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Originally Posted by
10243245
大哥,新版本我测试了,还是不支持腾讯服,打开了就闪退� �
brother,
Code:
流放之路腾讯客户端代码与流放西方客户端代码路径相差甚远。GameHelper 只有在客户代码赶上西方客户代码(因此可能还会支持下一个联盟)时才会支持腾讯客户端。
Originally Posted by
poe1992
Hey man this still needs windows aero to be able to use, right? Also how do I just get only Vaal side area working? I remember in the old versions this was so simple to use. I just used monsters and Vaal side area to show on the map and that was really good.
No idea what is windows aero. I just use windows 10 Education edition with default settings.
Welcome back to POE!
About Vaal Side Area, you don't need to farm it in the maps anymore, just put a vaal fragment in your map device and it will open Vaal side area map.
Last edited by GameHelper; 11-21-2021 at 03:11 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
mega2k0
u can remove it with next steps:
radar>icon settings>delve icons>jagged fossil>
Then allocate any icon like red star and then edit icon size to -1 or 0 like this:
изображение_2021-11-22_043910.png
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Member
Wonder if someone could help me with Withering Step.
Withering Step gives Elusive and Slither (which I presume it's Phasing), when I attack i gain Elusive only, so I'm trying to create a rule to activate Withering Step whenever I have Elusive but not Slither (not just Elusive, it also has to check that Slither isn't active), but I can't seem to find a way of getting this to work.
This is what I have configured, any tips would help.

Edit: NVM, upper case letters were screwing up. Fixed.
Last edited by BombokaLusitana; 11-22-2021 at 12:06 PM.
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Member
Hello buddy, I'm facing the issue on the picture every time when I have to switch a character or I get disconnected from the Auto Quit function and try to go back into the game!
I'm sure that issue is coming from the tool because when I switch it off I don't have this problem! And to fix this issue I have to close the game and reopen!
Imgur: The magic of the Internet
Also when I enable in Radar settings to see the entities without life/chest the program crash! Here's the Error.log
Why do I mess with these settings ? Because after the update I found that the radar is not showing the monsters in the Legion phase! (Before the update, when I click on the Legion and before Legion spawn the monsters I was able to see all monsters and bosses with there's position, now I can see them only when the timer from Legion is rune out. So I replace the new radar plugin with the old one on the new version of the tool and again back to normal)
Code:
22.11.2021 г. 23:33 Program exited with the message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 768
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 228
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 207
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 73
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Last edited by RebrandSoft; 11-22-2021 at 06:56 PM.
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Banned
is there a way to search for the available status effect for the simple flask tool? i used the data analyzer to identify the status effect of flame dash. but it disapears in under a second, so i dont get the full name of it.
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Originally Posted by
RebrandSoft
Hello buddy, I'm facing the issue on the picture every time when I have to switch a character or I get disconnected from the Auto Quit function and try to go back into the game!
I'm sure that issue is coming from the tool because when I switch it off I don't have this problem! And to fix this issue I have to close the game and reopen!
Imgur: The magic of the Internet
Also when I enable in Radar settings to see the entities without life/chest the program crash! Here's the Error.log
Why do I mess with these settings ? Because after the update I found that the radar is not showing the monsters in the Legion phase! (Before the update, when I click on the Legion and before Legion spawn the monsters I was able to see all monsters and bosses with there's position, now I can see them only when the timer from Legion is rune out. So I replace the new radar plugin with the old one on the new version of the tool and again back to normal)
Code:
22.11.2021 г. 23:33 Program exited with the message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 768
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 228
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 207
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 73
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
I will post an update today/tomorrow that will fix the legion issue. Sorry about the issue.
Originally Posted by
Kadzutoya
is there a way to search for the available status effect for the simple flask tool? i used the data analyzer to identify the status effect of flame dash. but it disapears in under a second, so i dont get the full name of it.
Unfortunately that’s the only way, use screenshot.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
RebrandSoft (1 members gave Thanks to GameHelper for this useful post)
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Active Member
Originally Posted by
Kadzutoya
is there a way to search for the available status effect for the simple flask tool? i used the data analyzer to identify the status effect of flame dash. but it disapears in under a second, so i dont get the full name of it.
