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Originally Posted by
camapxam
guys, GH is not even updated yet....
Yeah, still useful to change settings even if it isn't usable yet, though.
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==Update==
I have completed all I could,. now just waiting to go in the game -> test everything -> fix any issues I find -> and release
ETC = 30 mins - 40 mins
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 9 Thanks
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Originally Posted by
MrFrogGuy
Hey, just letting you know that (and I know that this is likely the fact the league hasn't launched yet causing this), the gamehelper won't launch due to the remote server returning 404 via launcher and if ran via GameHelper.exe it returns this error:
4/7/2023 12:35 PM Program exited with message:
System.Exception: Couldn't find some patterns. kindly fix the patterns.
at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 284
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
To be clear, I know this doesn't work at launch, I was just wanting to reconfigure some settings before the update.
Try to install .NET7.0 from here. Download .NET (Linux, macOS, and Windows)
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Pathagarus (1 members gave Thanks to criticz for this useful post)
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Originally Posted by
criticz
I did already, but this is a fresh install so perhaps it needs a reboot?
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07.04.2023 22:23 Program exited with message:
System.Exception: Couldn't find some patterns. kindly fix the patterns.
at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 284
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Member
Wait for the update guys.
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== Game Helper Updated in the first post ==
Radar map will be a bit fked up, i will fix that soon. Other than that everything should be working.
Please download it from the first post.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 4 Thanks
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Absolutely beautiful! Kudos for still doing this and within an hour of league launch
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Originally Posted by
cocainedealer420
Absolutely beautiful! Kudos for still doing this and within an hour of league launch

30 mins mister 
Released a new version fixing the issue were flasks were not triggered when Animation condition was involved.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
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Originally Posted by
GameHelper
== Game Helper Updated in the first post ==
Radar map will be a bit fked up, i will fix that soon. Other than that everything should be working.
Please download it from the first post.
auto flask not working?
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Member
Originally Posted by
heatonpoe
anyone can open the hud just to config during queue? mine is not opening. Idk if it's supposed to be like that.
edit: Failed to upgrade GameHelper due to: System.Net.WebException: The remote server returned an error: (404) Not Found.
at System.Net.HttpWebRequest.GetResponse()
at Launcher.AutoUpdate.get_latest_version_info()
at Launcher.AutoUpdate.UpgradeGameHelper(String gameHelperDir)
at Launcher.Program.Main(String[] args)
same error
skipped last league and copy pasting the latest version files into the old ones doesnt work for me (GH doesnt launch)
using the default files from the latest version works tho, prob will have to remake all the routines
also glad to see you active again @GameHelper
Last edited by Dekayo; 04-07-2023 at 04:13 PM.
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If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
monk1111 (1 members gave Thanks to GameHelper for this useful post)
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Doesn't the radar show the direction of the mission?
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Member
I'm getting the following error when starting GH. I have .NET 7.0 desktop runtime installed. Any ideas on how to fix (and yes I've also rebooted the system).
4/7/2023 5:33 PM Program exited with message:
System.AggregateException: One or more errors occurred. (Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger'. Path 'Profiles.LeagueStartDefaultProfile.Rules[0].Conditions[0].$type', line 16, position 103.)
---> Newtonsoft.Json.JsonSerializationException: Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger'. Path 'Profiles.LeagueStartDefaultProfile.Rules[0].Conditions[0].$type', line 16, position 103.
---> Newtonsoft.Json.JsonSerializationException: Could not find type 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition' in assembly 'AutoHotKeyTrigger, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeFromTypeNameKey( StructMultiKey`2 typeNameKey)
at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
at Newtonsoft.Json.Utilities.ThreadSafeStore`2.Get(TKey key)
at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeByName(StructMul tiKey`2 typeNameKey)
at Newtonsoft.Json.Serialization.DefaultSerializationBinder.BindToType(String assemblyName, String typeName)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonR eader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
--- End of inner exception stack trace ---
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonR eader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadMetadataPropertie s(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue, Object& newValue, String& id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolvePropertyAndCre atorValues(JsonObjectContract contract, JsonProperty containerProperty, JsonReader reader, Type objectType)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObjectUsingCrea torWithParameters(JsonReader reader, JsonObjectContract contract, JsonProperty containerProperty, ObjectConstructor`1 creator, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateNewObject(JsonR eader reader, JsonObjectContract objectContract, JsonProperty containerMember, JsonProperty containerProperty, String id, Boolean& createdFromNonDefaultCreator)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(ID ictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReade r reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at AutoHotKeyTrigger.AutoHotKeyTriggerCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 229
at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.InitializeResources()
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Member
Thanks for all the hard work! I maintain a bot for another game and its painful when they update.
The issue I'm bumping into is MonsterRarity is not updated properly for mobs. Other than this everything seems smooth from my pov