GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2266
    ohfloob's Avatar Member
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    Originally Posted by GameHelper View Post
    hmm, GameScale values are wrong.

    However, I have no clue why is it wrong, since I have tripled checked the result of my static analysis tool and it's giving me same addresses/offsets.


    here's 1 last dll just in case something happened to dll during upload.


    Attachment 80922

    if this dll fails, this is it, no idea what else to do. GGC is over.


    source code is public so feel free to fix it yourself (or ask the community).
    I cloned the solution yesterday and my values are fine.

    Edit: As a side note, do you know how to insert text into a ImGui.InputText programmatically? I've tried a million ways and it only inserts it when I change foreground..

    Last edited by ohfloob; 06-03-2022 at 11:44 PM.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2267
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ohfloob View Post
    I cloned the solution yesterday and my values are fine.

    Edit: As a side note, do you know how to insert text into a ImGui.InputText programmatically? I've tried a million ways and it only inserts it when I change foreground..

    you don't count, my last message was for GGC/Garena users only.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #2268
    ohfloob's Avatar Member
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    Originally Posted by GameHelper View Post
    you don't count, my last message was for GGC/Garena users only.
    Thought GGC was a plugin or something. Rip.

  4. #2269
    horoyoi520's Avatar Member
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    Originally Posted by GameHelper View Post
    hmm, GameScale values are wrong.

    However, I have no clue why is it wrong, since I have tripled checked the result of my static analysis tool and it's giving me same addresses/offsets.


    here's 1 last dll just in case something happened to dll during upload.


    Attachment 80922

    if this dll fails, this is it, no idea what else to do. GGC is over.


    source code is public so feel free to fix it yourself (or ask the community).
    That’s a pity.
    I think GGC version is 3.18.0 D are working now,not GGG 3.18.0 E,
    so offsets or GHv0.35 can't work.(by my guess)
    maybe GGC update to 3.18.0e well be fine.
    Thanks your time to fixed GGC offsets,Thank You Again.
    Last edited by horoyoi520; 06-04-2022 at 12:33 AM.

  5. #2270
    Kirasaka's Avatar Contributor
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    Is there anyway to change player icon size on radar?
    (I mean my self, not other player's ico)

    AyyyLmao:


  6. #2271
    JustAnotherGamer's Avatar Member
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    Originally Posted by Kirasaka View Post
    Is there anyway to change player icon size on radar?
    (I mean my self, not other player's ico)
    I would love that as well. The built-in one is very small on my screen and hard to track for me.

  7. #2272
    myspleen's Avatar Member
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    JustAnotherGamer! I have some info you might be interested in:



    I am using Kiara's Determination to have immunity to freeze/chill/curses/stuns when around magic/rare/unique mobs, its checks if I already have freeze_immunity from a hybrid flask that would give me freeze immunity for 17 seconds if frozen.

    For the enduring flask you are using I dont know if this info helps but I found this:

    Code:
    flask_effect_mana_not_removed_when_full BuffDefinationPtr: 13BBB8200B6
    maybe you can do something creative with that? lol

    EDIT: I think I know what you can do, you can reduce your current cooldown for your need mana trigger, and add the condition that if player does not have "flask_effect_mana_not_removed_when_full" that way even if your low on mana, your not gonna pop the flask if you are already getting mana from the flask which will be confirmed with that conditon
    Last edited by myspleen; 06-04-2022 at 09:27 PM.

  8. #2273
    AndreiPolin's Avatar Member
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    Keep getting such error, any idea how to fix it? it kicks from gamehelper completely

    Also any suggestions how i could use certain skills if Vaal Skill have enough souls?


