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Originally Posted by
Xco15
Show them who's the boss King

GGG fked up, they removed/changed things that static analysis isn't detecting.
So that only mean 1 thing, I need to go in the game and figure things out from there.
TLDR: Game Helper expected release time has changed to League start + 1 hour.
IF I can figure things out earily or only the static analysis tool is broken (offset/algorithm isn't then i will release early) basically we are in unknown territory now).
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 11 Thanks
beanso,
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Forumuser1000,
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bobTheBuilder69 (11 members gave Thanks to GameHelper for this useful post)
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Member
Youre doing a great job... Wow, thats amazing.
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Member
I am getting this error when trying to launch GameHelper -
07.04.2023 20:16 Program exited with message:
System.Exception: Couldn't find some patterns. kindly fix the patterns.
at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 284
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Member
Hi,
Few seconds after I start it (i can see the main menu), it closes and show error bellow
System.Exception: Couldn't find some patterns. kindly fix the patterns.
at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 284
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Member
Originally Posted by
GameHelper
GGG fked up, they removed/changed things that static analysis isn't detecting.
So that only mean 1 thing, I need to go in the game and figure things out from there.
TLDR: Game Helper expected release time has changed to League start + 1 hour.
IF I can figure things out earily or only the static analysis tool is broken (offset/algorithm isn't then i will release early) basically we are in unknown territory now).
Thanks for the hard work. If not, is there a way you can release the map hack CE part?
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Originally Posted by
Tompost
Thanks for the hard work. If not, is there a way you can release the map hack CE part?
sorry, busy, should have asked few days ago as a backup option.
maybe search this website and u will find it somewhere.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
YellowRodent (1 members gave Thanks to GameHelper for this useful post)
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Originally Posted by
GameHelper
sorry, busy, should have asked few days ago as a backup option.
maybe search this website and u will find it somewhere.
Keep up the good work!
I, and many others, deeply appreciate your contributions to us freeloaders. I wish you the best of luck.
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Member
Where is the donation link? I dont see it
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Contributor
Originally Posted by
BHLDepression
Where is the donation link? I dont see it
It's in GameHelper config window.
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Member
From the other thread, seems like the Radar will take some time to fix. Thanks to everyone working on this for us!
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Member
Will the Auto HotKey Trigger work without the upgrade?
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Member
Hey, just letting you know that (and I know that this is likely the fact the league hasn't launched yet causing this), the gamehelper won't launch due to the remote server returning 404 via launcher and if ran via GameHelper.exe it returns this error:
4/7/2023 12:35 PM Program exited with message:
System.Exception: Couldn't find some patterns. kindly fix the patterns.
at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 284
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
To be clear, I know this doesn't work at launch, I was just wanting to reconfigure some settings before the update.
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Member
Double posted, not sure how to delete.
Last edited by MrFrogGuy; 04-07-2023 at 02:54 PM.
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Member
anyone can open the hud just to config during queue? mine is not opening. Idk if it's supposed to be like that.
edit: Failed to upgrade GameHelper due to: System.Net.WebException: The remote server returned an error: (404) Not Found.
at System.Net.HttpWebRequest.GetResponse()
at Launcher.AutoUpdate.get_latest_version_info()
at Launcher.AutoUpdate.UpgradeGameHelper(String gameHelperDir)
at Launcher.Program.Main(String[] args)
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Active Member
guys, GH is not even updated yet....