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Member
Originally Posted by
arkapara
yo guys - havent used gamehelper for like 3?! weeks or so.
Some things have changed and are really nice now, but i have 2 problems:
1) Abyss icon is stayin on the minimap, even if finished
2) Few weeks ago you could see something like "fuel reset" or whatever this was called. it was really nice to chase it so i can extend my time in the wisp area. any way to get that back?
Redownload it (update) and maybe tweak the abyss icon sizes, there is 4 different abyss icons there.
"Fuel Reset" is called candles, and it's literally candles on the radar.
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GameHelper (1 members gave Thanks to chureulas for this useful post)
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Is there anyway to change settings on the radar and keep it for the next time you run it like giving an example reducing abyss sizes to 0 every time i start up the program
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Originally Posted by
Atlapro
Is there anyway to change settings on the radar and keep it for the next time you run it like giving an example reducing abyss sizes to 0 every time i start up the program
hmm, that's weird, i only had to change abyss size to 0 once.
it works even upon computer restart....not sure why it doesn't work for you...
If I did not reply to you, it mean the question you are asking is stupid.
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Member
after the last update it don't show the event names in wildwood anymore. did i turned off something?
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Member
Originally Posted by
GameHelper
hmm, that's weird, i only had to change abyss size to 0 once.
it works even upon computer restart....not sure why it doesn't work for you...
The problem is that when you abruptly stop GH it doesn't save the settings, like shutting down computer or stop the process through taskkill or task manager
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Originally Posted by
chureulas
The problem is that when you abruptly stop GH it doesn't save the settings, like shutting down computer or stop the process through taskkill or task manager
Hiding GameHelper setting window save the settings as well, maybe you need to hide the setting window before abrupty stopping GH.
Also, I am curious to know why are you abruptly stopping GH?
If I did not reply to you, it mean the question you are asking is stupid.
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Atlapro (1 members gave Thanks to GameHelper for this useful post)
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Did we found a way to add back to preload alert unique dealer?
GH it's like cocaine, once you used, you can't forget.
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Member
Originally Posted by
GameHelper
Hiding GameHelper setting window save the settings as well, maybe you need to hide the setting window before abrupty stopping GH.
Also, I am curious to know why are you abruptly stopping GH?
People don't do intentionally of course hehe, for example what just happened to me, a blackout happened and my computer shutdown, not saving the radar map alpha settings that I had set back to 250, had to set again when I opened it again, settings are applied whenever it changes of course, but not written to file if you not close GH properly, at least in my experience and maybe of that guy who touched the topic hehe
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Active Member
Originally Posted by
GameHelper
i need more than just big, med, sml to implement this feature. can you provide me these different kind of wisps dumps?
go to these entities in DV and press the dump button and share that with me.
i made it like this back in the days, so it is kinda enough 
then just multiplied icon size by this value

and it looks good i guess:
Last edited by madd123; 01-18-2024 at 05:27 PM.
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chureulas (1 members gave Thanks to madd123 for this useful post)
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Originally Posted by
chureulas
People don't do intentionally of course hehe, for example what just happened to me, a blackout happened and my computer shutdown, not saving the radar map alpha settings that I had set back to 250, had to set again when I opened it again, settings are applied whenever it changes of course, but not written to file if you not close GH properly, at least in my experience and maybe of that guy who touched the topic hehe
Yeah, settings are only save once you hide the setting window and/or gracefully closes GH. Saving setting upon change would require some architectural changes that I don’t have experience for right now.
If I did not reply to you, it mean the question you are asking is stupid.
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chureulas (1 members gave Thanks to GameHelper for this useful post)
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Originally Posted by
madd123
i made it like this back in the days, so it is kinda enough

then just multiplied icon size by this value

I see, basically animation component path.
Thanks for sharing this, however, I will implement it a bit differently, so that I don’t have to do a string search every frame and every entity. It will greatly reduce the performance.
Question: what about the animation component path that doesn’t have small, medium or large? Is that large or small? Or what?
Last edited by GameHelper; 01-18-2024 at 05:29 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
madd123
i made it like this back in the days, so it is kinda enough

then just multiplied icon size by this value
and it looks good i guess:

how do i do this?
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Originally Posted by
shots141
how do i do this? its op
The feature currently doesn’t exist in GH, we are currently talking about how to implement it in GH.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
Originally Posted by
GameHelper
I see, basically animation component path.
Thanks for sharing this, however, I will implement it a bit differently, so that I don’t have to do a string search every frame and every entity. It will greatly reduce the performance.
Question: what about the animation component path that doesn’t have small, medium or large? Is that large or small? Or what?
it is not for every entity, just for every wisp, doesn't affect performance at all, too low amounts of wisps
not sure about ur question, i didn't know there is a path which not big, med or small