    Code:
    22/05/2022 00:33 Program exited with message:
     SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
    ]
       at SharpGen.Runtime.Result.ThrowFailureException()
       at Veldrid.D3D11.D3D11CommandList.End()
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    29/05/2022 17:14 Program exited with message:
     System.Exception: New (IsValid=True) flask base found Samite Gloves. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskMana12 Metadata/Items/Flasks/FlaskUtility3 Metadata/Items/Flasks/FlaskUtility5 Metadata/Items/Flasks/FlaskUtility2 Metadata/Items/Flasks/FlaskUtility4 
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Conditions\FlaskEffectCondition.cs:line 101
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 182
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 134
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 199
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    29/05/2022 17:37 Program exited with message:
     System.Exception: New (IsValid=True) flask base found Amber Amulet. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility5 Metadata/Items/Flasks/FlaskUtility4 Metadata/Items/Flasks/FlaskUtility2 Metadata/Items/Flasks/FlaskMana12 Metadata/Items/Flasks/FlaskUtility3 
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Conditions\FlaskEffectCondition.cs:line 101
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 182
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 134
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 199
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    30/05/2022 17:04 Program exited with message:
     System.Exception: New (IsValid=True) flask base found Sundering Axe. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility5 Metadata/Items/Flasks/FlaskUtility2 Metadata/Items/Flasks/FlaskMana12 Metadata/Items/Flasks/FlaskUtility3 Metadata/Items/Flasks/FlaskUtility4 
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Conditions\FlaskEffectCondition.cs:line 101
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 182
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 134
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 199
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    04/06/2022 19:41 Program exited with message:
     System.Exception: New (IsValid=True) flask base found Slink Boots. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility2 Metadata/Items/Flasks/FlaskUtility6 Metadata/Items/Flasks/FlaskUtility9 Metadata/Items/Flasks/FlaskUtility1 Metadata/Items/Flasks/FlaskUtility13 
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Conditions\FlaskEffectCondition.cs:line 101
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 182
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 134
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 199
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    05/06/2022 04:43 Program exited with message:
     System.Exception: New (IsValid=True) flask base found Dragonscale Boots. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility1 Metadata/Items/Flasks/FlaskUtility15 Metadata/Items/Flasks/FlaskUtility14 Metadata/Items/Flasks/FlaskUtility6 Metadata/Items/Flasks/FlaskUtility9 
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Conditions\FlaskEffectCondition.cs:line 101
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 182
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 134
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 199
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    05/06/2022 05:22 Program exited with message:
     System.Exception: New (IsValid=True) flask base found Spiny Round Shield. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility1 Metadata/Items/Flasks/FlaskUtility14 Metadata/Items/Flasks/FlaskUtility9 Metadata/Items/Flasks/FlaskUtility6 Metadata/Items/Flasks/FlaskUtility15 
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Conditions\FlaskEffectCondition.cs:line 101
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 182
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 134
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 199
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    05/06/2022 05:47 Program exited with message:
     System.Exception: New (IsValid=True) flask base found Ambush Boots. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility6 Metadata/Items/Flasks/FlaskUtility9 Metadata/Items/Flasks/FlaskUtility14 Metadata/Items/Flasks/FlaskUtility15 Metadata/Items/Flasks/FlaskUtility1 
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Conditions\FlaskEffectCondition.cs:line 101
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 182
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 134
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 199
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    05/06/2022 13:45 Program exited with message:
     System.Exception: New (IsValid=True) flask base found Primordial Staff. Please let the developer know. All items in list are Metadata/Items/Flasks/FlaskUtility6 Metadata/Items/Flasks/FlaskUtility1 Metadata/Items/Flasks/FlaskUtility14 Metadata/Items/Flasks/FlaskUtility9 Metadata/Items/Flasks/FlaskUtility15 
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Conditions\FlaskEffectCondition.cs:line 101
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 182
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\ProfileManager\Rule.cs:line 134
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 199
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  9. #2274
    Logisticz's Avatar Member
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    Can someone please help me setup Divination Distillate Large Hybrid Flask. All the things I've tried they are not working since Flask stops if life goes full.

    I'm running Magic Find and trying to see if there is a way I can have this flask up all the time.

  10. #2275
    hermes790727's Avatar Member
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    0607.png
    Is this possible please?

  11. #2276
    JustAnotherGamer's Avatar Member
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    Originally Posted by JustAnotherGamer View Post
    GameHelper, maybe include this StatusEffectGroup.json in the next update?
    It's backwards compatible with existing rules, but gives everyone the option of distinguishing between bleed/corruption and freeze/chill groups when they add new rules or edit old ones.

