Code:
{
"Bleeding Or Corruption": [
"bleeding",
"puncture",
"puncture_moving",
"physical_damage_and_bleed",
"corrupted_blood",
"corrupted_blood_rain"
],
"Bleeding": [
"bleeding",
"puncture",
"puncture_moving",
"physical_damage_and_bleed"
],
"Corruption": [
"corrupted_blood",
"corrupted_blood_rain"
],
"Frozen Or Chilled": [
"frozen",
"cold_damage_and_freeze",
"chilled",
"ground_ice_chill",
"chilling_bond_in_beam"
],
"Frozen": [
"frozen",
"cold_damage_and_freeze"
],
"Chilled": [
"chilled",
"ground_ice_chill",
"chilling_bond_in_beam"
],
"Poisoned": [
"poison",
"viper_strike_orb",
"ground_desecration",
"caustic_cloud",
"chaos_bond_in_beam"
],
"Burning": [
"ground_fire_burn",
"ignited",
"searing_bond_in_beam",
"fire_damage_and_ignite",
"righteous_fire_aura",
"demon_righteous_fire_aura"
],
"Shocked": [
"shocked",
"ground_lightning_shock",
"seawitch_lightning_beam",
"lightning_damage_and_shock"
],
"Cursed": [
"curse_temporal_chains",
"curse_elemental_weakness",
"curse_cold_weakness",
"curse_lightning_weakness",
"curse_chaos_weakness",
"curse_fire_weakness",
"curse_newpunishment",
"curse_enfeeble",
"curse_vulnerability",
"curse_warlords_mark",
"curse_assassins_mark"
]
}
And then I don't have to be careful about not overwriting mine when updating.