GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3061
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by RebrandSoft View Post
    @GameHelper
    is this just me ? the map is not so perfect ? https://imgur.com/a/Z0uN91z
    its for everyone, i will fix the maps in a day or two, currently focusing on league start..
    the height data changed, so algo changed..
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks RebrandSoft, Dekayo (2 members gave Thanks to GameHelper for this useful post)
  3. #3062
    RebrandSoft's Avatar Member
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    Originally Posted by GameHelper View Post
    its for everyone, i will fix the maps in a day or two, currently focusing on league start..
    the height data changed, so algo changed..
    That's perfectly fine mate thank you for all you doing to make our life easy

  4. #3063
    Shaanujaanu's Avatar Member
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    is tehre any expression to use certain spells on rare/magic monsters? i know u can use the expression when they are nearby but is there a one that explicitly only uses when u HOVER ur mouse over rares?

  5. #3064
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Shaanujaanu View Post
    is tehre any expression to use certain spells on rare/magic monsters? i know u can use the expression when they are nearby but is there a one that explicitly only uses when u HOVER ur mouse over rares?
    nop...............
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #3065
    clawface's Avatar Member
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    edit found it
    Last edited by clawface; 04-07-2023 at 09:19 PM.

  7. #3066
    clawface's Avatar Member
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    Is it possible to automatically cast Corrupting Fever if player does not have buff?
    I was thinking something like !PlayerBuffs.Has but I don't know what to put in the (" X ")

  8. #3067
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by clawface View Post
    Is it possible to automatically cast Corrupting Fever if player does not have buff?
    I was thinking something like !PlayerBuffs.Has but I don't know what to put in the (" X ")
    Core -> DV -> States -> InGameStateObject -> CurrentAreaInstance -> Player -> Components -> Buffs to figure that out.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #3068
    clawface's Avatar Member
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    Originally Posted by GameHelper View Post
    Core -> DV -> States -> InGameStateObject -> CurrentAreaInstance -> Player -> Components -> Buffs to figure that out.
    dayum, thats awesome! time to see what other things I can come up with! thanks so much for all that you do!

  10. #3069
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    ==released a new version download it from the first page==

    Originally Posted by clawface View Post
    dayum, thats awesome! time to see what other things I can come up with! thanks so much for all that you do!
    focus on the game/league-start dude, take notes of these things and post it on Tuesday or Wednesday ( if they aren't bugs/urgent ).
    Last edited by GameHelper; 04-07-2023 at 10:46 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #3070
    TouchOfDead's Avatar Member
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    We used to have access to player animation id using this tool. Is it something that will come back? Right now I cannot figure out the animation id of my skills/attacks.

    Thanks

    nvm found it in Actor

  12. #3071
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TouchOfDead View Post
    We used to have access to player animation id using this tool. Is it something that will come back? Right now I cannot figure out the animation id of my skills/attacks.

    Thanks

    nvm found it in Actor
    added a help box tooltip for this question. u will see that in the future releases.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks Jinac (1 members gave Thanks to GameHelper for this useful post)
  14. #3072
    TouchOfDead's Avatar Member
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    Thanks.

    One more issues that I found - it is spamming my Autohotkey triggers in A5 town.

    Edit: Leaving and re-joining A5 town fixed it.
    Last edited by TouchOfDead; 04-08-2023 at 12:45 AM.

  15. #3073
    setim's Avatar Member
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    Any way to detect how many toxic rain totem summoned?
    I use FriendlyMonsterCount to detect how many friendly monster around me before.
    But it is not a good solution since all friendly monster will be counted.
    Is it possible to add a config to only count the friendly monster by "name"?
    When I code the friendlyMonsterCount function, I notice it is not easy to do that in AHK due to the way how monster count are implemeted in the GH.
    But now I may have a solution. Just to provide a interface to let player to set a "name" (Not in the profile). Then when GH do the monster count, if it is friendly, check the "name" first before count.
    Can you implement this? It will be very useful for totem build or minion build.

  16. #3074
    RebrandSoft's Avatar Member
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    ------------------------------
    08/04/2023 13:05 Program exited with message:
    System.IO.IOException: The process cannot access the file 'D:\noviq oka\configs\plugins.json' because it is being used by another process.
    at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
    at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
    at System.IO.File.OpenHandle(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
    at System.IO.File.WriteToFile(String path, FileMode mode, String contents, Encoding encoding)
    at GameHelper.Utils.JsonHelper.SafeToFile(Object classObject, FileInfo file) in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Utils\JsonHelper.cs:line 24
    at GameHelper.Plugin.PManager.SavePluginMetadata() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Plugin\PManager.cs:line 151
    at GameHelper.Plugin.PManager.SavePluginMetadataCoroutine()+MoveNext() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Plugin\PManager.cs:line 159
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.Settings.SettingsWindow.RenderCoroutine()+MoveNext() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Settings\SettingsWindow.cs:line 282
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    08/04/2023 13:14 Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    08/04/2023 13:23 Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()

    It crashes every 5 min. V2.0.42

  17. #3075
    rods321's Avatar Member
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    4/8/2023 9:01 AM Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
    at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    Crashing everytime Im playing

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