11/13/2023 0:26 Program exited with message:
System.AggregateException: One or more errors occurred. (Index and length must refer to a location within the string. (Parameter 'length'))
---> System.ArgumentOutOfRangeException: Index and length must refer to a location within the string. (Parameter 'length')
at System.String.ThrowSubstringArgumentOutOfRange(Int32 startIndex, Int32 length)
at GameHelper.Utils.SafeMemoryHandle.ReadStdWString(StdWString nativecontainer) in F:\TOOLS\GameHelper\GameHelper\GameHelper.Utils\SafeMemoryHandle.cs:line 96
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(It emStruct idata, Boolean hasAddressChanged) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\Entity.cs:line 220
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\Entity.cs:line 256
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClas s54_0.<UpdateEntities>b__0(Int32 index) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\AreaInstance.cs:line 203
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(S tdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\AreaInstance.cs:line 226
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\AreaInstance.cs:line 147
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in F:\TOOLS\GameHelper\GameHelper\GameHelper.RemoteObjects.States.InGameStateObject s\AreaInstance.cs:line 448
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in F:\TOOLS\GameHelper\GameHelper\GameHelper\GameOverlay.cs:line 69
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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