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Originally Posted by
roffeewest
What-to reproduce the scenario, you need to often press any action during cast blessing, such as the key movement, it will collapse casting, if you will press the move key and do not let go after cast it certainly is not going to collapse, but it is very unrealistic such as in battle with the boss where you need to microcontrol character or very high-speed builds.
now I understand what you mean. Yeah, that's happening on my side as well.
Originally Posted by
roffeewest
Yes, that's what I was thinking, to rip a piece of code and paste it into the GH, but as the source code of GH is blocked, I have no way to change the settings, so I asked in the thread maybe GH already have this functionality as in Stashie or PickIT.
let me check if I can come up with some implementation, no promises.
If you wanna help, feel free to fork & modify the old version of GH (e.g. GitHub - BanditTech/GameOverlay: Game overlay is a desktop tool that helps people in playing the game without directly influencing the gaming experience of other players.)
I can read that and incorporate it into my latest version.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
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Active Member
Originally Posted by
GameHelper
on this matter i have something like Desecrate -> Detonate Dead also, couldn't find anyway around this as well, since casting Desecrate does not create any buff or debuff, something like chain hotkey would be nice tho.
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Member
\n System.Collections.Generic.KeyNotFoundException: The given key '屏障或矿坑墙' was not present in the dictionary.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 460
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 183
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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It is related to rader, I know it is a language problem, is there a way to solve it, similar to modifying the name of a flask file?
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Originally Posted by
zhangting853
\n System.Collections.Generic.KeyNotFoundException: The given key '屏障或矿坑墙' was not present in the dictionary.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 460
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 183
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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It is related to rader, I know it is a language problem, is there a way to solve it, similar to modifying the name of a flask file?
How did we even get this key in the first place?
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
zhangting853
\n System.Collections.Generic.KeyNotFoundException: The given key '屏障或矿坑墙' was not present in the dictionary.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 460
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 183
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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It is related to rader, I know it is a language problem, is there a way to solve it, similar to modifying the name of a flask file?
How did we even get this key in the first place? 
Originally Posted by
camapxam
on this matter i have something like Desecrate -> Detonate Dead also, couldn't find anyway around this as well, since casting Desecrate does not create any buff or debuff, something like chain hotkey would be nice tho.
Originally Posted by
GameHelper
keep in mind that these things sometime doesn't go as planned. For example, you are in front of Shaper beam and at that exact time GH decides to block your input and perform the aura-dance. Another way of doing this is to keep some form of control in your hand. For example, do not block the input but do it whenever player Animation is Idle. In that case whenever you are idle (intentionally or unintentionally) for few seconds the GH will do the aura dance. In this case (since you were idle for few seconds anyway) adding block input would be just cherry on the top.
so, by adding blocking of input feature, i am opening to all kind of new and stupid requests.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
camapxam (1 members gave Thanks to GameHelper for this useful post)
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Member
i think this is related to the map (radar), not related to skills......
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Originally Posted by
zhangting853
i think this is related to the map (radar), not related to skills......
Sorry can't do anything about this one since it's not official Game Helper product.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
where is a download latest version link?
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Originally Posted by
FredDurst
where is a download latest version link?
download link will be provided around 3.21 release time.
currently this program is in hibernation.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Anyone else with auto flask broken with last update? Auto Skills seem to work.
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Contributor
Originally Posted by
BombokaLusitana
Anyone else with auto flask broken with last update? Auto Skills seem to work.
Yeah, flask effect and charges checks are broken.
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Member
What is SNIP and how to download?
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Member
Does anyone knows the steps to fix the flasks issue?
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Member
For anyone else who hates managing flasks. You can use this as a temporary measure, and can customize to match your flasks.
GitHub - JoelStanford/PoEAutoFlask: Automates the use of buff style flasks for Path of Exile
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Post Thanks / Like - 1 Thanks
jairevilasio (1 members gave Thanks to VociferateOne for this useful post)