GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2956
    SpectraWave22's Avatar Member
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    there is not download link for this tool

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2957
    killerkev069's Avatar Member
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    How long would you say it takes to setup and get your settings right cuz I'm lazy by design

  3. #2958
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by killerkev069 View Post
    How long would you say it takes to setup and get your settings right cuz I'm lazy by design
    I will post a 3.20 working version end of tomorrow so folks can use it/test it/create/update profiles.

    Once the new league start I will post a new version, within 30 mins, which will work with 3.21.

    all versions will be posted on the first page/post.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. Thanks zaczecca, Fire7D, kisapll, camapxam (4 members gave Thanks to GameHelper for this useful post)
  5. #2959
    wydower's Avatar Member
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    appreciate this, obv spend whatever time you can on league start but being able to set up some flask profiles and shit will save me loads of time


    while were at it anyone want to help me out with compiling a list of working spell / flask usage settings? i was able to pull off some nifty shit with this a few leagues back

  6. #2960
    SpectraWave22's Avatar Member
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    Once the new league start I will post a new version, within 30 mins, which will work with 3.21.

    all versions will be posted on the first page/post.
    Screenshot_6.jpg

    the links will be posted in those areas?
    im asking this because at the moment there is no link active, it just writes [SNIP] in plain text.

  7. #2961
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by SpectraWave22 View Post
    Screenshot_6.jpg

    the links will be posted in those areas?
    im asking this because at the moment there is no link active, it just writes [SNIP] in plain text.
    yes. that's correct.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #2962
    abratema's Avatar Active Member
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    For anyone killing bosses: Maven, Sirus and Uber Maven have abilities that disable any kind of recovery. I created an additional ailment containing the three status effects to prevent GH from spamming life flasks while being affected by one.

    Add the following to your StatusEffectGroup.json in the Plugins\AutoHotKeyTrigger folder:

    "Unable To Recover": [
    "atlas_orion_meteor_ground",
    "maven_rotating_beam_debuff",
    "maven_cutter_beam_debuff"
    ],
    Then you can use !PlayerAilments.Contains ("Unable To Recover") in your life flask rule. Back up your StatusEffectGroup.json after, it might get overwritten by updates.
    Last edited by abratema; 04-05-2023 at 05:14 AM.

  9. Thanks camapxam, Sychotix, Rukola_1, ohyea003 (4 members gave Thanks to abratema for this useful post)
  10. #2963
    killerkev069's Avatar Member
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    Oh that's cool thanks very much! May I ask what other bots/programs you would recommend to have the most fun and least pain possible?

  11. #2964
    gidden0922's Avatar Member
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    Hey guys, what files/folders should I copy from the new release and paste into my older version, or vice versa, if I want to keep all of my previous settings?

  12. #2965
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by abratema View Post
    For anyone killing bosses: Maven, Sirus and Uber Maven have abilities that disable any kind of recovery. I created an additional ailment containing the three status effects to prevent GH from spamming life flasks while being affected by one.

    Add the following to your StatusEffectGroup.json in the Plugins\AutoHotKeyTrigger folder:



    Then you can use !PlayerAilments.Contains ("Unable To Recover") in your life flask rule. Back up your StatusEffectGroup.json after, it might get overwritten by updates.
    thanks for sharing, i am going to add it in the latest version default file.

    Originally Posted by gidden0922 View Post
    Hey guys, what files/folders should I copy from the new release and paste into my older version, or vice versa, if I want to keep all of my previous settings?
    copy the release from the first post to the existing folder and it will keep all your previous settings.


    Folks i have updated the first post with downloadable zip file.
    Last edited by GameHelper; 04-05-2023 at 01:27 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks Sychotix, camapxam, Forumuser1000 (3 members gave Thanks to GameHelper for this useful post)
  14. #2966
    ShadowLord69's Avatar Member
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    Appreciate that and the effort you put in. Thanks!

  15. #2967
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by gidden0922 View Post
    Hey guys, what files/folders should I copy from the new release and paste into my older version, or vice versa, if I want to keep all of my previous settings?
    I usually just paste all the new files over the old ones. Normally it doesn't cause any issues, but is something you can check if you do have issues. Starting a fresh directory, testing, then slowly adding your old stuff on top (like plugins, settings etc)

  16. #2968
    dinzy's Avatar Member
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    Hello!

    Big thanks for the update.

    I was just wondering if I am the only one having problems with AutoHotKeyTrigger when using "PlayerBuffs.Has"? I get a red text below saying "Expression compilation failed: Methods on type '!Buffdictionary' are not accessible.

    It does work if i use the ">=" expression instead thou.

    Also, is there a way to delay the smokemine detonate by half a second or something? Ive tried fiddling both with throw animation and mine_mana_reservation by using "Add component" and "Condition WAITS for 0.5 seconds" but that dosent seem to work, it throws the mine pretty much instantly.

  17. #2969
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by dinzy View Post
    Hello!

    Big thanks for the update.

    I was just wondering if I am the only one having problems with AutoHotKeyTrigger when using "PlayerBuffs.Has"? I get a red text below saying "Expression compilation failed: Methods on type '!Buffdictionary' are not accessible.

    It does work if i use the ">=" expression instead thou.

    Also, is there a way to delay the smokemine detonate by half a second or something? Ive tried fiddling both with throw animation and mine_mana_reservation by using "Add component" and "Condition WAITS for 0.5 seconds" but that dosent seem to work, it throws the mine pretty much instantly.
    yeah thx for reporting, i am aware of that bug, i have it fixed, going to release a new version in few mins.


    EDIT: updated first post.
    Last edited by GameHelper; 04-05-2023 at 02:29 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  18. Thanks camapxam (1 members gave Thanks to GameHelper for this useful post)
  19. #2970
    mzlu's Avatar Banned
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    Is no one else receiving errors when trying to download AutoHotKeyTrigger.zip? Browser fails the download due to "Virus detected"

    https://i.gyazo.com/9fb647b21f5bdac2...d54fb90f01.png

    Don't mean to cause a panic just wondering if its safe.

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