GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2911
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by GameHelper View Post
    Attachment 82673

    new version is out.
    just some minor changes.
    The only thing left is to fix the double edges of the map and remove the unnecessary regulator, which does not regulate anything.
    I mean LargeMapFix =>0.174
    TehCheat radar works fine without a regulator, and it has much less edge mismatch
    Last edited by GameAssist; 03-25-2023 at 07:43 PM.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2912
    Mykken's Avatar Member
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    Originally Posted by GameHelper View Post
    Attachment 82673

    new version is out.
    just some minor changes.
    In relation to what @GameAssist said:

    You might also want to add a check for healthbarConfig.ShowText in the DrawHealthbar method @GameHelper. I assume you just forgot it. At the moment it seems like it only checks for the TextColor, which is fine, but it makes the toggle for Show Healthbar Text useless and might cause a lot of confusion on League Start.

  3. #2913
    BombokaLusitana's Avatar Member
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    Thanks for the update, but it seems to be crashing on my end.

    Code:
    26/03/2023 03:42 Program exited with message:
     System.AggregateException: One or more errors occurred. (Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition, AutoHotKeyTrigger'. Path 'Profiles.Current.Rules[0].Conditions[0].$type', line 16, position 106.)
     ---> Newtonsoft.Json.JsonSerializationException: Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition, AutoHotKeyTrigger'. Path 'Profiles.Current.Rules[0].Conditions[0].$type', line 16, position 106.
     ---> Newtonsoft.Json.JsonSerializationException: Could not find type 'AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition' in assembly 'AutoHotKeyTrigger, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeFromTypeNameKey(StructMultiKey`2 typeNameKey)
       at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
       at Newtonsoft.Json.Utilities.ThreadSafeStore`2.Get(TKey key)
       at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeByName(StructMultiKey`2 typeNameKey)
       at Newtonsoft.Json.Serialization.DefaultSerializationBinder.BindToType(String assemblyName, String typeName)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
       --- End of inner exception stack trace ---
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadMetadataProperties(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue, Object& newValue, String& id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolvePropertyAndCreatorValues(JsonObjectContract contract, JsonProperty containerProperty, JsonReader reader, Type objectType)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObjectUsingCreatorWithParameters(JsonReader reader, JsonObjectContract contract, JsonProperty containerProperty, ObjectConstructor`1 creator, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateNewObject(JsonReader reader, JsonObjectContract objectContract, JsonProperty containerMember, JsonProperty containerProperty, String id, Boolean& createdFromNonDefaultCreator)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 229
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
       at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int32 i)
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
       at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
       at System.Threading.Thread.StartCallback()
    ------------------------------
    Edit: aw, flasks profile is corrupted?
    Got it, have to reconfigure it.
    Last edited by BombokaLusitana; 03-25-2023 at 09:52 PM.

  4. #2914
    Mykken's Avatar Member
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    Originally Posted by BombokaLusitana View Post
    Thanks for the update, but it seems to be crashing on my end.

    Code:
    26/03/2023 03:42 Program exited with message:
     System.AggregateException: One or more errors occurred. (Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition, AutoHotKeyTrigger'. Path 'Profiles.Current.Rules[0].Conditions[0].$type', line 16, position 106.)
     ---> Newtonsoft.Json.JsonSerializationException: Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition, AutoHotKeyTrigger'. Path 'Profiles.Current.Rules[0].Conditions[0].$type', line 16, position 106.
     ---> Newtonsoft.Json.JsonSerializationException: Could not find type 'AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition' in assembly 'AutoHotKeyTrigger, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeFromTypeNameKey(StructMultiKey`2 typeNameKey)
       at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
       at Newtonsoft.Json.Utilities.ThreadSafeStore`2.Get(TKey key)
       at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeByName(StructMultiKey`2 typeNameKey)
       at Newtonsoft.Json.Serialization.DefaultSerializationBinder.BindToType(String assemblyName, String typeName)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
       --- End of inner exception stack trace ---
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadMetadataProperties(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue, Object& newValue, String& id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolvePropertyAndCreatorValues(JsonObjectContract contract, JsonProperty containerProperty, JsonReader reader, Type objectType)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObjectUsingCreatorWithParameters(JsonReader reader, JsonObjectContract contract, JsonProperty containerProperty, ObjectConstructor`1 creator, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateNewObject(JsonReader reader, JsonObjectContract objectContract, JsonProperty containerMember, JsonProperty containerProperty, String id, Boolean& createdFromNonDefaultCreator)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 229
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
       at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int32 i)
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
       at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
       at System.Threading.Thread.StartCallback()
    ------------------------------
    Try resetting your Settings. Looks like the AutoHotkeyTrigger ones got corrupted.

