GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3031
    MrFrogGuy's Avatar Member
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    Originally Posted by camapxam View Post
    guys, GH is not even updated yet....
    Yeah, still useful to change settings even if it isn't usable yet, though.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3032
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    ==Update==

    I have completed all I could,. now just waiting to go in the game -> test everything -> fix any issues I find -> and release

    ETC = 30 mins - 40 mins
    If I did not reply to you, it mean the question you are asking is stupid.

  3. Thanks GoneTesting, Crazyskillz, criticz, Dotkt, Tompost, MrFrogGuy, Valma, LegitJimmy, aleksergk (9 members gave Thanks to GameHelper for this useful post)
  4. #3033
    criticz's Avatar Member
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    Originally Posted by MrFrogGuy View Post
    Hey, just letting you know that (and I know that this is likely the fact the league hasn't launched yet causing this), the gamehelper won't launch due to the remote server returning 404 via launcher and if ran via GameHelper.exe it returns this error:
    4/7/2023 12:35 PM Program exited with message:
    System.Exception: Couldn't find some patterns. kindly fix the patterns.
    at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 284
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

    To be clear, I know this doesn't work at launch, I was just wanting to reconfigure some settings before the update.
    Try to install .NET7.0 from here. Download .NET (Linux, macOS, and Windows)

  5. Thanks Pathagarus (1 members gave Thanks to criticz for this useful post)
  6. #3034
    MrFrogGuy's Avatar Member
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    Originally Posted by criticz View Post
    Try to install .NET7.0 from here. Download .NET (Linux, macOS, and Windows)
    I did already, but this is a fresh install so perhaps it needs a reboot?

  7. #3035
    hkjhkh's Avatar Member
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    07.04.2023 22:23 Program exited with message:
    System.Exception: Couldn't find some patterns. kindly fix the patterns.
    at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 284
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

  8. #3036
    criticz's Avatar Member
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    Wait for the update guys.

  9. #3037
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    == Game Helper Updated in the first post ==

    Radar map will be a bit fked up, i will fix that soon. Other than that everything should be working.
    Please download it from the first post.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. Thanks cocainedealer420, zarloc, aleksergk, LegitJimmy (4 members gave Thanks to GameHelper for this useful post)
  11. #3038
    cocainedealer420's Avatar Member
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    Absolutely beautiful! Kudos for still doing this and within an hour of league launch

  12. #3039
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by cocainedealer420 View Post
    Absolutely beautiful! Kudos for still doing this and within an hour of league launch
    30 mins mister


    Released a new version fixing the issue were flasks were not triggered when Animation condition was involved.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks BrasileirinhoPe (1 members gave Thanks to GameHelper for this useful post)
  14. #3040
    kisapll's Avatar Member
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    Originally Posted by GameHelper View Post
    == Game Helper Updated in the first post ==

    Radar map will be a bit fked up, i will fix that soon. Other than that everything should be working.
    Please download it from the first post.
    auto flask not working?

  15. #3041
    Dekayo's Avatar Member
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    Originally Posted by heatonpoe View Post
    anyone can open the hud just to config during queue? mine is not opening. Idk if it's supposed to be like that.

    edit: Failed to upgrade GameHelper due to: System.Net.WebException: The remote server returned an error: (404) Not Found.
    at System.Net.HttpWebRequest.GetResponse()
    at Launcher.AutoUpdate.get_latest_version_info()
    at Launcher.AutoUpdate.UpgradeGameHelper(String gameHelperDir)
    at Launcher.Program.Main(String[] args)

    same error

    skipped last league and copy pasting the latest version files into the old ones doesnt work for me (GH doesnt launch)
    using the default files from the latest version works tho, prob will have to remake all the routines

    also glad to see you active again @GameHelper
    Last edited by Dekayo; 04-07-2023 at 04:13 PM.

  16. #3042
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    use the latest version.
    If I did not reply to you, it mean the question you are asking is stupid.

  17. Thanks monk1111 (1 members gave Thanks to GameHelper for this useful post)
  18. #3043
    hexaf's Avatar Member
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    Doesn't the radar show the direction of the mission?

  19. #3044
    Fishdetective's Avatar Member
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    I'm getting the following error when starting GH. I have .NET 7.0 desktop runtime installed. Any ideas on how to fix (and yes I've also rebooted the system).

    4/7/2023 5:33 PM Program exited with message:
    System.AggregateException: One or more errors occurred. (Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger'. Path 'Profiles.LeagueStartDefaultProfile.Rules[0].Conditions[0].$type', line 16, position 103.)
    ---> Newtonsoft.Json.JsonSerializationException: Error resolving type specified in JSON 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger'. Path 'Profiles.LeagueStartDefaultProfile.Rules[0].Conditions[0].$type', line 16, position 103.
    ---> Newtonsoft.Json.JsonSerializationException: Could not find type 'AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition' in assembly 'AutoHotKeyTrigger, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeFromTypeNameKey( StructMultiKey`2 typeNameKey)
    at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
    at Newtonsoft.Json.Utilities.ThreadSafeStore`2.Get(TKey key)
    at Newtonsoft.Json.Serialization.DefaultSerializationBinder.GetTypeByName(StructMul tiKey`2 typeNameKey)
    at Newtonsoft.Json.Serialization.DefaultSerializationBinder.BindToType(String assemblyName, String typeName)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonR eader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
    --- End of inner exception stack trace ---
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonR eader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadMetadataPropertie s(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue, Object& newValue, String& id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolvePropertyAndCre atorValues(JsonObjectContract contract, JsonProperty containerProperty, JsonReader reader, Type objectType)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObjectUsingCrea torWithParameters(JsonReader reader, JsonObjectContract contract, JsonProperty containerProperty, ObjectConstructor`1 creator, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateNewObject(JsonR eader reader, JsonObjectContract objectContract, JsonProperty containerMember, JsonProperty containerProperty, String id, Boolean& createdFromNonDefaultCreator)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(ID ictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReade r reader, Type objectType, Boolean checkAdditionalContent)
    at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
    at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
    at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
    at AutoHotKeyTrigger.AutoHotKeyTriggerCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\AutoHotKeyTrigger\AutoHotKeyTriggerCore.cs:line 229
    at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
    at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
    at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.InitializeResources()
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

  20. #3045
    TouchOfDead's Avatar Member
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    Thanks for all the hard work! I maintain a bot for another game and its painful when they update.

    The issue I'm bumping into is MonsterRarity is not updated properly for mobs. Other than this everything seems smooth from my pov

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