)

    Any ideas?

  7. #3082
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Defeat View Post
    On opening launcher.exe I am receiving the below error weather I use yes or no

    Failed to upgrade GameHelper due to: System.Net.WebException: The remote server returned an error: (404) Not Found.
    at System.Net.HttpWebRequest.GetResponse()
    at Launcher.AutoUpdate.get_latest_version_info()
    at Launcher.AutoUpdate.UpgradeGameHelper(String gameHelperDir)
    at Launcher.Program.Main(String[] args)

    Any ideas?
    press enter 2 3 times.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #3083
    madd123's Avatar Active Member
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    Sometimes crashes with that error and not allow me to even relaunch (insta crash again, until I change instance):
    08.04.2023 19:49 Program exited with message:
    System.AggregateException: One or more errors occurred. (Unable to cast object of type 'System.ValueTuple`2[System.String,System.IntPtr]' to type 'System.ValueTuple`2[System.String,System.Byte]'.)
    ---> System.InvalidCastException: Unable to cast object of type 'System.ValueTuple`2[System.String,System.IntPtr]' to type 'System.ValueTuple`2[System.String,System.Byte]'.
    at GameHelper.RemoteObjects.Components.Buffs.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Buffs.cs:line 65
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(It emStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 264
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 315
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClas s53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 291
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(S tdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 315
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 213
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 598
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------


    /// EDIT, also this sometimes randomly occurs:
    08.04.2023 20:01 Program exited with message:
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
    ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at GameHelper.RemoteObjects.Components.Actor.UpdateData(Boolean hasAddressChanged)
    at MarsFollow.AreaTransition..ctor(IntPtr adr)
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
    at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
    --- End of inner exception stack trace ---
    at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
    at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.TryGetComponent[T](T& component) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 156
    Last edited by madd123; 04-08-2023 at 12:06 PM.

  9. #3084
    VRita's Avatar Banned
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    when is the new implementation of the terrain elevation/height map expected?
    Last edited by VRita; 04-08-2023 at 12:14 PM.

  10. #3085
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by VRita View Post
    when is the new implementation of the terrain elevation/height map expected?
    in a week..currently i am focusing on league start game.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. Thanks Dekayo (1 members gave Thanks to GameHelper for this useful post)
  12. #3086
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    For all of you folks I have uploaded a debug version in the first post, please use that and delete your old Error.log file and share the Error.log file created by the debug version.

    Originally Posted by sperk3 View Post
    Getting this at random intervals crashing out

    ------------------------------
    4/7/2023 3:06 PM Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    Originally Posted by rods321 View Post
    4/8/2023 9:01 AM Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    Crashing everytime Im playing
    Originally Posted by RebrandSoft View Post
    ------------------------------
    08/04/2023 13:05 Program exited with message:
    System.IO.IOException: The process cannot access the file 'D:\noviq oka\configs\plugins.json' because it is being used by another process.
    at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
    at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
    at System.IO.File.OpenHandle(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
    at System.IO.File.WriteToFile(String path, FileMode mode, String contents, Encoding encoding)
    at GameHelper.Utils.JsonHelper.SafeToFile(Object classObject, FileInfo file) in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Utils\JsonHelper.cs:line 24
    at GameHelper.Plugin.PManager.SavePluginMetadata() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Plugin\PManager.cs:line 151
    at GameHelper.Plugin.PManager.SavePluginMetadataCoroutine()+MoveNext() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Plugin\PManager.cs:line 159
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.Settings.SettingsWindow.RenderCoroutine()+MoveNext() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Settings\SettingsWindow.cs:line 282
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    08/04/2023 13:14 Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    08/04/2023 13:23 Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()

    It crashes every 5 min. V2.0.42

    Originally Posted by madd123 View Post
    Sometimes crashes with that error and not allow me to even relaunch (insta crash again, until I change instance):




    /// EDIT, also this sometimes randomly occurs:
    Originally Posted by shiggykame View Post
    this is what i got in delve


    For all of you folks I have uploaded a debug version in the first post, please use that and delete your old Error.log file and share the Error.log file created by the debug version.
    Last edited by GameHelper; 04-08-2023 at 02:28 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #3087
    rods321's Avatar Member
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    4/8/2023 5:04 PM Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 484
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 243
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 263
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 88
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

    After using the debug version

  14. #3088
    rxemi115566's Avatar Member
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    How to make OR statement?

    PlayerVitals.HP.PERCENT <= 80 && PlayerAilments.Contains("Bleeding Or Corruption")

  15. #3089
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by rods321 View Post
    4/8/2023 5:04 PM Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 484
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 243
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 263
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 88
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

    After using the debug version
    thank you for sharing this, i figure out the issue, a fix will be released in the next version. <3


    Originally Posted by rxemi115566 View Post
    How to make OR statement?

    PlayerVitals.HP.PERCENT <= 80 && PlayerAilments.Contains("Bleeding Or Corruption")

    && = and
    || = or
    ! = not
    If I did not reply to you, it mean the question you are asking is stupid.

  16. Thanks rods321, Dekayo (2 members gave Thanks to GameHelper for this useful post)
  17. #3090
    crayfish14's Avatar Member
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    Can you please help how to fix autoquit when in town issue?

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