GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1516
    hkjhkh's Avatar Member
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    Originally Posted by GameHelper View Post
    how often does this happen?
    What are the steps i need to do in order to reproduce this issue.
    The error was written one time, it was inside a delerium map I think, where the program closed. When I have clue to repoduce it I will let you know. Currently I have only the error message from your file and I hoped it helps you.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1517
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by GlebSmet View Post
    Sup boooiz, really need your help! Who can share the file or text what to add for Preload with working "Smuggler's cash"?
    Default one from the first post works!
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #1518
    hacker143's Avatar Knight
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    Is it possible to set-up auto summon golem when it dies in AutohotkeyTrigger ?

  4. #1519
    seankimy's Avatar Member
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    AutoHotKeyTrigger and debug window is Crash when life is 70%
    2222.jpg
    11111.jpg

    Thanks
    Last edited by seankimy; 02-12-2022 at 05:26 PM.

  5. #1520
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by seankimy View Post
    AutoHotKeyTrigger and debug window is Crash when life is 70%
    2222.jpg
    11111.jpg

    Thanks
    Update keys (a.k.a flask names) in "Plugins\AutoHotKeyTrigger\FlaskNameToBuff.json" file to your language. Also, share with the community.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #1521
    RebrandSoft's Avatar Member
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    v260 maybe just before I switch to the new version:
    Here is some log generated for you I hope that will help somewhere !

    Code:
    11.2.2022 г. 19:02 Program exited with message:
     System.Exception: New flask base found Dragonscale Doublet. Please let the developer know.
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in ...PRIVATEDIR\GameHelper.Plugin\PManager.cs:line 150
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in ...PRIVATEDIR\GameHelper\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    12.2.2022 г. 2:36 Program exited with message:
     System.Exception: New flask base found Battle Lamellar. Please let the developer know.
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in ...PRIVATEDIR\GameHelper.Plugin\PManager.cs:line 150
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in ...PRIVATEDIR\GameHelper\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    12.2.2022 г. 2:55 Program exited with message:
     System.AggregateException: One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
     ---> System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
       at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 144
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 165
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in ...PRIVATEDIR\GameHelper.RemoteObjects\RemoteObjectBase.cs:line 42
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 215
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 213
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 419
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in ...PRIVATEDIR\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    12.2.2022 г. 11:18 Program exited with message:
     System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.
       at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
       at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.TryGetComponent[T](T& component) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 74
       at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 515
       at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 233
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in ...PRIVATEDIR\GameHelper.Plugin\PManager.cs:line 150
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in ...PRIVATEDIR\GameHelper\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  7. #1522
    seankimy's Avatar Member
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    I converted them all, but I get the same problem.

    I converted them all, but I get the same problem.
    check attach file pls
    thanks.
    Attached Files Attached Files

  8. #1523
    setim's Avatar Member
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    2022/2/7 20:43 Program exited with message:
    System.IO.IOException: The process cannot access the file 'C:\PersonalData\GameCenter\Tools\00 GamePlay\Tracker\configs\plugins.json' because it is being used by another process.
    at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
    at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
    at System.IO.StreamWriter..ctor(String path)
    at System.IO.File.WriteAllText(String path, String contents)
    at GameHelper.Utils.JsonHelper.SafeToFile(Object classObject, FileInfo file) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\JsonHelper.cs:line 45
    at GameHelper.Plugin.PManager.SavePluginMetadata() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 172
    at GameHelper.Plugin.PManager.SavePluginMetadataCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 180
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.Settings.SettingsWindow.RenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Settings\SettingsWindow.cs:line 254
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

    I update the GH to the newest version, and then the overlay crashed many times and the game also auto-closed.
    This is the error I found.

