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Member
Originally Posted by
GameHelper
Nice! If you can modify this file and submit a request, I will merge it.
Done.
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Member
Is it possible to get the warcry effects broken out in to seperate names so I can trigger each one base on whether or not it has charges? Right now they are all under the same "display_num_empowered_attacks" and the charge counts become a mess. I've got 5 charges on rallying cry, 2 on intimidating cry, and 6 on infernal cry and it is counting a total of 4 charges under that buff name.
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Member
Is there a way to stop the ahk triggers when a window is open? I'm trying to do syndicate and it views the dead syndicate as a monster and keep casting my spells which closes the window
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Member
That's my first time dealing with c#, so my question may sound a bit obvious.
I'm trying to get the positions of the entities on the maphack map or even the player which is enough for me. And I'm curious how the objects on a maphack map are displayed.
So, I'm able to generate a minimap using the way from https://www.ownedcore.com/forums/mmo...ta-memory.html (Finding map data in memory) using the data from the gamehelper.
But how to get the player's position on that map?
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Originally Posted by
k1dnap
That's my first time dealing with c#, so my question may sound a bit obvious.
I'm trying to get the positions of the entities on the maphack map or even the player which is enough for me. And I'm curious how the objects on a maphack map are displayed.
So, I'm able to generate a minimap using the way from
https://www.ownedcore.com/forums/mmo...ta-memory.html (Finding map data in memory) using the data from the gamehelper.
But how to get the player's position on that map?
source code is open, feel free to look into that.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
My mini maphack is so far away.
How can I fix it?
This is not about Large Map Fix.
555.jpg
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Originally Posted by
chishen
My mini maphack is so far away.
How can I fix it?
This is not about Large Map Fix.
555.jpg
In the last GARENA patch they fked up GameHelper, that isn't fixed yet since I couldn't figure out the correct offsets based on my static analysis tools.
so not sure what else I can do to fix this issue. maybe in the next patch things would get back to normal.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
Originally Posted by
asus1950
Is there a way to stop the ahk triggers when a window is open? I'm trying to do syndicate and it views the dead syndicate as a monster and keep casting my spells which closes the window

I use "Player animation is not Idle" on most of my rules. Adding that might help with your issue.
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Post Thanks / Like - 1 Thanks
asus1950 (1 members gave Thanks to abratema for this useful post)
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Member
Today Garena has updated 3.18.0e, Is there any different?
https://mega.nz/file/mWR0kbyT#RhW2V9...m1-CTZI4pqDDOc
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Member
Originally Posted by
abratema
I use "Player animation is not Idle" on most of my rules. Adding that might help with your issue.
I actually use animation is idle for afk blight farming lol. It’s ok I’ll just manually switch it off when doing syndicate. Thx for trying to help
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Originally Posted by
imusya
feel free to try the latest version uploaded in the first post along with the Garena offsets (also uploaded on the first post).
If I did not reply to you, it mean the question you are asking is stupid.
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Member
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Originally Posted by
hermes790727
Garena 好像還是偏移量問題,無法對焦部分
can't do much about it. I don't have garena client and my static analysis tool is failing me.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
What does the Garena part need to provide in order to find out the offset?
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Member
anyone can find the source of general' cry mirage warrior?