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Member
there is not download link for this tool
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Member
How long would you say it takes to setup and get your settings right cuz I'm lazy by design
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Originally Posted by
killerkev069
How long would you say it takes to setup and get your settings right cuz I'm lazy by design
I will post a 3.20 working version end of tomorrow so folks can use it/test it/create/update profiles.
Once the new league start I will post a new version, within 30 mins, which will work with 3.21.
all versions will be posted on the first page/post.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 4 Thanks
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Member
appreciate this, obv spend whatever time you can on league start but being able to set up some flask profiles and shit will save me loads of time
while were at it anyone want to help me out with compiling a list of working spell / flask usage settings? i was able to pull off some nifty shit with this a few leagues back
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Member
Once the new league start I will post a new version, within 30 mins, which will work with 3.21.
all versions will be posted on the first page/post.
Screenshot_6.jpg
the links will be posted in those areas?
im asking this because at the moment there is no link active, it just writes [SNIP] in plain text.
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Originally Posted by
SpectraWave22
Screenshot_6.jpg
the links will be posted in those areas?
im asking this because at the moment there is no link active, it just writes [SNIP] in plain text.
yes. that's correct.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
For anyone killing bosses: Maven, Sirus and Uber Maven have abilities that disable any kind of recovery. I created an additional ailment containing the three status effects to prevent GH from spamming life flasks while being affected by one.
Add the following to your StatusEffectGroup.json in the Plugins\AutoHotKeyTrigger folder:
"Unable To Recover": [
"atlas_orion_meteor_ground",
"maven_rotating_beam_debuff",
"maven_cutter_beam_debuff"
],
Then you can use !PlayerAilments.Contains ("Unable To Recover") in your life flask rule. Back up your StatusEffectGroup.json after, it might get overwritten by updates.
Last edited by abratema; 04-05-2023 at 05:14 AM.
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Post Thanks / Like - 4 Thanks
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Member
Oh that's cool thanks very much! May I ask what other bots/programs you would recommend to have the most fun and least pain possible?
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Member
Hey guys, what files/folders should I copy from the new release and paste into my older version, or vice versa, if I want to keep all of my previous settings?
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Originally Posted by
abratema
For anyone killing bosses: Maven, Sirus and Uber Maven have abilities that disable any kind of recovery. I created an additional ailment containing the three status effects to prevent GH from spamming life flasks while being affected by one.
Add the following to your StatusEffectGroup.json in the Plugins\AutoHotKeyTrigger folder:
Then you can use !PlayerAilments.Contains ("Unable To Recover") in your life flask rule. Back up your StatusEffectGroup.json after, it might get overwritten by updates.
thanks for sharing, i am going to add it in the latest version default file.
Originally Posted by
gidden0922
Hey guys, what files/folders should I copy from the new release and paste into my older version, or vice versa, if I want to keep all of my previous settings?
copy the release from the first post to the existing folder and it will keep all your previous settings.
Folks i have updated the first post with downloadable zip file.
Last edited by GameHelper; 04-05-2023 at 01:27 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 3 Thanks
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Member
Appreciate that and the effort you put in. Thanks!
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Originally Posted by
gidden0922
Hey guys, what files/folders should I copy from the new release and paste into my older version, or vice versa, if I want to keep all of my previous settings?
I usually just paste all the new files over the old ones. Normally it doesn't cause any issues, but is something you can check if you do have issues. Starting a fresh directory, testing, then slowly adding your old stuff on top (like plugins, settings etc)
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Member
Hello!
Big thanks for the update.
I was just wondering if I am the only one having problems with AutoHotKeyTrigger when using "PlayerBuffs.Has"? I get a red text below saying "Expression compilation failed: Methods on type '!Buffdictionary' are not accessible.
It does work if i use the ">=" expression instead thou.
Also, is there a way to delay the smokemine detonate by half a second or something? Ive tried fiddling both with throw animation and mine_mana_reservation by using "Add component" and "Condition WAITS for 0.5 seconds" but that dosent seem to work, it throws the mine pretty much instantly.
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Originally Posted by
dinzy
Hello!
Big thanks for the update.
I was just wondering if I am the only one having problems with AutoHotKeyTrigger when using "PlayerBuffs.Has"? I get a red text below saying "Expression compilation failed: Methods on type '!Buffdictionary' are not accessible.
It does work if i use the ">=" expression instead thou.
Also, is there a way to delay the smokemine detonate by half a second or something? Ive tried fiddling both with throw animation and mine_mana_reservation by using "Add component" and "Condition WAITS for 0.5 seconds" but that dosent seem to work, it throws the mine pretty much instantly.
yeah thx for reporting, i am aware of that bug, i have it fixed, going to release a new version in few mins.
EDIT: updated first post.
Last edited by GameHelper; 04-05-2023 at 02:29 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
camapxam (1 members gave Thanks to GameHelper for this useful post)
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Banned
Is no one else receiving errors when trying to download AutoHotKeyTrigger.zip? Browser fails the download due to "Virus detected"
https://i.gyazo.com/9fb647b21f5bdac2...d54fb90f01.png
Don't mean to cause a panic just wondering if its safe.