  9. #1524
    RebrandSoft's Avatar Member
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    Originally Posted by setim View Post
    2022/2/7 20:43 Program exited with message:
    System.IO.IOException: The process cannot access the file 'C:\PersonalData\GameCenter\Tools\00 GamePlay\Tracker\configs\plugins.json' because it is being used by another process.
    at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
    at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
    at System.IO.StreamWriter..ctor(String path)
    at System.IO.File.WriteAllText(String path, String contents)
    at GameHelper.Utils.JsonHelper.SafeToFile(Object classObject, FileInfo file) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\JsonHelper.cs:line 45
    at GameHelper.Plugin.PManager.SavePluginMetadata() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 172
    at GameHelper.Plugin.PManager.SavePluginMetadataCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 180
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.Settings.SettingsWindow.RenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Settings\SettingsWindow.cs:line 254
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

    I update the GH to the newest version, and then the overlay crashed many times and the game also auto-closed.
    This is the error I found.
    The process cannot access the file 'C:\PersonalData\GameCenter\Tools\00 GamePlay\Tracker\configs\plugins.json' because it is being used by another process.

    because it is being used by another process.

  10. #1525
    setim's Avatar Member
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    Sorry, this is the wrong log. It is not for today.
    I am trying to find the correct log.

  11. #1526
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by setim View Post
    Sorry, this is the wrong log. It is not for today.
    I am trying to find the correct log.

    delete error.txt file and share if it happens again.

    Originally Posted by seankimy View Post
    I converted them all, but I get the same problem.
    check attach file pls
    thanks.
    your file have invalid encoding. please see the image below.

    https://i.ibb.co/PCg4w3m/image.png

    Please share the file once it's working.

    Also, I noticed some keys are still in english e.g. Eternal Life Flask.



    Originally Posted by RebrandSoft View Post
    v260 maybe just before I switch to the new version:
    Here is some log generated for you I hope that will help somewhere !

    Code:
    11.2.2022 г. 19:02 Program exited with message:
     System.Exception: New flask base found Dragonscale Doublet. Please let the developer know.
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in ...PRIVATEDIR\GameHelper.Plugin\PManager.cs:line 150
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in ...PRIVATEDIR\GameHelper\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    12.2.2022 г. 2:36 Program exited with message:
     System.Exception: New flask base found Battle Lamellar. Please let the developer know.
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in ...PRIVATEDIR\GameHelper.Plugin\PManager.cs:line 150
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in ...PRIVATEDIR\GameHelper\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    12.2.2022 г. 2:55 Program exited with message:
     System.AggregateException: One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
     ---> System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
       at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 144
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 165
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in ...PRIVATEDIR\GameHelper.RemoteObjects\RemoteObjectBase.cs:line 42
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 215
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 213
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\AreaInstance.cs:line 419
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in ...PRIVATEDIR\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    12.2.2022 г. 11:18 Program exited with message:
     System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.
       at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
       at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.TryGetComponent[T](T& component) in ...PRIVATEDIR\GameHelper.RemoteObjects.States.InGameStateObjects\Entity.cs:line 74
       at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 515
       at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 233
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in ...PRIVATEDIR\GameHelper.Plugin\PManager.cs:line 150
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in ...PRIVATEDIR\GameHelper\GameOverlay.cs:line 63
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    steam version of the game?
    Last edited by GameHelper; 02-12-2022 at 08:19 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #1527
    Kuldarhf's Avatar Member
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    For some reason, I can't get the radar to fill the screen. It stays on the left side and does not sync with in-game map overlay

  13. #1528
    RebrandSoft's Avatar Member
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    Originally Posted by GameHelper View Post
    delete error.txt file and share if it happens again.



    your file have invalid encoding. please see the image below.

    https://i.ibb.co/PCg4w3m/image.png

    Please share the file once it's working.

    Also, I noticed some keys are still in english e.g. Eternal Life Flask.





    steam version of the game?
    I'm using the non-steam version and running the game with .bat file to automate to LIMITED USER Method!

  14. #1529
    seankimy's Avatar Member
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    Thanks I solved it

    Thank you. Thanks I solved it.
    Attach the file.
    Attached Files Attached Files

  15. Thanks GameHelper (1 members gave Thanks to seankimy for this useful post)
  16. #1530
    bigcheater1's Avatar Member
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    Crashes in heist.

    ------------------------------
    2/11/2022 4:08 PM Program exited with message:
    System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
    ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(It emStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 203
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 231
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClas s53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 313
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException (ICollection exceptions, CancellationToken cancelToken, Exception otherException)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(S tdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 311
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 248
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 565
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

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