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Member
@GameHelper
I honestly don't know how you deal with looking after your work and personal life and working on this fantastic project at the same time.
Thank you for the time and energy you put into this.
I think it's to our and especially your convenience to take some of your little free time and make an Auto updater like on ExileApi since updates are literally raining one after another, and there are probably people who post or will post bugs from previous versions or at least make sure everyone has the latest version.
I guess you've looked at the ExailApi files and code and their Auto updater. It can be used as a base even if they use Windows Forms. I think it would be no problem for you to adapt it for your tool.
Thanks again for what you do for us!!!
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Member
Originally Posted by
GameHelper
Assuming that you checked the error txt file, and there wasn’t one. This is great!!! Can you go a bit more deep and remove rules one by one and see at which rule it happens….
It's not related to healthbar plugin, I get same random shutdowns even if all in this plugin turned off.
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Member
Originally Posted by
GameHelper
released a new version, it fixes this issue. Feel free to download from first post.
Hello i get few crashes per game session from start of league, on 3.16 i didn't have any of them.
Mb that helps
Code:
12.02.2022 20:05 Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason.
at SharpGen.Runtime.Result.CheckError()
at Veldrid.D3D11.D3D11CommandList.End()
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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12.02.2022 22:22 Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason.
at SharpGen.Runtime.Result.CheckError()
at Veldrid.D3D11.D3D11CommandList.End()
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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13.02.2022 19:32 Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason.
at SharpGen.Runtime.Result.CheckError()
at Veldrid.D3D11.D3D11CommandList.End()
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Cleaning log file every new version you release, but it error in log was same.
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Member
I tried searching this thread but the search function just redirects me to page 1 so I'm not sure if this is asked.
How do I setup plague bearer to only activate when the plague value is maxed
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Member
Originally Posted by
GameHelper
If I add soul count in vital structure, would that help?
I haven’t tested it but shouldn’t rage/souls be available in player life component. I will research on this and get back to you.
EDIT: nevermind, rage/vaal soul isn't in life component. I wonder where it is.
I peaked through everything I could. Wasn't able to find anything.
Regardless it's not a big deal.
It seems (looking through data visualization) that both Vaal Molten Shell and Molten Shell use the same Buff Status Effect ID.
molten_shell_shield
molten_shell_damage_absorption
The only difference between the two is the fact that the Vaal version (once finished being used) procs the - cannot_gain_souls - Status Effect.
I have Vaal souls ready to proc every 1.34 seconds when the - cannot_gain_souls - Status Effect is missing. Then the normal Molten Shell proccing every 1.89 seconds when the - molten_shell_shield - Status Effect is missing.
Seems to work out fine as the Vaal will overwrite the normal once it's ready to proc.
I figure giving it over a second of cooldown will keep us from getting banned.
Thanks for getting back to me.
Cheers...
Molten-Shell.jpg
Vaal-Molten-Shell.jpg
Last edited by OrionsMaster; 02-14-2022 at 02:47 PM.
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Member
Originally Posted by
ShizuMegpod
I tried searching this thread but the search function just redirects me to page 1 so I'm not sure if this is asked.
How do I setup plague bearer to only activate when the plague value is maxed
I have mine setup like the following image. Works flawlessly.
plague-bearer.jpg
You should check out the data visualization window when GH is actually active and recording.
Pretty amazing what it can display.
Cheers...
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Post Thanks / Like - 1 Thanks
c4gRi (1 members gave Thanks to OrionsMaster for this useful post)
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Member
is it a bot or something like that ? i am really a newbie and dont understand what it is for. sorry for the silly question guyz
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Member
Originally Posted by
xwbotter
is it a bot or something like that ? i am really a newbie and dont understand what it is for. sorry for the silly question guyz
It is an overly that reveals your map (Map Hack) custom health bars for the monsters (not only). And flask automations. The tool is pretty safe ( Don’t forget to use the Limited User Method) and for extra layer of security you can use the Launcher instead the original GameHelper.exe. Please refer the first page of this topic for more information how to configure your settings. Have fun
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Member
Sorry I can't find this fix. I was able to get my flasks to work but they go off continuously no pause and not when life is below certain value. I would like them to be used when my life is 70% and 50% which they have been set. great tool thanks. I would rather the flasks go off all the time than not at all.
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Member
Originally Posted by
OrionsMaster
I have mine setup like the following image. Works flawlessly.
plague-bearer.jpg
You should check out the data visualization window when GH is actually active and recording.
Pretty amazing what it can display.
Cheers...
awesome ! Thanks!
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Member
Hey, its great, but has very has CPU usage and crashes often.
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Site Donator
Does someone have the path/preload for the operative strongbox? When i was beside one, there were a lot of "scarab" Preloads and I dont think i found the correct one
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Member
Originally Posted by
RebrandSoft
It is an overly that reveals your map (Map Hack) custom health bars for the monsters (not only). And flask automations. The tool is pretty safe ( Don’t forget to use the Limited User Method) and for extra layer of security you can use the Launcher instead the original GameHelper.exe. Please refer the first page of this topic for more information how to configure your settings. Have fun
well thank you.. i will try to use that
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Member
Preload-alert work correct? just added Metadata/Chests/StrongBoxes/Strongbox, preload alert doesnt show anythink if im at box
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Contributor
Sometimes the overlay just freezes. Like, it doesn't even crash, just completely freezes, and I have to restart it through Task manager. It mostly happens only when I'm playing Flicker strike (I think?), so maybe it just can't handle all the entities that get loaded at once? It is an insane playstyle after all.
Very rarely random crashes as well. No error log ofc.