GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3796
    XORReverseEngineering's Avatar Active Member
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    @GameHelper - there is an annoying thing, or is something that I don't know.

    here is the radius


    and here is the setup for zealotry


    when I start open the syndicate to select what I need, it keeps pressing the skill, it seems that founds the dead entity as alive.

    what do you think should I do?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3797
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by XORReverseEngineering View Post
    @GameHelper - there is an annoying thing, or is something that I don't know.

    here is the radius


    and here is the setup for zealotry


    when I start open the syndicate to select what I need, it keeps pressing the skill, it seems that founds the dead entity as alive.

    what do you think should I do?
    it's not finding dead entities as alive, it is finding betrayel monsters (ready to be executed) as alive....i will need to fix this....along with essence monsters, maven balls, etc etc.
    If I did not reply to you, it mean the question you are asking is stupid.

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  4. #3798
    Hanggghh's Avatar Member
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    Any way to run on linux

  5. #3799
    XORReverseEngineering's Avatar Active Member
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    there is another problem when you party play, the Radar plugin is very desync it starts messing up with the map overlay, sometimes even crash

  6. #3800
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by XORReverseEngineering View Post
    there is another problem when you party play, the Radar plugin is very desync it starts messing up with the map overlay, sometimes even crash
    By party play, do you mean when you are running multiple instances on the same PC? At first glance, that seems like a resource issue.

  7. #3801
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by Sychotix View Post
    By party play, do you mean when you are running multiple instances on the same PC? At first glance, that seems like a resource issue.
    One instance, with 2 other players

    I think I got this error while I was partying

    11/13/2023 0:26 Program exited with message:
    System.AggregateException: One or more errors occurred. (Index and length must refer to a location within the string. (Parameter 'length'))
    ---> System.ArgumentOutOfRangeException: Index and length must refer to a location within the string. (Parameter 'length')
    at System.String.ThrowSubstringArgumentOutOfRange(Int32 startIndex, Int32 length)
    at GameHelper.Utils.SafeMemoryHandle.ReadStdWString(StdWString nativecontainer) in F:\TOOLS\GameHelper\GameHelper\GameHelper.Utils\SafeMemoryHandle.cs:line 96
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(It emStruct idata, Boolean hasAddressChanged) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\Entity.cs:line 220
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\Entity.cs:line 256
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClas s54_0.<UpdateEntities>b__0(Int32 index) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\AreaInstance.cs:line 203
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(S tdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\AreaInstance.cs:line 226
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\AreaInstance.cs:line 147
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\AreaInstance.cs:line 448
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in F:\TOOLS\GameHelper\GameHelper\GameHelper\GameOverlay.cs:line 69
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    updated for error, @GameHelper
    Last edited by XORReverseEngineering; 11-13-2023 at 04:35 PM.

  8. #3802
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    can you share steps to reproduce that error?
    If I did not reply to you, it mean the question you are asking is stupid.

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  10. #3803
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by GameHelper View Post
    can you share steps to reproduce that error?
    1. run poe as limited user with password
    2. open GameHelper
    3. one instance in my pc for my character
    4. open party with other 2 players (friends), I'm ManaGuardian + Curse, Carry, AuraBot
    5. do maps (with deli and full juice)


    NOTE:
    it happen one time this crash so I began to lower the graphics, hide entities outside the bubble, prioritize frate rate instead of latency for more stable fps
    I did have DX12 on the game so I changed to DX11
    now I don't have any crash because I don't use opened map, I use the small one on the right, but If I began to use opened map while i'm mapping, it began to desync the overlay with the map and everything is freezing, then the crash
    PS: I'm the only one using GameHelper in the party

  11. #3804
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Hmm, maybe graphic card memory is getting full or something. I will test and try to reproduce this on my side…
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #3805
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by GameHelper View Post
    Hmm, maybe graphic card memory is getting full or something. I will test and try to reproduce this on my side…
    My PC Specs
    Processor AMD Ryzen 5 7600X 6-Core Processor
    Video Card NVIDIA GeForce RTX 3060 Ti 8 GB
    Operating System Windows 11
    RAM 32 GB DDR5

  13. #3806
    datz's Avatar Active Member
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    hey havent played poe in like 2 months :S
    just updated hud and see this huge red circle around the screen anyone know how to disable that shit lol

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  15. #3807
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by datz View Post
    hey havent played poe in like 2 months :S
    just updated hud and see this huge red circle around the screen anyone know how to disable that shit lol
    Lol, in the future version I will set it false by default.
    For now go to core settings -> nearby enemy bug/small -> visible -> uncheck
    If I did not reply to you, it mean the question you are asking is stupid.

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  17. #3808
    thswngus's Avatar Member
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    how can i delete red circle?

    Originally Posted by GameHelper View Post


    new feature incoming. 2 x the nearby (also nearby can now follow mouse if required).
    NOTE: if unique monster is in the YELLOW (small) circle, it will be considered (i.e. counter increased) in RED (big) circle as well. Let me know if you folks want a different behaviour.
    how can i delete red circle button?

  18. #3809
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by thswngus View Post
    how can i delete red circle button?
    I saw a lot of people just asking this question, without even look at the settings.

    1. open your Game Overlay Settings -> Core page


    2. uncheck the "Visible" box from "small nearby monster config" and "big nearby monster config"

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  20. #3810
    Shaanujaanu's Avatar Member
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    man..how do I run POE as limited user in Windows 11 Pro?

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