GameHelper: A light version of PoeHUD/Exile-Api menu

User Tag List

Page 301 of 351 FirstFirst ... 201251297298299300301302303304305 ... LastLast
Results 4,501 to 4,515 of 5265
  1. #4501
    Lemmiwinks's Avatar Member
    Reputation
    2
    Join Date
    Mar 2008
    Posts
    68
    Thanks G/R
    0/1
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How do I turn off the Abyss pathing whre it draws the White lines and Icons all over my screen? I tried under World Drawing > Abyss Path and unchecking the box but it still shows.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4502
    chureulas's Avatar Member
    Reputation
    6
    Join Date
    Jan 2024
    Posts
    34
    Thanks G/R
    8/4
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    did it start happening after last patch or it was always the case?
    I started using it after the patch, so I don't know how it looked before :/

  3. #4503
    PiedPiere's Avatar Member
    Reputation
    4
    Join Date
    May 2010
    Posts
    69
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by totallylegitnp View Post
    checking 100 heavy and leather belts each map is slowly draining my sanity
    +1 for the unique id plugin.

    Edit: Saw your post about the offsets, and totally understand. Thanks for the great tool!
    Last edited by PiedPiere; 01-16-2024 at 02:03 PM.

  4. #4504
    ArsenalList's Avatar Member
    Reputation
    1
    Join Date
    May 2023
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Since the update, I've been frequently crashing with this stacktrace:
    1/16/2024 9:49 AM Program exited with message:
    SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
    ]
    at SharpGen.Runtime.Result.ThrowFailureException()
    at SharpGen.Runtime.Result.CheckError()
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
    at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
    at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
    at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1064
    at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 940
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
    at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

  5. #4505
    xrsx13's Avatar Member
    Reputation
    1
    Join Date
    Jan 2024
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    did it start happening after last patch or it was always the case?



    make sure important tgt file is present in the right folder.
    hey im also having this issue it started only when new patch happened i made sure i have those files in folder i even redownload and put in

    to add to this maphack in general not working at all like radar disabled basically
    Last edited by xrsx13; 01-16-2024 at 03:25 PM.

  6. #4506
    asus1950's Avatar Member
    Reputation
    3
    Join Date
    Aug 2018
    Posts
    24
    Thanks G/R
    14/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xrsx13 View Post
    hey im also having this issue it started only when new patch happened i made sure i have those files in folder i even redownload and put in

    to add to this maphack in general not working at all like radar disabled basically
    I had the same issues. It has something to do with the settings. I basically deleted my old radar folder and replaced with new version. A good test to see if this is ur problem is to not override ur old files. Just try using a fresh download. If ur radar works then it’s the old setting that’s the issue. Hopefully that made sense.

  7. #4507
    xrsx13's Avatar Member
    Reputation
    1
    Join Date
    Jan 2024
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I’ll try this thanks

  8. #4508
    runalsh's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    3
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Same problem. Removed fully old version and unpack new. Seems to be fixed now.

  9. #4509
    chureulas's Avatar Member
    Reputation
    6
    Join Date
    Jan 2024
    Posts
    34
    Thanks G/R
    8/4
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    did it start happening after last patch or it was always the case?
    I went through the installation on my friend's computer just now and he screenshared during the process, and somehow the radar not matching the map lines happens the same way weirdly enough.

  10. #4510
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by chureulas View Post
    I went through the installation on my friend's computer just now and he screenshared during the process, and somehow the radar not matching the map lines happens the same way weirdly enough.
    share your poe setting window, i wanna see what resolution dx version etc are you using

    its not happening on my side,. so just curious why is it happening to you only.


    here's how it looks on my side https://i.ibb.co/mXrWBRF/asdawsdasd.png
    Last edited by GameHelper; 01-16-2024 at 07:37 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #4511
    chureulas's Avatar Member
    Reputation
    6
    Join Date
    Jan 2024
    Posts
    34
    Thanks G/R
    8/4
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    share your poe setting window, i wanna see what resolution dx version etc are you using

    its not happening on my side,. so just curious why is it happening to you only.


    here's how it looks on my side https://i.ibb.co/mXrWBRF/asdawsdasd.png


    Well, it's happening to you as well https://i.imgur.com/AOSfGCX.png , it's something very silly and I don't even know if an "advanced mode" with x-y-scale would help, it's maybe just annoying for people with OCD hehe

  12. #4512
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by chureulas View Post
    Well, it's happening to you as well https://i.imgur.com/AOSfGCX.png , it's something very silly and I don't even know if an "advanced mode" with x-y-scale would help, it's maybe just annoying for people with OCD hehe
    Omg, this thing, okay, here’s why it is happening ( maybe understanding will help with OcD )

    The data that the game is drawing for map is different from what GH is drawing for map.

    What gamehelper is drawing for the map is the walkable area I.e. area where player can walk or not. Walkable area is different from what game draw from the map.


    To understand this better, take your exile to an area where the difference is significant and notice how your exile won’t reach the border of what the game is drawing but will reach the border of what GameHelper is drawing,
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks chureulas (1 members gave Thanks to GameHelper for this useful post)
  14. #4513
    chureulas's Avatar Member
    Reputation
    6
    Join Date
    Jan 2024
    Posts
    34
    Thanks G/R
    8/4
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    Omg, this thing, okay, here’s why it is happening ( maybe understanding will help with OcD )

    The data that the game is drawing for map is different from what GH is drawing for map.

    What gamehelper is drawing for the map is the walkable area I.e. area where player can walk or not. Walkable area is different from what game draw from the map.


    To understand this better, take your exile to an area where the difference is significant and notice how your exile won’t reach the border of what the game is drawing but will reach the border of what GameHelper is drawing,
    Oh ok, that explains then! gg, thanks !

  15. #4514
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Can you go to the same area as mine, fully explore it and the. Share me the screenshot, I just want to double check that it’s just that and nothing else.


    Up to you, if u want
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #4515
    chureulas's Avatar Member
    Reputation
    6
    Join Date
    Jan 2024
    Posts
    34
    Thanks G/R
    8/4
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    Can you go to the same area as mine, fully explore it and the. Share me the screenshot, I just want to double check that it’s just that and nothing else.


    Up to you, if u want
    It's not 100% clear but well, I guess works https://i.imgur.com/ngCJwiY.png

Similar Threads

  1. "Light" Version of PoE HUD
    By deimudda69 in forum Path of Exile
    Replies: 41
    Last Post: 01-04-2020, 09:44 PM
  2. Replies: 34
    Last Post: 12-14-2019, 11:08 AM
  3. US version of TBC needed
    By Victor in forum World of Warcraft General
    Replies: 0
    Last Post: 01-16-2007, 05:08 AM
  4. Cracked version of Fraps?
    By Amedis in forum Community Chat
    Replies: 36
    Last Post: 12-04-2006, 12:00 AM
  5. new version of Studio
    By wrigley in forum WoW ME Questions and Requests
    Replies: 1
    Last Post: 12-02-2006, 06:35 PM
All times are GMT -5. The time now is 09:57 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search