  5. #2915
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Mykken View Post
    Try resetting your Settings. Looks like the AutoHotkeyTrigger ones got corrupted.
    this is GameHelper 2.0, it's not backword compatible with old GH out there. so you have to recreate your AHK settings from scratch.

    Originally Posted by GameAssist View Post
    The only thing left is to fix the double edges of the map and remove the unnecessary regulator, which does not regulate anything.
    I mean LargeMapFix =>0.174
    TehCheat radar works fine without a regulator, and it has much less edge mismatch
    fixed in the new version.

    Originally Posted by Mykken View Post
    In relation to what @GameAssist said:

    You might also want to add a check for healthbarConfig.ShowText in the DrawHealthbar method @GameHelper. I assume you just forgot it. At the moment it seems like it only checks for the TextColor, which is fine, but it makes the toggle for Show Healthbar Text useless and might cause a lot of confusion on League Start.
    fixed in the new version.



    new version: release.zip
    If I did not reply to you, it mean the question you are asking is stupid.

  6. Thanks GameAssist, BombokaLusitana, Mykken, camapxam, McWash (5 members gave Thanks to GameHelper for this useful post)
  7. #2916
    camapxam's Avatar Active Member
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    Originally Posted by GameHelper View Post
    this is GameHelper 2.0, it's not backword compatible with old GH out there. so you have to recreate your AHK settings from scratch.



    fixed in the new version.



    fixed in the new version.



    new version: release.zip
    do we still use the old preload txt file?

  8. Thanks GameHelper (1 members gave Thanks to camapxam for this useful post)
  9. #2917
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by camapxam View Post
    do we still use the old preload txt file?
    yes, u can use that.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. Thanks McWash, camapxam (2 members gave Thanks to GameHelper for this useful post)
  11. #2918
    gowlsky's Avatar Member
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    I saw the description and thought it was cool ... The truth is, I don't know how to use it. ....

  12. #2919
    VeryTraveller's Avatar Member
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    Old flasks keys D1 to D5 but there is no flask key in the auto hotkey trigger. i found "key_1 , key_2 etc.." but not working for flask. other issue is Preload alert window is not dissapear on Desktop.

  13. #2920
    camapxam's Avatar Active Member
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    Originally Posted by GameHelper View Post
    yes, u can use that.
    Hi, found a little bug, maybe a typo, but it could make newb's life hell.
    When I make a new condition for autohotkeytrigger, if I choose the FLASK_IS_USABLE - Flask # has enough charges. > Add > then the expression will be "!Flasks.Flask#.IsUsable" which with the "!" will be the opposite condition of what I want. Ofc we can just remove the "!", but not many people can look at it this way, so their flasks are not going to work properly.

  14. Thanks GameHelper (1 members gave Thanks to camapxam for this useful post)
  15. #2921
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by camapxam View Post
    Hi, found a little bug, maybe a typo, but it could make newb's life hell.
    When I make a new condition for autohotkeytrigger, if I choose the FLASK_IS_USABLE - Flask # has enough charges. > Add > then the expression will be "!Flasks.Flask#.IsUsable" which with the "!" will be the opposite condition of what I want. Ofc we can just remove the "!", but not many people can look at it this way, so their flasks are not going to work properly.
    thx for reporting this. will fix it in the next update.

    Originally Posted by VeryTraveller View Post
    Old flasks keys D1 to D5 but there is no flask key in the auto hotkey trigger. i found "key_1 , key_2 etc.." but not working for flask. other issue is Preload alert window is not dissapear on Desktop.
    try pressing the button that give u default profile and read them in order to understand which key u need.
    This is assuming default profile works.

    also, I will be updating first post with documentation and stuff. just couldn't find time to do it. hopefully today/tomorrow.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. Thanks camapxam (1 members gave Thanks to GameHelper for this useful post)
  17. #2922
    devilfuny's Avatar Member
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    hi sir, any good news for heist?

  18. #2923
    taren_pro's Avatar Member
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    add zoom hack pls

  19. #2924
    camapxam's Avatar Active Member
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    Originally Posted by taren_pro View Post
    add zoom hack pls
    this is an overlay HUD, I think with zoom hack you need to modify the game files, which is not what this tool does

  20. #2925
    ocslappy's Avatar Member
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    Would if be possible to go lower than 160 on the length of bars in the HealthBars plugin..
    I prefer short+thicker healthbars, the addition of a thickness scale was great but now i cant make them short instead.

    :edit:
    If i edit the config file manually to a value lower than 160 and relaunch GameHelper it does not use the modified value.
    (This can be 'bypassed' temporarily until the next restart by changing a slider back and forth to force a update)
    Last edited by ocslappy; 03-29-2023 at 09:14 AM.

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