GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #706
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by tihifniz View Post
    Code:
    ------------------------------
    29-10-2021 13:51 Program exited with message:
     System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
     ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
       at System.Collections.Generic.List`1..ctor(Int32 capacity)
       at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 329
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 208
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass56_0.<UpdateData>b__1(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 306
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 304
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 495
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 79
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    Gamehelper keeps crashing when i do juiced maps and throws that error in the error.log, any ideas whats causing it?


    can you use the following DLLs. I have added a bunch of extra debugging statements that will give me more information about this error msg.
    GameHelper.zip


    Originally Posted by Tolopoga View Post
    I've noticed that some monsters don't show on the radar and also don't show health bars (the GH health bars).
    I've found at least 'Living Memorial' not showing, and also a Torment spirit, though I didn't check which one it was exactly.

    I need more information than that. Did it start happening since last update? Go to DV and show me what components these monsters have.
    is it random or always the case for these monsters? Where can I find living memorial monster?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #707
    Tolopoga's Avatar Member
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    Originally Posted by GameHelper View Post
    I need more information than that. Did it start happening since last update? Go to DV and show me what components these monsters have.
    is it random or always the case for these monsters? Where can I find living memorial monster?
    I didn't really notice it in earlier updates, but maybe it was there? I feel like I may have come across it but I didn't try to confirm or it wasn't as obvious. I am using 30 now.
    It does not seem to be random and it is always the case, at least it was for Living Memorial in the 1 map I did. I found them in the Cursed Crypt map. I just tried Act 5 Reliquary since they are found there and they are not showing as well. DV seems to be AnimatedItem/AnimatedBustMelee

    Can't confirm for Torment spirits for now

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  4. #708
    tihifniz's Avatar Contributor
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    Originally Posted by GameHelper View Post
    can you use the following DLLs. I have added a bunch of extra debugging statements that will give me more information about this error msg.
    This is with the debug DLLs:
    Code:
    29-10-2021 15:03 Program exited with message:
     System.AggregateException: One or more errors occurred. (Exception of type 'System.OutOfMemoryException' was thrown.)
     ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
       at GameHelper.Utils.SafeMemoryHandle.ReadMemoryArray[T](IntPtr address, Int32 nsize) in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 141
       at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 336
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 208
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass56_0.<UpdateData>b__1(Int32 index) in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 306
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 304
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 495
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in C:\Users\zaafar\source\repos\GameOverlay\GameHelper\GameOverlay.cs:line 79
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

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  6. #709
    berloga03rus's Avatar Member
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    Doesn't save any changes. My error log when i close program. v0.30.0

    Code:
    29.10.2021 21:12 Program exited with message:
     System.UnauthorizedAccessException: Access to the path 'C:\Users\user\Desktop\gamehelper\Plugins\HealthBars\config\settings.txt' is denied.
       at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
       at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
       at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
       at System.IO.StreamWriter..ctor(String path)
       at System.IO.File.WriteAllText(String path, String contents)
       at HealthBars.HealthBars.SaveSettings() in D:\a\GameOverlay\GameOverlay\HealthBars\HealthBars.cs:line 107
       at GameHelper.Plugin.PManager.SavePluginSettings()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 185
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.Settings.SettingsWindow.DrawSettingsWindowRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Settings\SettingsWindow.cs:line 217
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 79
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()

  7. #710
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by berloga03rus View Post
    Doesn't save any changes. My error log when i close program. v0.30.0

    Code:
    29.10.2021 21:12 Program exited with message:
     System.UnauthorizedAccessException: Access to the path 'C:\Users\user\Desktop\gamehelper\Plugins\HealthBars\config\settings.txt' is denied.
       at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
       at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
       at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
       at System.IO.StreamWriter..ctor(String path)
       at System.IO.File.WriteAllText(String path, String contents)
       at HealthBars.HealthBars.SaveSettings() in D:\a\GameOverlay\GameOverlay\HealthBars\HealthBars.cs:line 107
       at GameHelper.Plugin.PManager.SavePluginSettings()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 185
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.Settings.SettingsWindow.DrawSettingsWindowRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Settings\SettingsWindow.cs:line 217
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 79
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    can't do anything about that. it's on your side only. fix your folder permissions.

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  9. #711
    wannac's Avatar Active Member
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    Can GameHelper add more keys for SimpleFlaskManager? Like Ctrl+key for aura cast.

  10. #712
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wannac View Post
    Can GameHelper add more keys for SimpleFlaskManager? Like Ctrl+key for aura cast.
    already in TODO list. As a workaround use numpad-1,2,3,4,5 ( yes you can assign numpad keys to those skills)

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  12. #713
    berloga03rus's Avatar Member
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    Originally Posted by GameHelper View Post
    can't do anything about that. it's on your side only. fix your folder permissions.
    found solution: moved the folder from desktop. and renamed. idk why it worked. brilliant

  13. #714
    wannac's Avatar Active Member
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    Can GameHelper cast multiple aura? I test with march of the legion.
    GameHelper cast only one aura,maybe my wrong setting?


  14. #715
    MtSeven's Avatar Member
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    Is 0.30 the latest version for today's patch? Flask routine isn't working =/
    edit: Nvm. Wrong folder zipped
    Last edited by MtSeven; 10-29-2021 at 09:51 AM.

  15. #716
    nevalopo's Avatar Active Member
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    Originally Posted by GameHelper View Post
    I don't know about this specific plugin but Delve Walls are already visible in Game Helper and you can see them from far away.
    you can see them from far away with radar if you already seen them once yes. This plugin shows where the delve walls are no matter how far you are from it instantly upon loading into the zone.

  16. #717
    VioletVibes's Avatar Active Member
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    Super small QoL, could the latest version be posted at the top of the first post somewhere? <3

  17. #718
    berloga03rus's Avatar Member
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    BIG BOOST to my build since i found out how to save settings
    Originally Posted by wannac View Post
    Can GameHelper cast multiple aura? I test with march of the legion.
    GameHelper cast only one aura,maybe my wrong setting?

    Look at my setup. 100% uptime! godlike app.jpg just add cooldown timer higher than previous (grace is most important - cd is 0.300, hatred is 0.500) doesnt overspam auras even when in fight

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  19. #719
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by berloga03rus View Post
    BIG BOOST to my build since i found out how to save settings


    Look at my setup. 100% uptime! godlike app.jpg just add cooldown timer higher than previous (grace is most important - cd is 0.300, hatred is 0.500) doesnt overspam auras even when in fight
    Can you create a quick F.A.Q about what you have learned with answer/images. I will add it in the first post so everyone can learn from this.
    Does this mean I don't have to implement ALT/CTRL keys?

  20. #720
    Shaanujaanu's Avatar Member
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    Originally Posted by GameHelper View Post
    uploaded a new version that fixes bleed flask-triggering issue.



    I don't know about this specific plugin but Delve Walls are already visible in Game Helper and you can see them from far away.



    Sorry about this bug, it hasn't happened to me yet, so it's difficult to fix at this point in time. I will fix it ASAP.
    For the ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000)

    I stopped getting the error message once I updated my .net 5.0 ( Download .NET 5.0 (Linux, macOS, and Windows))

    maybe anecdotal - but ive been playing for 5+ hours without interruptions since i updated.

    You might be able to reproduce the error if you stepped down?

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