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Member
hey, i tried everything but cant get it to work. is it possible to automate summon harbringer of time? i cant find his name in the status effects.
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Originally Posted by
cavad
Author, sir, any way to make this work with map in controller mode?
It’s in the todo list, I will get to it once I find some time.
There are lots of stuff in the todo list.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
It’s in the todo list, I will get to it once I find some time.
There are lots of stuff in the todo list.
Originally Posted by
VeryTraveller
Hey @
GameHelper,
Can you please please fix or explain how can I chance player icon in tab and mini map. I tried a few league to chance this but its not changing. maybe im doing wrong. some SS here
Attachment 83882
Helper settings
Attachment 83883
It may not matter to most people, but sometimes I can't find myself on the map.
Thank you already.
Can you add this in to your list pls ?
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to VeryTraveller for this useful post)
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Member
Originally Posted by
GameHelper
It’s in the todo list, I will get to it once I find some time.
There are lots of stuff in the todo list.
I see, thank you kindly!
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Member
How can i add sanctum chests and traps at radar?
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to telesel756 for this useful post)
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Member
Could you please put Plague Bearer in the auto-hot key trigger at condition IS_SKILL_USEALBE?(if plague level max, can use automatticaly Or can you tell me how to customize it?
/// i found in the custom conditon : PlayerBuffs["corrosive_shroud_at_max_damage"].Charges = 1
Last edited by touki01; 09-30-2023 at 07:25 AM.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to touki01 for this useful post)
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Active Member
So, recently I figured out how dissolution of the flesh works and it just blowed my mind LOL.
In case you dont know, what this jewel do is reserve you life from hits until you take no damage for 2 seconds and then damage you.
This means that if you have a autoquit feature that logouts when your max life was reserved, you are pretty much immortal.
I see the "Line" of autoquit is PlayerVitals.HP.Percent <= 50.
There is some way to make it worked with life reserved instead?
I mean, something like: PlayersVitalsReserved.HP.Percent >= 100
With something like this (i dont know if the program have a reservation to life code) you are pretty much immortal.
Because anytime you are reserveing all your life, you are being disconnected BEFORE THE 2 SECONDS COOLDOWN hits and kill you. 
Any smart guy out there that can figure out how to make autoquit/dissolution of the flesh work together? This would be GG xD
Or, can I add a "line" to autoquit (PlayerVitals.HP.Percent <= 50) that talks about life reservation instead of players vitals? There is a code for it?
In other words, it should work somehow like this: If reserved life is > than player HP, then autoquit.
This way, every time you get that big hit that should kill you, you disconnect before dying.
Last edited by MACROS4LIFE; 09-30-2023 at 09:18 PM.
GH it's like cocaine, once you used, you can't forget.
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Member
Originally Posted by
MACROS4LIFE
So, recently I figured out how dissolution of the flesh works and it just blowed my mind LOL.
In case you dont know, what this jewel do is reserve you life from hits until you take no damage for 2 seconds and then damage you.
This means that if you have a autoquit feature that logouts when your max life was reserved, you are pretty much immortal.
I see the "Line" of autoquit is PlayerVitals.HP.Percent <= 50.
There is some way to make it worked with life reserved instead?
I mean, something like: PlayersVitalsReserved.HP.Percent >= 100
With something like this (i dont know if the program have a reservation to life code) you are pretty much immortal.
Because anytime you are reserveing all your life, you are being disconnected BEFORE THE 2 SECONDS COOLDOWN hits and kill you.
Any smart guy out there that can figure out how to make autoquit/dissolution of the flesh work together? This would be GG xD
Or, can I add a "line" to autoquit (PlayerVitals.HP.Percent <= 50) that talks about life reservation instead of players vitals? There is a code for it?
In other words, it should work somehow like this: If reserved life is > than player HP, then autoquit.
This way, every time you get that big hit that should kill you, you disconnect before dying.
I think you misunderstand the jewel. You die when your max life is reserved.
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Active Member
Originally Posted by
NoobToken
I think you misunderstand the jewel. You die when your max life is reserved.
Yes!! its right.
I did not misunderstand but I said wrong how it should work.
It should be then: If reserved life is 80%/50%/40% (we should be able to set this value) then autoquit. =)
Question is: Any smart guy out there that can make a autoquit work with reserved life?
GH it's like cocaine, once you used, you can't forget.
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Member
Support for controller will be great, since now lot of us can play from rog ally etc.
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Originally Posted by
MACROS4LIFE
Yes!! its right.
I did not misunderstand but I said wrong how it should work.
It should be then: If reserved life is 80%/50%/40% (we should be able to set this value) then autoquit. =)
Question is: Any smart guy out there that can make a autoquit work with reserved life?
Originally Posted by
MACROS4LIFE
Yes!! its right.
I did not misunderstand but I said wrong how it should work.
It should be then: If reserved life is 80%/50%/40% (we should be able to set this value) then autoquit. =)
Question is: Any smart guy out there that can make a autoquit work with reserved life?
sure, i can update GH to support this request but just to be clear, it will not make you any more immortal than what AutoQuit does on regular un-reserved life hits.
For example:
lets say that you set autoQuit to quit once your reserved life reach 80%.
now a monster hit you and your reserved life reaches 85%
autoquit now quits
however, game server doesn't register that auto quit for next 0.5 second
now monster hit you again and your reserved life reaches 100%
so you die.
how is this different from following scenario?
lets say that you set autoQuit to quit once your life reach 20%.
now a monster hit you and your life reaches 15%
autoquit now quits
however, game server doesn't register that auto quit for next 0.5 second
now monster hit you again and your life reaches 0%
so you die.
FYI: You can use "current" life until your feature is ready since current life reaches 0 even with "dissolution of the flesh" (and there goes my 40 chaos just to test this
)
EDIT: updated a new version in the first post. it basically gives u what you are asking for. GL!
Last edited by GameHelper; 10-01-2023 at 07:34 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Does this require poe client to be run under limited user?
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Originally Posted by
V1va
Does this require poe client to be run under limited user?
yes, it does require that.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Is there anyway to turn off friendly units like volatile dead balls & minions? It seems like whenever there's alot of these on screen the overlay lags behind and its hard on the eyes.
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Originally Posted by
V1va
Is there anyway to turn off friendly units like volatile dead balls & minions? It seems like whenever there's alot of these on screen the overlay lags behind and its hard on the eyes.
set friendly units icon size to zero
as well as their disable their healthbars from healthbar setting window.
If I did not reply to you, it mean the question you are asking is stupid.