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Member
Having the same issue with Withering Step, I needed it to check that Phasing (slither) wasn't on in order to trigger it (since I gain Elusive on crit), even with slither LESS THAN 1 it keeps on spamming Withering Step, so it doesn't look like it checks if the buff isn't there.
Last edited by BombokaLusitana; 11-30-2021 at 04:09 PM.
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Knight
What is the "Condition" for casting desecrate?
im planning to make a flask manager when i use desecrate it will press a key.
Bug Report:
Autoquit sometimes quit but not in health threshold
Radar is showing the scourge rader even tho im not in scourge
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Everyone wait for an update since I forgot to handle (de)buff that doesn't have duration on them. Once I release that new version, then I will show how each of your issues can be solved without using CONTAINS/NOT_CONTAINS. I will also add contains/not-contains back, since that is more user-friendly (easy to understand).
Last edited by GameHelper; 11-30-2021 at 06:07 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
hacker143
What is the "Condition" for casting desecrate?
im planning to make a flask manager when i use desecrate it will press a key.
Bug Report:
Autoquit sometimes quit but not in health threshold
Radar is showing the scourge rader even tho im not in scourge
Animation - SpellAreaOfEffectChaos
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okay, released a new version, download from the first post. CONTAINS, NOT_CONTAINS is back.
Originally Posted by
MtSeven
_Doesn't have T(x) OR have with less than N duration. ----> This is the part that I can't do with the new update (in the last I checked only with NOT_CONTAINS).
You should not use NOT_CONTAINS/CONTAINS. Try using DURATION_PERCENT with 1.0f for that "non existence or close to non existence" logic.
Originally Posted by
RebrandSoft
Imagine Ice golem buffs that there's no duration on them... in this case with 0 is not correct because it will be always true and it will cast and cast non-stop since some buffs are static and they are like yes or no

with contains was easy because watches is this buff exists... looking for buffs with this name!
This logic is wrong. If a buff doesn't have duration, it's duration is set to infinite in the game. Checking for LESS THAN 1 (or 0.1) DURATION will do the job. However, contains/not-contains is back, so feel free to use that also.
Originally Posted by
RebrandSoft
Hi mate, now since we don't have in status effect "contains" and "not contains" I can't make when my golem dies to revive him. I've used when not_contains ice_elemental_buff (ice golem) to recast (hit a button). Some of these buffs are not with charges or duration and etc how we can trigger them ?
Originally Posted by
BombokaLusitana
Having the same issue with Withering Step, I needed it to check that Phasing (slither) wasn't on in order to trigger it (since I gain Elusive on crit), even with slither LESS THAN 1 it keeps on spamming Withering Step, so it doesn't look like it checks if the buff isn't there.
contains/not-contains is back,
let me know if something doesn't work,
Last edited by GameHelper; 11-30-2021 at 07:01 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
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Member
Originally Posted by
GameHelper
okay, released a new version, download from the first post. CONTAINS, NOT_CONTAINS is back.
You should not use NOT_CONTAINS/CONTAINS. Try using DURATION_PERCENT with 1.0f for that "non existence or close to non existence" logic.
This logic is wrong. If a buff doesn't have duration, its duration is set to infinite in the game. Checking for LESS THAN 1 (or 0.1) DURATION will do the job. However, contains/not-contains is back, so feel free to use that also.
contains/not-contains is back,
let me know if something doesn't work,
Thanks for the fast response! I will test everything now
Just one small thing.... can you add "ImGui.CloseCurrentPopup();" in the flask manager popup window with the conditions please ? were you calling the add function or whatever. With this when we click on Add the popup will close without clicking outside the popup window.
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GameHelper (1 members gave Thanks to RebrandSoft for this useful post)
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Originally Posted by
RebrandSoft
Thanks for the fast response! I will test everything now
Just one small thing.... can you add "ImGui.CloseCurrentPopup();" in the flask manager popup window with the conditions please ? were you calling the add function or whatever. With this when we click on Add the popup will close without clicking outside the popup window.
What if user don’t want to close the popup and add another condition after adding first condition? That’s the use-case due to which I didn’t add that line where you are asking me to add it. 
So the current way of working is that if you are done adding all your conditions, click outside the popup.
Last edited by GameHelper; 11-30-2021 at 07:39 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
What if user don’t want to close the popup and add another condition after adding first condition? That’s the use-case due to which I didn’t add that line where you are asking me to add it.
So the current way of working is that if you are done adding all your conditions, click outside the window.
I'm stupid don't listen to me
I didn't think about it
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Originally Posted by
hacker143
Bug Report:
Radar is showing the scourge rader even tho im not in scourge
update to the latest version, that feature is now removed.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Is there a way to show legion chests/generals like this during the stasis phase?
revealed.png
Mine currently shows it like this:
stasis.png
I tried changing radar to the first icon but then it did this instead:
text.png
Edit: I wanna know if it's possible to see what the reward is during the stasis phase and a unique icon on the general.
Last edited by ProfesionnalLeecher; 12-01-2021 at 05:09 AM.
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Originally Posted by
ProfesionnalLeecher
Is there a way to show legion chests/generals like this during the stasis phase?
revealed.png
Mine currently shows it like this:
stasis.png
I tried changing radar to the first icon but then it did this instead:
text.png
Edit: I wanna know if it's possible to see what the reward is during the stasis phase and a unique icon on the general.
No, for now, it's either Text version or some common icon for all chests + General.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Working great! Tks for the (NOT)Contains, this condition helps a lot.
The next step is a offset to know if a vaal skill have full souls lol. I don't know if this is easily trackable but would be a nice addition for the features. Currently my Manager is spanning the button with a cooldown while I don't have Soul_Prevention.
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Originally Posted by
MtSeven
Working great! Tks for the (NOT)Contains, this condition helps a lot.
The next step is a offset to know if a vaal skill have full souls lol. I don't know if this is easily trackable but would be a nice addition for the features. Currently my Manager is spanning the button with a cooldown while I don't have Soul_Prevention.
Read rule number 1.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
For the flask manager, I'm not able to find the number keys (1- 0 ). There are numberpad keys and some D1,D2,etc but not (1-0). Other than that, great tool!
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Originally Posted by
suzimia
For the flask manager, I'm not able to find the number keys (1- 0 ). There are numberpad keys and some D1,D2,etc but not (1-0). Other than that, great tool!
D1 is basically 1.
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suzimia (1 members gave Thanks to GameHelper for this useful post)