GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3046
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by hexaf View Post
    Doesn't the radar show the direction of the mission?
    download other files from the first post.


    Originally Posted by Fishdetective View Post
    I'm getting the following error when starting GH. I have .NET 7.0 desktop runtime installed. Any ideas on how to fix (and yes I've also rebooted the system).

    4/7/2023 5:33 PM Program exited with message:
    System.AggregateException: One or more errors occurred. (Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger'. Path 'Profiles.LeagueStartDefaultProfile.Rules[0].Conditions[0].$type', line 16, position 103.)
    ---> Newtonsoft.Json.JsonSerializationException: Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger'. Path 'Profiles.LeagueStartDefaultProfile.Rules[0].Conditions[0].$type', line 16, position 103.
    ---> Newtonsoft.Json.JsonSerializationException: Could not find type 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition' in assembly 'AutoHotKeyTrigger, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeFromTypeNameKey( StructMultiKey`2 typeNameKey)
    at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
    at Newtonsoft.Json.Utilities.ThreadSafeStore`2.Get(TKey key)
    at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeByName(StructMul tiKey`2 typeNameKey)
    at Newtonsoft.Json.Serialization.DefaultSerializationBinder.BindToType(String assemblyName, String typeName)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonR eader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
    --- End of inner exception stack trace ---
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonR eader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadMetadataPropertie s(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue, Object& newValue, String& id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolvePropertyAndCre atorValues(JsonObjectContract contract, JsonProperty containerProperty, JsonReader reader, Type objectType)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObjectUsingCrea torWithParameters(JsonReader reader, JsonObjectContract contract, JsonProperty containerProperty, ObjectConstructor`1 creator, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateNewObject(JsonR eader reader, JsonObjectContract objectContract, JsonProperty containerMember, JsonProperty containerProperty, String id, Boolean& createdFromNonDefaultCreator)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(ID ictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReade r reader, Type objectType, Boolean checkAdditionalContent)
    at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
    at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
    at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
    at AutoHotKeyTrigger.AutoHotKeyTriggerCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 229
    at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
    at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
    at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.InitializeResources()
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    nuke the old folder and download in the new one.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3047
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TouchOfDead View Post
    Thanks for all the hard work! I maintain a bot for another game and its painful when they update.

    The issue I'm bumping into is MonsterRarity is not updated properly for mobs. Other than this everything seems smooth from my pov
    fixing it now.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #3048
    setim's Avatar Member
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    MonsterCount("AtLeastRare") looks like not working?
    Anybody use this?

  4. #3049
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Released new version that fixes Monster Rarity issue
    Download from the first post.



    Originally Posted by setim View Post
    MonsterCount("AtLeastRare") looks like not working?
    Anybody use this?
    make sure you are using the latest version.
    If I did not reply to you, it mean the question you are asking is stupid.

  5. Thanks Dekayo (1 members gave Thanks to GameHelper for this useful post)
  6. #3050
    sperk3's Avatar Member
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    Getting this at random intervals crashing out

    ------------------------------
    4/7/2023 3:06 PM Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

  7. #3051
    Shaanujaanu's Avatar Member
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    hey, I downloaded the new version and deleted the old version but is there a way to bring my old profiles back? i used to have cool shit like automatic aura triggers etc and I don't want to go back digging posts about how to do it again lol

  8. #3052
    radzioplx's Avatar Member
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    share you knowledge please if you get them back again

  9. #3053
    Shaanujaanu's Avatar Member
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    ya if i knew which files they were saved under as, i could lol

  10. #3054
    radzioplx's Avatar Member
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    Flask settings are under Plugins >> autohotkeytrigger >> config if you can recover those files after your deletion

  11. #3055
    Locdawg52's Avatar Member
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    Originally Posted by radzioplx View Post
    Flask settings are under Plugins >> autohotkeytrigger >> config if you can recover those files after your deletion
    what conditions do you need to make ahk to work for flasks. i cant get it to work

  12. #3056
    bichani's Avatar Member
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    Korea Flask Auto does not work, what should I do?
    Life and mana are applied, but Quicksilver does not apply.

  13. #3057
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by bichani View Post
    Korea Flask Auto does not work, what should I do?
    Life and mana are applied, but Quicksilver does not apply.
    what version are you using?
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #3058
    bichani's Avatar Member
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    I downloaded and applied the one on page 1, but it doesn't work. It was before

  15. #3059
    damadraheu's Avatar Member
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    Hello, I just downloaded the most updated version and opened the exe, but it opens onto desktop but closes when I tab into my game (Windowed Fullscreen), so I am unable to access or modify any of the plugins. Updated to latest .net 7 and followed the other instructions too

    Edit: ok figured it out, my GH was loading on monitor 1 but my game is on monitor 2, so I seem to be only be able to access GH while POE is in monitor 1.. Strange never had this issue previously

    Edit 2: ok managed to bring GH to monitor 2 with win+shift+2 and that solved everything!
    Last edited by damadraheu; 04-07-2023 at 08:15 PM. Reason: had problem but discovered fix

  16. #3060
    RebrandSoft's Avatar Member
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    @GameHelper
    is this just me ? the map is not so perfect ? https://imgur.com/a/Z0uN91z

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