How do I turn off the Abyss pathing whre it draws the White lines and Icons all over my screen? I tried under World Drawing > Abyss Path and unchecking the box but it still shows.
How do I turn off the Abyss pathing whre it draws the White lines and Icons all over my screen? I tried under World Drawing > Abyss Path and unchecking the box but it still shows.
Since the update, I've been frequently crashing with this stacktrace:
1/16/2024 9:49 AM Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1064
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 940
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Last edited by xrsx13; 01-16-2024 at 03:25 PM.
I had the same issues. It has something to do with the settings. I basically deleted my old radar folder and replaced with new version. A good test to see if this is ur problem is to not override ur old files. Just try using a fresh download. If ur radar works then it’s the old setting that’s the issue. Hopefully that made sense.
I’ll try this thanks
Same problem. Removed fully old version and unpack new. Seems to be fixed now.
share your poe setting window, i wanna see what resolution dx version etc are you using
its not happening on my side,. so just curious why is it happening to you only.
here's how it looks on my side https://i.ibb.co/mXrWBRF/asdawsdasd.png
Last edited by GameHelper; 01-16-2024 at 07:37 PM.
If I did not reply to you, it mean the question you are asking is stupid.
Well, it's happening to you as wellhttps://i.imgur.com/AOSfGCX.png , it's something very silly and I don't even know if an "advanced mode" with x-y-scale would help, it's maybe just annoying for people with OCD hehe
Omg, this thing, okay, here’s why it is happening ( maybe understanding will help with OcD )
The data that the game is drawing for map is different from what GH is drawing for map.
What gamehelper is drawing for the map is the walkable area I.e. area where player can walk or not. Walkable area is different from what game draw from the map.
To understand this better, take your exile to an area where the difference is significant and notice how your exile won’t reach the border of what the game is drawing but will reach the border of what GameHelper is drawing,
If I did not reply to you, it mean the question you are asking is stupid.
Can you go to the same area as mine, fully explore it and the. Share me the screenshot, I just want to double check that it’s just that and nothing else.
Up to you, if u want
If I did not reply to you, it mean the question you are asking is stupid.
It's not 100% clear but well, I guess works https://i.imgur.com/ngCJwiY.png