GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2866
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by roffeewest View Post
    What-to reproduce the scenario, you need to often press any action during cast blessing, such as the key movement, it will collapse casting, if you will press the move key and do not let go after cast it certainly is not going to collapse, but it is very unrealistic such as in battle with the boss where you need to microcontrol character or very high-speed builds.
    now I understand what you mean. Yeah, that's happening on my side as well.

    Originally Posted by roffeewest View Post
    Yes, that's what I was thinking, to rip a piece of code and paste it into the GH, but as the source code of GH is blocked, I have no way to change the settings, so I asked in the thread maybe GH already have this functionality as in Stashie or PickIT.
    let me check if I can come up with some implementation, no promises.
    If you wanna help, feel free to fork & modify the old version of GH (e.g. GitHub - BanditTech/GameOverlay: Game overlay is a desktop tool that helps people in playing the game without directly influencing the gaming experience of other players.)
    I can read that and incorporate it into my latest version.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2867
    Erenjage's Avatar Member
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    Thank you .

  3. #2868
    camapxam's Avatar Active Member
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    Originally Posted by GameHelper View Post
    now I understand what you mean. Yeah, that's happening on my side as well.



    let me check if I can come up with some implementation, no promises.
    If you wanna help, feel free to fork & modify the old version of GH (e.g. GitHub - BanditTech/GameOverlay: Game overlay is a desktop tool that helps people in playing the game without directly influencing the gaming experience of other players.)
    I can read that and incorporate it into my latest version.
    on this matter i have something like Desecrate -> Detonate Dead also, couldn't find anyway around this as well, since casting Desecrate does not create any buff or debuff, something like chain hotkey would be nice tho.

  4. #2869
    zhangting853's Avatar Member
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    \n System.Collections.Generic.KeyNotFoundException: The given key '屏障或矿坑墙' was not present in the dictionary.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 460
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 183
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    -----------------
    It is related to rader, I know it is a language problem, is there a way to solve it, similar to modifying the name of a flask file?

  5. #2870
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by zhangting853 View Post
    \n System.Collections.Generic.KeyNotFoundException: The given key '屏障或矿坑墙' was not present in the dictionary.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 460
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 183
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    -----------------
    It is related to rader, I know it is a language problem, is there a way to solve it, similar to modifying the name of a flask file?
    How did we even get this key in the first place?
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #2871
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by zhangting853 View Post
    \n System.Collections.Generic.KeyNotFoundException: The given key '屏障或矿坑墙' was not present in the dictionary.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 460
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Plugins\Radar\Radar.cs:line 183
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    -----------------
    It is related to rader, I know it is a language problem, is there a way to solve it, similar to modifying the name of a flask file?
    How did we even get this key in the first place?



    Originally Posted by camapxam View Post
    on this matter i have something like Desecrate -> Detonate Dead also, couldn't find anyway around this as well, since casting Desecrate does not create any buff or debuff, something like chain hotkey would be nice tho.

    Originally Posted by GameHelper View Post
    now I understand what you mean. Yeah, that's happening on my side as well.



    let me check if I can come up with some implementation, no promises.
    If you wanna help, feel free to fork & modify the old version of GH (e.g. GitHub - BanditTech/GameOverlay: Game overlay is a desktop tool that helps people in playing the game without directly influencing the gaming experience of other players.)
    I can read that and incorporate it into my latest version.

    keep in mind that these things sometime doesn't go as planned. For example, you are in front of Shaper beam and at that exact time GH decides to block your input and perform the aura-dance. Another way of doing this is to keep some form of control in your hand. For example, do not block the input but do it whenever player Animation is Idle. In that case whenever you are idle (intentionally or unintentionally) for few seconds the GH will do the aura dance. In this case (since you were idle for few seconds anyway) adding block input would be just cherry on the top.

    so, by adding blocking of input feature, i am opening to all kind of new and stupid requests.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. Thanks camapxam (1 members gave Thanks to GameHelper for this useful post)
  8. #2872
    zhangting853's Avatar Member
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    i think this is related to the map (radar), not related to skills......

  9. #2873
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by zhangting853 View Post
    i think this is related to the map (radar), not related to skills......
    Sorry can't do anything about this one since it's not official Game Helper product.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #2874
    FredDurst's Avatar Member
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    where is a download latest version link?

  11. #2875
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by FredDurst View Post
    where is a download latest version link?
    download link will be provided around 3.21 release time.
    currently this program is in hibernation.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #2876
    BombokaLusitana's Avatar Member
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    Anyone else with auto flask broken with last update? Auto Skills seem to work.

  13. #2877
    fearsome67's Avatar Contributor
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    Originally Posted by BombokaLusitana View Post
    Anyone else with auto flask broken with last update? Auto Skills seem to work.
    Yeah, flask effect and charges checks are broken.

  14. #2878
    jairevilasio's Avatar Member
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    What is SNIP and how to download?

  15. #2879
    BombokaLusitana's Avatar Member
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    Does anyone knows the steps to fix the flasks issue?

  16. #2880
    VociferateOne's Avatar Member
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    For anyone else who hates managing flasks. You can use this as a temporary measure, and can customize to match your flasks.

    GitHub - JoelStanford/PoEAutoFlask: Automates the use of buff style flasks for Path of Exile

  17. Thanks jairevilasio (1 members gave Thanks to VociferateOne for this useful post)

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