GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #691
    Freebobby's Avatar Member
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    My game is crashing like every 20 minutes, do you think its a gamehelper thing, or just a PoE thing? just started happening after using the new update.

    EDIT: found this in error log after crash

    10/28/2021 7:27 PM Program exited with message:
    System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 121.
    at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 286
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 255
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 495
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 79
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    Last edited by Freebobby; 10-28-2021 at 07:07 PM.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #692
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    uploaded a new version that fixes bleed flask-triggering issue.

    Originally Posted by nevalopo View Post
    Any possibility for delve walls to be added to radar? This from ExileHud GitHub - IlliumIv/DelveWalls at 0a8c4d88f36e126dd67ae92d25e4f7e1c28cad5c

    Or does it break rule 1? Not sure since it says added into GameHelper if they helps existing plugins/features which is radar
    I don't know about this specific plugin but Delve Walls are already visible in Game Helper and you can see them from far away.

    Originally Posted by Freebobby View Post
    My game is crashing like every 20 minutes, do you think its a gamehelper thing, or just a PoE thing? just started happening after using the new update.

    EDIT: found this in error log after crash

    10/28/2021 7:27 PM Program exited with message:
    System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 121.
    at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 286
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 255
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 495
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 79
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    Sorry about this bug, it hasn't happened to me yet, so it's difficult to fix at this point in time. I will fix it ASAP.
    Last edited by GameHelper; 10-28-2021 at 08:47 PM.

  3. #693
    Freebobby's Avatar Member
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    doing a fresh install of gamehelper has seemed to fix the crashing.

  4. #694
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Freebobby View Post
    doing a fresh install of gamehelper has seemed to fix the crashing.
    ```
    10/28/2021 7:27 PM Program exited with message:
    System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 121.
    ```

    Uploaded a new version that makes sure GH doesn't crash due to this issue.

  5. #695
    10243245's Avatar Member
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    Originally Posted by 10243245 View Post
    brother, I will send you the process name, startup file, window title after update? Can't the DLL you sent me last time directly replace the use of the new version?
    Eldest brother, Tencent server has been updated, could you please help me update GH, and give you the process name: 链接:百度网盘 请输入提取码
    提取码:tpk6

  6. #696
    SandorClegane's Avatar Member
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    Is it possible for radar to show unique scourge bosses when you are not shifted in nightmare?It would make it much easier in finding those guys.

  7. #697
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by 10243245 View Post
    Eldest brother, Tencent server has been updated, could you please help me update GH, and give you the process name: 链接:百度网盘 请输入提取码
    提取码:tpk6
    I will do it on the Weekend.


    Originally Posted by SandorClegane View Post
    Is it possible for radar to show unique scourge bosses when you are not shifted in nightmare?
    Don’t think so. Didn’t see anything during development work.

  8. #698
    Jennings9's Avatar Member
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    To update do we need to download GameHelper-windows-latest-v0.30.0.zip again?

  9. #699
    MtSeven's Avatar Member
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    Just curious, what build you guys think that benefits the most from GameHelper / ExileApi? Bomber builds? or something with a lot of skill triggers? I'm currently playing with Skeleton Army, and I'm only using for auto Offering / Bone Armor... I'm curious if another build is get a better use.

  10. #700
    ttxgame's Avatar Member
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    Hi,brother:

    Can you adapt Garena Version Client if you have time? Thank you very much and wish you happy every day.

    googledrive "PathOfExile.exe" file

  11. #701
    Xrkh's Avatar Member
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    Thanks!
    I've found the AnimationId of Toxic Rain (which is 103) but how do I use it?
    There is just a dropdown with lots of different animations and no way for me to add a new AnimationId.

  12. #702
    routess's Avatar Member
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    This is just awesome, really nice work man! made me enjoy delve much more so far <3

    i just have one question and that is how can i find the corrupted blood debuff effect name?

    EDIT: Ok i have it, it was just called corrupted_blood. But was easy to find out in the Data Visualization Window.

    Is there any way to remove a condition from a Flask Rule inside the flask manager ? I think it would be a nice-to-have feature.
    Last edited by routess; 10-29-2021 at 05:45 AM.

  13. #703
    tihifniz's Avatar Contributor
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    Code:
    ------------------------------
    29-10-2021 13:51 Program exited with message:
     System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
     ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
       at System.Collections.Generic.List`1..ctor(Int32 capacity)
       at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 329
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 169
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 208
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass56_0.<UpdateData>b__1(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 306
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 304
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 495
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 79
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    Gamehelper keeps crashing when i do juiced maps and throws that error in the error.log, any ideas whats causing it?

  14. #704
    VioletVibes's Avatar Active Member
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    Originally Posted by SandorClegane View Post
    Is it possible for radar to show unique scourge bosses when you are not shifted in nightmare?It would make it much easier in finding those guys.
    Yes, see instructions below.

    Use the preload alert setting UI to add the following preloads.

    Path: Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBoss
    Name: ScourgeBoss Ghorr

    Path: Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBoss
    Name: ScourgeBoss Beidat

    Path: Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss
    Name: ScourgeBoss Ktash
    Sorry, misread and thought you meant the preload alerter, my bad!

  15. #705
    Tolopoga's Avatar Member
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    I've noticed that some monsters don't show on the radar and also don't show health bars (the GH health bars).
    I've found at least 'Living Memorial' not showing, and also a Torment spirit, though I didn't check which one it was exactly.

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