GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1591
    OnurTest's Avatar Member
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    Originally Posted by GameHelper View Post
    thank you for saying that.

    Unfortunately, I can not do that because Game Helper will lose the agility if I implement other plugins (e.g. stashie, follower, pickup, rare-set-manager, Archnemesis Reciepy helper, Fully automated flask manager etc etc) in it.


    EDIT: I have to think of a way where Game Helper agility isn't lost and it supports development of the other plugins. There is a way but it will take time, around 1 year I would say (based on my current speed).
    wow 1 year. I think we should wait poe 2

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1592
    chonic's Avatar Member
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    Originally Posted by GameHelper View Post
    thank you for saying that.

    Unfortunately, I can not do that because Game Helper will lose the agility if I implement other plugins (e.g. stashie, follower, pickup, rare-set-manager, Archnemesis Reciepy helper, Fully automated flask manager etc etc) in it.


    EDIT: I have to think of a way where Game Helper agility isn't lost and it supports development of the other plugins. There is a way but it will take time, around 1 year I would say (based on my current speed).
    Would funding incentivize and increase the release timeline of this? I am happy with the current offering but I am just curious!

  3. #1593
    thealp's Avatar Member
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    Just curious, would Stashie and Item Analyzer work with it as plugins for it or not? Thanks

  4. #1594
    Ne01's Avatar Member
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    THANKS for the update !!!!

  5. #1595
    raretitlez's Avatar Active Member
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    Originally Posted by GameHelper View Post
    thank you for saying that.

    Unfortunately, I can not do that because Game Helper will lose the agility if I implement other plugins (e.g. stashie, follower, pickup, rare-set-manager, Archnemesis Reciepy helper, Fully automated flask manager etc etc) in it.


    EDIT: I have to think of a way where Game Helper agility isn't lost and it supports development of the other plugins. There is a way but it will take time, around 1 year I would say (based on my current speed).
    Stashie is kind of redundant now that we have affinites. I would rather see something like simplestashie implemented into this - for one, it's only a few lines of code and would be extremely easy to manage. Everyone just needs their flasks and their stash management to work. If they want to use the other plugins, that automate everything like a bot, then ExileAPI is for them.

    Please consider implenting a simple stashie into your HUD - not as a plugin, but a feature.

  6. Thanks armory236 (1 members gave Thanks to raretitlez for this useful post)
  7. #1596
    dtmajors's Avatar Member
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    Originally Posted by raretitlez View Post
    Stashie is kind of redundant now that we have affinites. I would rather see something like simplestashie implemented into this - for one, it's only a few lines of code and would be extremely easy to manage. Everyone just needs their flasks and their stash management to work. If they want to use the other plugins, that automate everything like a bot, then ExileAPI is for them.

    Please consider implenting a simple stashie into your HUD - not as a plugin, but a feature.
    agree 100% the only reason I'm going to HAVE to use ExileApi is because of the amount of time it will save putting items into stash every 2 minutes

  8. #1597
    arturino009's Avatar Contributor
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    Guys just use a script that shift presses every tile in your inventory. That's all you need. Anything other than that requires more offsets, which is unnecessary for this project.

  9. Thanks GameHelper (1 members gave Thanks to arturino009 for this useful post)
  10. #1598
    Fireball's Avatar Member
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    I don't understand why people ask for autostash if this thing already implemented in game officially by devs.
    You can right click on tab and make autostash option with item type you want. And just CtrL+mouse click on item to move it from inventory to configured tab.

  11. #1599
    usebatu's Avatar Member
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    hey guys. can someone advice me how can i set plague bearerer for effective usage? thanks. i tried to adapt plague bearer charge but program cant see it
    Last edited by usebatu; 02-18-2022 at 07:50 AM.

  12. #1600
    dtmajors's Avatar Member
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    Originally Posted by Fireball View Post
    I don't understand why people ask for autostash if this thing already implemented in game officially by devs.
    You can right click on tab and make autostash option with item type you want. And just CtrL+mouse click on item to move it from inventory to configured tab.
    LOL wow ..

    So I've been gone from POE for a while and you just blew my mind, I had NO IDEA this feature was in.

    Thanks <3

  13. #1601
    dtmajors's Avatar Member
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    Having a problem with flasks not working while having Life_Percent and Ailments set.

    When drop down below 50% or have the ailement on me the flask is doing nothing. If I remove either the Life percent or Ailment from the picture below It will work, how do I fix this?

  14. #1602
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by dtmajors View Post
    Having a problem with flasks not working while having Life_Percent and Ailments set.

    When drop down below 50% or have the ailement on me the flask is doing nothing. If I remove either the Life percent or Ailment from the picture below It will work, how do I fix this?
    Those conditions aren’t OR, they are AND.
    For OR functionality, create a new rule.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. #1603
    Joedkruse's Avatar Member
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    Hello, ever since PoE updated last night my overlay crashes on startup with this error: Gamehelper Error Log - Pastebin.com.
    Any help would be appreciated

  16. #1604
    setim's Avatar Member
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    Hi GameHelper, Can you show several example how to use Dynamic condition?

  17. #1605
    armory236's Avatar Active Member
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    as for me the application is unstable
    it randomly closes during mapping
    it can handle delirium4 with full juice and then just close in a standard t16 map with standard monster number
    is it possible to provide logs or something like this to debug the issue?

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