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Originally Posted by
RebrandSoft
its for everyone, i will fix the maps in a day or two, currently focusing on league start..
the height data changed, so algo changed..
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
GameHelper
its for everyone, i will fix the maps in a day or two, currently focusing on league start..
the height data changed, so algo changed..
That's perfectly fine mate
thank you for all you doing to make our life easy
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Member
is tehre any expression to use certain spells on rare/magic monsters? i know u can use the expression when they are nearby but is there a one that explicitly only uses when u HOVER ur mouse over rares?
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Originally Posted by
Shaanujaanu
is tehre any expression to use certain spells on rare/magic monsters? i know u can use the expression when they are nearby but is there a one that explicitly only uses when u HOVER ur mouse over rares?
nop...............
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Last edited by clawface; 04-07-2023 at 09:19 PM.
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Member
Is it possible to automatically cast Corrupting Fever if player does not have buff?
I was thinking something like !PlayerBuffs.Has but I don't know what to put in the (" X ")
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Originally Posted by
clawface
Is it possible to automatically cast Corrupting Fever if player does not have buff?
I was thinking something like !PlayerBuffs.Has but I don't know what to put in the (" X ")
Core -> DV -> States -> InGameStateObject -> CurrentAreaInstance -> Player -> Components -> Buffs to figure that out.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
Core -> DV -> States -> InGameStateObject -> CurrentAreaInstance -> Player -> Components -> Buffs to figure that out.
dayum, thats awesome! time to see what other things I can come up with! thanks so much for all that you do!
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==released a new version download it from the first page==
Originally Posted by
clawface
dayum, thats awesome! time to see what other things I can come up with! thanks so much for all that you do!
focus on the game/league-start dude, take notes of these things and post it on Tuesday or Wednesday ( if they aren't bugs/urgent ).
Last edited by GameHelper; 04-07-2023 at 10:46 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
We used to have access to player animation id using this tool. Is it something that will come back? Right now I cannot figure out the animation id of my skills/attacks.
Thanks
nvm found it in Actor
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Originally Posted by
TouchOfDead
We used to have access to player animation id using this tool. Is it something that will come back? Right now I cannot figure out the animation id of my skills/attacks.
Thanks
nvm found it in Actor
added a help box tooltip for this question. u will see that in the future releases.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
Jinac (1 members gave Thanks to GameHelper for this useful post)
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Member
Thanks.
One more issues that I found - it is spamming my Autohotkey triggers in A5 town.
Edit: Leaving and re-joining A5 town fixed it.
Last edited by TouchOfDead; 04-08-2023 at 12:45 AM.
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Member
Any way to detect how many toxic rain totem summoned?
I use FriendlyMonsterCount to detect how many friendly monster around me before.
But it is not a good solution since all friendly monster will be counted.
Is it possible to add a config to only count the friendly monster by "name"?
When I code the friendlyMonsterCount function, I notice it is not easy to do that in AHK due to the way how monster count are implemeted in the GH.
But now I may have a solution. Just to provide a interface to let player to set a "name" (Not in the profile). Then when GH do the monster count, if it is friendly, check the "name" first before count.
Can you implement this? It will be very useful for totem build or minion build.
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Member
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08/04/2023 13:05 Program exited with message:
System.IO.IOException: The process cannot access the file 'D:\noviq oka\configs\plugins.json' because it is being used by another process.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO.File.OpenHandle(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.WriteToFile(String path, FileMode mode, String contents, Encoding encoding)
at GameHelper.Utils.JsonHelper.SafeToFile(Object classObject, FileInfo file) in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Utils\JsonHelper.cs:line 24
at GameHelper.Plugin.PManager.SavePluginMetadata() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Plugin\PManager.cs:line 151
at GameHelper.Plugin.PManager.SavePluginMetadataCoroutine()+MoveNext() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Plugin\PManager.cs:line 159
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.Settings.SettingsWindow.RenderCoroutine()+MoveNext() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper.Settings\SettingsWindow.cs:line 282
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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08/04/2023 13:14 Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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08/04/2023 13:23 Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in C:\Users\rebra\Desktop\New folder (3)\dec\GameHelper\GameOverlay.cs:line 68
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
It crashes every 5 min. V2.0.42
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Member
4/8/2023 9:01 AM Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 471
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 190
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Crashing everytime Im playing