Animation for Flame Dash -> SpellProjectileFire
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Released a new version that fixes the legion issue.
Also, now Scourge, Delirium, Breach entities are properly removed when they disappear.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 3 Thanks
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Member
Would it be possible to implement a hotkey to disable/re-enable SfM? I'm playing a pathfinder and it's really annoying when it uses flasks while I'm crafting in harvest/doing jun missions.
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Member
Originally Posted by
GameHelper
Released a new version that fixes the legion issue.
Also, now Scourge, Delirium, Breach entities are properly removed when they disappear.
Hi mate, I just want to let you know that the program is top-notch, and from the name of all POE gamers, I want to say one big THANKS!
At the risk of sounding rude, I would like to ask if there is an opportunity to fix a little and maybe for many people something insignificant, but for a person who farms around the clock Legions, the radar problem I mentioned in my previous post is gone and thanks for the quick response, but now that the Legion is in a phase when I hit (kill) a mob it doesn't disappear from the radar and stays, and in the previous version during the phase, those 10/15 seconds when you kill a mob from the legion disappeared from the radar and so I easily found where I cleared the mob during the Legion phase and after this phase, he showed them to me again on the radar.
In the picture below you may be able to see exactly what I mean. On it, during the phase, as you can see, the mobs do not disappear from the radar when I kill them --->>>
PIC_OF_ISSUE_1
I would also like to ask if there is a possibility the PreloadAlerts to have a kind of scrollbar because from time to time there are so many things on the map so the alert tab can't show them all and I have to resize him any time (but this is fine if you can't do it). just giving an idea
Excuse me, maybe I'm not expressing myself correctly!
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Member
Can anyone share their flask config? Much appreciated.
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Originally Posted by
RebrandSoft
Hi mate, I just want to let you know that the program is top-notch, and from the name of all POE gamers, I want to say one big THANKS!
At the risk of sounding rude, I would like to ask if there is an opportunity to fix a little and maybe for many people something insignificant, but for a person who farms around the clock Legions, the radar problem I mentioned in my previous post is gone and thanks for the quick response, but now that the Legion is in a phase when I hit (kill) a mob it doesn't disappear from the radar and stays, and in the previous version during the phase, those 10/15 seconds when you kill a mob from the legion disappeared from the radar and so I easily found where I cleared the mob during the Legion phase and after this phase, he showed them to me again on the radar.
In the picture below you may be able to see exactly what I mean. On it, during the phase, as you can see, the mobs do not disappear from the radar when I kill them --->>>
PIC_OF_ISSUE_1
I would also like to ask if there is a possibility the PreloadAlerts to have a kind of scrollbar because from time to time there are so many things on the map so the alert tab can't show them all and I have to resize him any time (but this is fine if you can't do it). just giving an idea
Excuse me, maybe I'm not expressing myself correctly!
Uploaded a new version, your issue is now fixed. thx for reporting it.
also, I noticed that you are using Chest Icons rather than monsters names,
u can see the monsters names as well rather than chest icon.
Last edited by GameHelper; 11-24-2021 at 01:01 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
Originally Posted by
ProfesionnalLeecher
Would it be possible to implement a hotkey to disable/re-enable SfM? I'm playing a pathfinder and it's really annoying when it uses flasks while I'm crafting in harvest/doing jun missions.
There are multiple ways to exclude certain skills etc. from activating flasks.
The easiest solution for you imo is to add animation->not equal to->idle. Whenever you stand still, flasks with this condition will not be activated. You then could add animation->not equal to->run to deactivate flasks while just running around and animation->not equal to->"your movement/utility skill", so flasks aren't triggered on movement/utility skill use.
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Post Thanks / Like - 1 Thanks
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Member
nice
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Member
Hi,
I have a strange issue.
I want to use Radar only.
When enabled, I have Make culling window cover whole game.
Draw map in culling window enabled
Draw tiles in culling window enabled.
Draw area/zone map enabled.
There appears to be a ghosting issue where radar icons of enemies, and the map hack are moving incorrectly with the terrain.
Imgur: The magic of the Internet
Wondering if anyone has seen something like this before?