-
Member
time by time the program crash / close unexpected, but it's nothing written into the error.log at this point. Something what I kind do to provide more feedback for this crash ?
-
Originally Posted by
hkjhkh
time by time the program crash / close unexpected, but it's nothing written into the error.log at this point. Something what I kind do to provide more feedback for this crash ?
No idea, otherwise this error would have been fixed by now.
If I did not reply to you, it mean the question you are asking is stupid.
-
Member
Originally Posted by
GameHelper
i just got lazy on that, will complete it by this weekend. sorry!
Haha all good. Thanks!
-
Contributor
Originally Posted by
GameHelper
No idea, otherwise this error would have been fixed by now.
Got this on Windows Event Viewer:
"
Application: GameHelper.exe
CoreCLR Version: 5.0.1321.56516
.NET Version: 5.0.13
Description: The process was terminated due to an internal error in the .NET Runtime at IP 00007FFF1ED52BE9 (00007FFF1EBA0000) with exit code c0000005.
"
Does not help a lot, but "c0000005" is "access violation" exception code.
Seems like, GH is trying to read an invalid memory address.
-
Originally Posted by
KinetsuBR
Got this on Windows Event Viewer:
"
Application: GameHelper.exe
CoreCLR Version: 5.0.1321.56516
.NET Version: 5.0.13
Description: The process was terminated due to an internal error in the .NET Runtime at IP 00007FFF1ED52BE9 (00007FFF1EBA0000) with exit code c0000005.
"
Does not help a lot, but "c0000005" is "access violation" exception code.
Seems like, GH is trying to read an invalid memory address.
Unfortunately, doesn’t help a lot. Let me know if there is any more information or a reliable way of 100% re-producing this issue.
If I did not reply to you, it mean the question you are asking is stupid.
-
Member
hey. is there anyway can i do for new operative strongboxes seems different from others how can i do, thanks.
-
Member
can i import alpha follower bot in this ?
-
Member
How can it be implemented through pressing a key, for example, there are enemies nearby in the range and then a certain key is pressed?
-
Member
I know this has been asked before, somewhere, but would it be possible to make the preload window background invisible with only the text visible?
Edit:
Got it, thanks
Originally Posted by
GameHelper
from preload settings window do the following
1: uncheck all hide checkboxes
2: uncheck lock checkbox
3: look at preload alert window, u will see a background button there
4: change background
5: revert step - 1, 2
Last edited by BombokaLusitana; 02-12-2022 at 12:12 PM.
-
Member
"Conditions": [
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition, AutoHotKeyTrigger",
"flaskSlot": 5
}
],
"delayBetweenRuns": 0.1,
"Enabled": true,
"Name": "xy",
"Key": 87
}
Is there a way that buttons are pressed when a particular bottle is active?
Like "operator": "NOT", or "FALSE"?
-
Originally Posted by
cameltaste
Is there a way that buttons are pressed when a particular bottle is active?
Like "operator": "NOT", or "FALSE"?
explain your use-case please
Originally Posted by
usebatu
hey. is there anyway can i do for new operative strongboxes seems different from others how can i do, thanks.
will look for them, you can do the same by looking at the DV -> current area loaded files, when they spawn.
Originally Posted by
maimo2706
can i import alpha follower bot in this ?
ofcourse not.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
usebatu (1 members gave Thanks to GameHelper for this useful post)
-
Member
Lavianga's Spirit Sanctified Mana Flask
-> Skills cost no Mana during Flask effect
March of the Legion Boots
-> 4 Auras which i could activate when the Flask is active
-
Member
12.02.2022 17:21 Program exited with message:
System.Exception: New flask base found Enameled Buckler. Please let the developer know.
at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
-
Originally Posted by
hkjhkh
12.02.2022 17:21 Program exited with message:
System.Exception: New flask base found Enameled Buckler. Please let the developer know.
at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
how often does this happen?
What are the steps i need to do in order to reproduce this issue.
If I did not reply to you, it mean the question you are asking is stupid.
-
Member
Sup boooiz, really need your help! Who can share the file or text what to add for Preload with working "Smuggler's cash"?