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Member
Originally Posted by
ihackirl
Sorry if this has been answered elsewhere in the thread, the forum search feature is pretty brutal.
Is there a way to automatically disable autohotkey triggers when doing things like interacting with Alva?
image_2022-05-31_152748735.png
The idle condition is the solution I used to allow me to interact with betrayal NPC's, it still detects them as enemies during the interrogation phase.
Originally Posted by
VeryTraveller

0 monster left in the map but when I move around it turning "True" and pressing 4 (midmouse)
this is not a problem for me im just informing you.
Not: AHK conf file deleted and tried again. same result
Thx for replay
Are you drawing monster icons on the map? Many times I see like buried monsters or monsters that simply arent actually there sometimes that end up triggering skills for no reason. The only way I worked around that was making my trigger parameters less sensitive. The MonsterCount("Any")>1 is definitely going to trigger many times when you dont need it to unless you set more specific conditions, similar to my attached pic
Edit: forgot one more thing, adjusting the nearby monster range if you haven't done so already in the core settings, its possible your circle is set way too large also
Last edited by myspleen; 05-31-2022 at 02:41 PM.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to myspleen for this useful post)
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Is it possible to set the AHKTrigger condition to "nearby enemies above a certain number"?
I want to trigger enduring cry only when there are 10 or more enemies nearby. I'm hoping for something like that.
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Member
No matter where I place the folder for Helper, it refuses to save a profile after restart. I am sure I am missing something somewhere, any ideas? Could running the game as a limited user be the cause?
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Originally Posted by
myspleen
image_2022-05-31_152748735.png
The idle condition is the solution I used to allow me to interact with betrayal NPC's, it still detects them as enemies during the interrogation phase.
Are you drawing monster icons on the map? Many times I see like buried monsters or monsters that simply arent actually there sometimes that end up triggering skills for no reason. The only way I worked around that was making my trigger parameters less sensitive. The MonsterCount("Any")>1 is definitely going to trigger many times when you dont need it to unless you set more specific conditions, similar to my attached pic
Edit: forgot one more thing, adjusting the nearby monster range if you haven't done so already in the core settings, its possible your circle is set way too large also
Wow, some of these things even I didn’t think about. Nice!
If I did not reply to you, it mean the question you are asking is stupid.
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Member
The POE offical has update on 6/1 morring, there has something error in the poegram, we found map has offstes.
Last edited by hermes790727; 05-31-2022 at 10:02 PM.
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Member
Is there any way to add entities to any form of ignore list for minimap icons?
some invisible / untargable entities spawn when you pop altars, i would like to hide these if at all possible.
Thanks in advance.
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Originally Posted by
ocslappy
Is there any way to add entities to any form of ignore list for minimap icons?
some invisible / untargable entities spawn when you pop altars, i would like to hide these if at all possible.
Thanks in advance.
I created a fix for those “unique” entities that pop on alters. Will make a release soon.
Please, in the future, provide me more info on all these kinds of weird entities. So GH can ignore them.
Information I am looking for is
Entity path
Entity component list
Last edited by GameHelper; 06-01-2022 at 05:05 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Found them, its pretty much everything within:
"Metadata/Monsters/Daemon/Archnemesis/"
the ones i confirmed 100% was
"Metadata/Monsters/Daemon/Archnemesis/SoulEaterPhantasmDaemon"
and
"Metadata/Monsters/Daemon/Archnemesis/VolatileSpawnerDaemon_"
but i added the entire directory to ignore and it solved the random mob icons popping up while mapping.
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Member
Is there an updated version of Garena Offsets?
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Originally Posted by
ocslappy
Found them, its pretty much everything within:
"Metadata/Monsters/Daemon/Archnemesis/"
the ones i confirmed 100% was
"Metadata/Monsters/Daemon/Archnemesis/SoulEaterPhantasmDaemon"
and
"Metadata/Monsters/Daemon/Archnemesis/VolatileSpawnerDaemon_"
but i added the entire directory to ignore and it solved the random mob icons popping up while mapping.
these ones I haven't added yet. Can you share the component list they got? so i can add it to GH.
Also, where did you ignore it? using a Fork are you? 
Originally Posted by
hermes790727
Is there an updated version of Garena Offsets?
yeah, will release one today.
updated Garena offsets, download from first post.
Last edited by GameHelper; 06-02-2022 at 12:16 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Just downloaded it and it still seems to be offset
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yeah i missed something, making a new release.
btw is Taiwan/GGC/Garena same?
Last edited by GameHelper; 06-02-2022 at 02:07 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
I'm use 0.347, but game map and maphack are not overlapping
how to fix it
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Member
Originally Posted by
GameHelper
yeah i missed something, making a new release.
btw is Taiwan/GGC/Garena same?
Yes, they're the same.
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Originally Posted by
imusya
I'm use 0.347, but game map and maphack are not overlapping
how to fix it
Uploaded a new version download it from the first post.
If I did not reply to you, it mean the question you are asking is stupid.