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Active Member
Originally Posted by
Rukola_1
use an added condition cooldown timer with lenght = lenght of skill effect + lenght of skill cooldown time.
I even added an check before Steelskin Activation for mana > x, because I don' t want to be on zero mana after casting the skill.
I did try this but alot of the time my steelskin is instantly removed from 1 hit of scourge mobs and then it instantly starts refreshing cooldown and it just sits there not being pressed because its waiting for cooldown timer
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Active Member
try some middlething, i have 1.5 Skilltime (unharmed) + 2.7 cooldown and use an condition timer of 3.2 Seconds. It is not perfect, but better than nothing. Scanning the real effective state of the skill cooldown ingame will possibly need to read another game offset. And thats against rule 1 in first post
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to Rukola_1 for this useful post)
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Member
my game just close every 3-4 maps, is it because of gamehelper or does ggg fucked it up ?
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Member
The people or the creator of the project, tell me why the auto exit does not work? configured for 50% of lives does not come out
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Member
It is possible to change icon of pump in blighted maps?
its bearly visible and there is so many things on the screen/radar
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Member
Originally Posted by
hitline85
The people or the creator of the project, tell me why the auto exit does not work? configured for 50% of lives does not come out
Not sure about this, but might need to be run as admin(think it was needed in another tool). although, not sure how that works when you run PoE using the limited user method thing. I wouldn't try it before someone that actually know. says what they think imo.
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Originally Posted by
hurrhurr1
Not sure about this, but might need to be run as admin(think it was needed in another tool). although, not sure how that works when you run PoE using the limited user method thing. I wouldn't try it before someone that actually know. says what they think imo.
Works flawlessly for me. Something wrong at your end.
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Member
Just wondering if Radar is down for anyone else? I'm sure some offsets just need updated. But just wanted to confirm.
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Member
Originally Posted by
ryuuzaki08
Just wondering if Radar is down for anyone else? I'm sure some offsets just need updated. But just wanted to confirm.
same here just stopped working
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Originally Posted by
kisapl
same here just stopped working
when writing a post about if something is down or not, providing the application version always help.
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Active Member
Any possibility for delve walls to be added to radar? This from ExileHud GitHub - IlliumIv/DelveWalls at 0a8c4d88f36e126dd67ae92d25e4f7e1c28cad5c
Or does it break rule 1? Not sure since it says added into GameHelper if they helps existing plugins/features which is radar
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Member
Originally Posted by
hienngocloveyou
Actually not from Radar option. The error from your plugin when I turn off your plugin everything become normal.
Could you please check ?
Regards,
Hi mate,
This you check it ? There a error when use the plugin and craft the flares.
Regards,
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Member
Last edited by Silencedt; 10-28-2021 at 06:21 PM.
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Member
@GameHelper
Which kind of animation is the Toxic Rain spell? Currently working on a flask being used while using Toxic Rain.
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Member
Originally Posted by
Xrkh
@
GameHelper
Which kind of animation is the Toxic Rain spell? Currently working on a flask being used while using Toxic Rain.
You can read first page to know how to find Animation of your skill.