this is what i got in delve
08.04.2023 14:51 Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------------------------
Trying to get the Radar working, but I'm not seeing any icons. Checked and I have Net 7 installed and downloaded the other files and they seem to be where they should be, but under the Icons Setting > BaseGame Icons, I only see the POI Monster icon and I can't seem to set any icons:
RadarIconsMissing.png
Most of the icons under each Icon area are also blank and double clicking brings up the window of icons, but double clicking on any of them doesn't set anything. I figure it's got to be something I'm doing wrong, but I've never had this problem before so I don't know where to start looking.
SOLVED
Ok I found an setting in the PLugins>Radar>config>settings.txt file. I found the settings for the few icons that were working and the ones that weren't and the only difference was the IconSize.
"IconSize": {
"X": 0.0,
"Y": 0.0
}
--Couldn't see those
"IconSize": {
"X": 64.0,
"Y": 64.0
}
--Could see those
So I did a mass replace for the that code block and I can now see the Icons in the config window and the maps.
Last edited by ShadowLord69; 04-08-2023 at 10:57 AM. Reason: Solution Found
On opening launcher.exe I am receiving the below error weather I use yes or no
Failed to upgrade GameHelper due to: System.Net.WebException: The remote server returned an error: (404) Not Found.
at System.Net.HttpWebRequest.GetResponse()
at Launcher.AutoUpdate.get_latest_version_info()
at Launcher.AutoUpdate.UpgradeGameHelper(String gameHelperDir)
at Launcher.Program.Main(String[] args)
Any ideas?
Sometimes crashes with that error and not allow me to even relaunch (insta crash again, until I change instance):
08.04.2023 19:49 Program exited with message:
System.AggregateException: One or more errors occurred. (Unable to cast object of type 'System.ValueTuple`2[System.String,System.IntPtr]' to type 'System.ValueTuple`2[System.String,System.Byte]'.)
---> System.InvalidCastException: Unable to cast object of type 'System.ValueTuple`2[System.String,System.IntPtr]' to type 'System.ValueTuple`2[System.String,System.Byte]'.
at GameHelper.RemoteObjects.Components.Buffs.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\Components\Buffs.cs:line 65
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(It emStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 264
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 315
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClas s53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 291
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(S tdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 315
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 213
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 598
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------------------------
/// EDIT, also this sometimes randomly occurs:
08.04.2023 20:01 Program exited with message:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at GameHelper.RemoteObjects.Components.Actor.UpdateData(Boolean hasAddressChanged)
at MarsFollow.AreaTransition..ctor(IntPtr adr)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.TryGetComponent[T](T& component) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 156
Last edited by madd123; 04-08-2023 at 12:06 PM.
when is the new implementation of the terrain elevation/height map expected?
Last edited by VRita; 04-08-2023 at 12:14 PM.
For all of you folks I have uploaded a debug version in the first post, please use that and delete your old Error.log file and share the Error.log file created by the debug version.
For all of you folks I have uploaded a debug version in the first post, please use that and delete your old Error.log file and share the Error.log file created by the debug version.
Last edited by GameHelper; 04-08-2023 at 02:28 PM.
If I did not reply to you, it mean the question you are asking is stupid.
4/8/2023 5:04 PM Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 484
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 243
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 263
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 88
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------------------------
After using the debug version
How to make OR statement?
PlayerVitals.HP.PERCENT <= 80 && PlayerAilments.Contains("Bleeding Or Corruption")
Can you please help how to fix autoquit when in town issue?