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Originally Posted by
andreluizlpg
Its just random, sometimes i close the game and the gh close too, when i open its just gone, the config file dissapear, since i use the option on gh to close with the game, i think there is no chance to use multiple instances. Log files dont have anything below 08/10, soo... i think its not a problem.
if you figure out a pattern in this issue, let me know, otherwise it would be difficult to fix what I can not reproduce and/or understand.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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Member
not work after patch 3.22.2
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GameHelper (1 members gave Thanks to genarte for this useful post)
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Private
Error as below had occured after update.
Any solution for me?
2023-10-25 오후 1:17 Program exited with message:
System.OverflowException: Arithmetic operation resulted in an overflow.
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight () in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 410
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 218
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 92
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Private
Last edited by akaxan; 10-25-2023 at 02:49 AM.
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Member
broke in the latest patch
Will there be a fix in the near future?
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Post Thanks / Like - 1 Thanks
Username1122 (1 members gave Thanks to Galaxy83 for this useful post)
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I am going to fix it today and make a release, sorry for the delay.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 10 Thanks
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The patch was less than 24 hours ago. I wouldn't call this a delay. Thank you for all you do.
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PoE is unplayabe right now. In general. Lag spikes and drops destroy game. Maybe working GameHelper will solve the issue? xD
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Member
PoE is unplayable without the game helper.
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updated, please download from the first post.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 3 Thanks
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Active Member
are there any changelogs anywhere? i mean not for last version, but overall, many features were requested and u r also adding something by urself, is there some text to read about what changed overtime? i cant find in first message, maybe i'm blind tho
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Member
After updating, my expenditon shows an error like this. Can you help me fix it so it works?
error: ExpeditionIcons, PerfomanceTick -> System.MissingMethodException: Method not found: 'ExileCore.PoeMemory.Element ExileCore.PoeMemory.Elements.Map.get_LargeMap()'.
at ExpeditionIcons.ExpeditionIcons.Tick()
at ExileCore.Shared.PluginWraaper.PerfomanceTick()
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Member
업데이트가 이렇게 빠를줄 몰랐습니다 항상 고맙습니다!