    Code:
    {
      "Bleeding Or Corruption": [
        "bleeding",
        "puncture",
        "puncture_moving",
        "physical_damage_and_bleed",
        "corrupted_blood",
        "corrupted_blood_rain"
      ],
      "Bleeding": [
        "bleeding",
        "puncture",
        "puncture_moving",
        "physical_damage_and_bleed"
      ],
      "Corruption": [
        "corrupted_blood",
        "corrupted_blood_rain"
      ],
      "Frozen Or Chilled": [
        "frozen",
        "cold_damage_and_freeze",
        "chilled",
        "ground_ice_chill",
        "chilling_bond_in_beam"
      ],
      "Frozen": [
        "frozen",
        "cold_damage_and_freeze"
      ],
      "Chilled": [
        "chilled",
        "ground_ice_chill",
        "chilling_bond_in_beam"
      ],
      "Poisoned": [
        "poison",
        "viper_strike_orb",
        "ground_desecration",
        "caustic_cloud",
        "chaos_bond_in_beam"
      ],
      "Burning": [
        "ground_fire_burn",
        "ignited",
        "searing_bond_in_beam",
        "fire_damage_and_ignite",
        "righteous_fire_aura",
        "demon_righteous_fire_aura"
      ],
      "Shocked": [
        "shocked",
        "ground_lightning_shock",
        "seawitch_lightning_beam",
        "lightning_damage_and_shock"
      ],
      "Cursed": [
        "curse_temporal_chains",
        "curse_elemental_weakness",
        "curse_cold_weakness",
        "curse_lightning_weakness",
        "curse_chaos_weakness",
        "curse_fire_weakness",
        "curse_newpunishment",
        "curse_enfeeble",
        "curse_vulnerability",
        "curse_warlords_mark",
        "curse_assassins_mark"
      ]
    }
    And then I don't have to be careful about not overwriting mine when updating.
    I found an additional chill source:
    Code:
    yugul_pool_chilled BuffDefinationPtr: 1DBE4184EEE

  12. #2277
    JustAnotherGamer's Avatar Member
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    Originally Posted by JustAnotherGamer View Post
    I found an additional chill source:
    Code:
    yugul_pool_chilled BuffDefinationPtr: 1DBE4184EEE
    Can I just add it to the StatusEffectGroup.json or does it need to be coded in for support first?

  13. #2278
    myspleen's Avatar Member
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    Originally Posted by JustAnotherGamer View Post
    Can I just add it to the StatusEffectGroup.json or does it need to be coded in for support first?


    You can add it this way if you don't need it grouped to a category, otherwise I'm pretty sure it can be added to StatusEffectGroup.json just fine since everything else is listed the same exact way it would be named if you use the dump status effects hotkey

  14. #2279
    myspleen's Avatar Member
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    Originally Posted by Logisticz View Post
    Can someone please help me setup Divination Distillate Large Hybrid Flask. All the things I've tried they are not working since Flask stops if life goes full.

    I'm running Magic Find and trying to see if there is a way I can have this flask up all the time.
    Yeah, that's the crappy thing about divination distillate is how fast you can lose the effect. If i truly were to use it I would have a condition to see if I have the buff "unique_flask_divination_distillate" and would have 2 separate triggers:

    First trigger will be for the first half of the flask, i'd probably check for any nearby monsters and use the flask as much as possible when 40 charges are available.
    Second trigger will be only for rare/unique mobs and will utilize anything above 20 charges.

    Still wouldn't recommend wasting time on it that flask seems super gimmicky. Also now that we have sentinels, popping a decent sentinel at the right time would do so much more for you than that flask anyway

  15. #2280
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by JustAnotherGamer View Post
    I found an additional chill source:
    Code:
    yugul_pool_chilled BuffDefinationPtr: 1DBE4184EEE
    Nice! If you can modify this file and submit a request, I will merge it.

    GameOverlay/StatusEffectGroup.json at master . zaafar/GameOverlay . GitHub


    Originally Posted by JustAnotherGamer View Post
    Can I just add it to the StatusEffectGroup.json or does it need to be coded in for support first?
    Yeah add it there as well.
    If I did not reply to you, it mean the question you are asking is stupid.

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